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source: code/branches/notifications/src/modules/questsystem/QuestNotification.cc @ 7377

Last change on this file since 7377 was 7355, checked in by dafrick, 14 years ago

Re-enabling Notifications for Quests.
Notifications still only work in standalone, though.

  • Property svn:eol-style set to native
File size: 2.1 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See thes
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "QuestNotification.h"
30#include "core/CoreIncludes.h"
31#include "infos/PlayerInfo.h"
32
33namespace orxonox {
34
35    /*static*/ const std::string QuestNotification::SENDER("questsystem");
36
37    CreateUnloadableFactory(QuestNotification);
38
39    /**
40    @brief
41        Default Constructor. Creates a useless QuestNotification.
42    */
43    QuestNotification::QuestNotification(BaseObject* creator) : Notification(creator)
44    {
45        RegisterObject(QuestNotification);
46    }
47
48    /**
49    @brief
50        Creates a QuestNotification with the input message.
51    @param message
52        The message to be sent.
53    */
54    QuestNotification::QuestNotification(BaseObject* creator, const std::string & message) : Notification(creator, message)
55    {
56        RegisterObject(QuestNotification);
57    }
58
59    /**
60    @brief
61        Destructor.
62    */
63    QuestNotification::~QuestNotification()
64    {
65
66    }
67
68    /**
69    @brief
70        Send the QuestNotification.
71    @param player
72        The player the Notification is sent to.
73    @return
74        Returns true if successful.
75    */
76    bool QuestNotification::send(PlayerInfo* player)
77    {
78        return this->Notification::send(player->getClientID(), QuestNotification::SENDER);
79    }
80
81
82}
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