1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabian 'x3n' Landau |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "PlayerManager.h" |
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30 | |
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31 | #include "util/ScopedSingletonManager.h" |
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32 | #include "core/CoreIncludes.h" |
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33 | #include "core/GameMode.h" |
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34 | #include "Level.h" |
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35 | #include "infos/HumanPlayer.h" |
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36 | #include "LevelManager.h" |
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37 | |
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38 | namespace orxonox |
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39 | { |
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40 | ManageScopedSingleton(PlayerManager, ScopeID::Root, false); |
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41 | |
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42 | PlayerManager::PlayerManager() |
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43 | { |
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44 | RegisterRootObject(PlayerManager); |
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45 | |
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46 | this->getConnectedClients(); |
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47 | } |
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48 | |
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49 | PlayerManager::~PlayerManager() |
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50 | { |
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51 | } |
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52 | |
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53 | void PlayerManager::clientConnected(unsigned int clientID) |
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54 | { |
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55 | if (GameMode::isMaster()) |
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56 | { |
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57 | if (clientID != 0) |
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58 | COUT(3) << "client connected" << std::endl; |
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59 | |
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60 | // create new HumanPlayer instance |
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61 | HumanPlayer* player = new HumanPlayer(0); |
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62 | player->setClientID(clientID); |
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63 | |
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64 | // add to clients-map |
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65 | assert(!this->clients_[clientID]); |
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66 | this->clients_[clientID] = player; |
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67 | |
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68 | if (LevelManager::exists() && LevelManager::getInstance().getActiveLevel()) |
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69 | LevelManager::getInstance().getActiveLevel()->playerEntered(player); |
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70 | } |
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71 | } |
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72 | |
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73 | void PlayerManager::clientDisconnected(unsigned int clientID) |
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74 | { |
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75 | if (GameMode::isMaster()) |
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76 | { |
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77 | if (clientID != 0) |
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78 | COUT(3) << "client disconnected" << std::endl; |
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79 | |
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80 | // remove from clients-map |
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81 | PlayerInfo* player = this->clients_[clientID]; |
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82 | this->clients_.erase(clientID); |
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83 | |
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84 | if (LevelManager::exists() && LevelManager::getInstance().getActiveLevel()) |
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85 | LevelManager::getInstance().getActiveLevel()->playerLeft(player); |
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86 | |
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87 | // delete PlayerInfo instance |
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88 | if (player) |
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89 | player->destroy(); |
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90 | } |
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91 | } |
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92 | |
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93 | void PlayerManager::disconnectAllClients() |
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94 | { |
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95 | for( std::map<unsigned int, PlayerInfo*>::iterator it = this->clients_.begin(); it != this->clients_.end(); ) |
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96 | this->clientDisconnected( (it++)->first ); |
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97 | } |
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98 | |
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99 | |
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100 | PlayerInfo* PlayerManager::getClient(unsigned int clientID) const |
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101 | { |
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102 | if (GameMode::isMaster()) |
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103 | { |
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104 | std::map<unsigned int, PlayerInfo*>::const_iterator it = this->clients_.find(clientID); |
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105 | if (it != this->clients_.end()) |
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106 | return it->second; |
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107 | } |
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108 | else |
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109 | { |
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110 | for (ObjectList<PlayerInfo>::iterator it = ObjectList<PlayerInfo>::begin(); it != ObjectList<PlayerInfo>::end(); ++it) |
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111 | if (it->getClientID() == clientID) |
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112 | return (*it); |
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113 | } |
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114 | return 0; |
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115 | } |
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116 | } |
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