1 | #include "ClassHierarchy.h" |
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2 | #include "BaseObject.h" |
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3 | |
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4 | //namespace orxonox |
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5 | //{ |
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6 | // ##### ClassName ##### |
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7 | ClassName::ClassName(const std::string& name, ClassNameSingleton<class T>* factory) |
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8 | { |
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9 | this->parentClass = NULL; |
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10 | this->childClasses = new ClassList(); |
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11 | this->objects = new ObjectList(); |
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12 | this->name = name; |
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13 | this->factory = factory; |
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14 | } |
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15 | |
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16 | ClassName::~ClassName() |
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17 | { |
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18 | delete this->childClasses; |
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19 | delete this->objects; |
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20 | } |
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21 | |
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22 | |
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23 | // ##### ClassListItem ##### |
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24 | ClassListItem::ClassListItem(ClassName* className) |
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25 | { |
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26 | this->next = NULL; |
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27 | this->className = className; |
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28 | } |
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29 | |
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30 | ClassListItem::~ClassListItem() |
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31 | { |
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32 | delete this->className; |
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33 | delete this->next; |
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34 | } |
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35 | |
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36 | |
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37 | // ##### ClassList ##### |
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38 | ClassList::ClassList() |
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39 | { |
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40 | this->first = NULL; |
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41 | } |
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42 | |
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43 | ClassList::~ClassList() |
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44 | { |
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45 | delete this->first; |
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46 | } |
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47 | |
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48 | void ClassList::add(ClassName* className) |
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49 | { |
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50 | if (!this->first) |
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51 | { |
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52 | this->first = new ClassListItem(className); |
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53 | return; |
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54 | } |
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55 | |
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56 | ClassListItem* iterator = this->first; |
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57 | while (iterator != NULL) |
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58 | { |
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59 | if (iterator->next == NULL) |
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60 | { |
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61 | iterator->next = new ClassListItem(className); |
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62 | return; |
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63 | } |
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64 | |
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65 | iterator = iterator->next; |
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66 | } |
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67 | } |
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68 | |
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69 | // ##### ObjectListItem ##### |
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70 | ObjectListItem::ObjectListItem(BaseObject* object) |
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71 | { |
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72 | this->next = NULL; |
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73 | this->object = object; |
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74 | } |
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75 | |
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76 | ObjectListItem::~ObjectListItem() |
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77 | { |
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78 | delete this->object; |
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79 | delete this->next; |
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80 | } |
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81 | |
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82 | |
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83 | // ##### ObjectList ##### |
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84 | ObjectList::ObjectList() |
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85 | { |
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86 | this->first = NULL; |
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87 | } |
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88 | |
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89 | ObjectList::~ObjectList() |
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90 | { |
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91 | delete this->first; |
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92 | } |
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93 | |
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94 | void ObjectList::add(BaseObject* object) |
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95 | { |
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96 | if (!this->first) |
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97 | { |
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98 | this->first = new ObjectListItem(object); |
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99 | return; |
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100 | } |
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101 | |
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102 | ObjectListItem* iterator = this->first; |
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103 | while (iterator != NULL) |
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104 | { |
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105 | if (iterator->next == NULL) |
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106 | { |
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107 | iterator->next = new ObjectListItem(object); |
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108 | return; |
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109 | } |
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110 | |
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111 | iterator = iterator->next; |
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112 | } |
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113 | } |
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114 | |
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115 | void ObjectList::remove(BaseObject* object) |
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116 | { |
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117 | if (!this->first || !object) |
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118 | return; |
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119 | |
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120 | if (this->first->object == object) |
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121 | { |
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122 | ObjectListItem* temp = this->first->next; |
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123 | delete this->first; |
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124 | this->first = temp; |
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125 | |
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126 | return; |
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127 | } |
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128 | |
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129 | ObjectListItem* iterator = this->first; |
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130 | while (iterator->next != NULL) |
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131 | { |
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132 | if (iterator->next->object == object) |
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133 | { |
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134 | ObjectListItem* temp = iterator->next->next; |
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135 | delete iterator->next; |
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136 | iterator->next = temp; |
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137 | |
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138 | return; |
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139 | } |
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140 | |
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141 | iterator = iterator->next; |
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142 | } |
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143 | } |
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144 | |
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145 | // ##### ClassNameTree ##### |
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146 | ClassNameTree* ClassNameTree::pointer = NULL; |
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147 | |
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148 | ClassNameTree::ClassNameTree() |
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149 | { |
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150 | } |
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151 | |
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152 | ClassNameTree::~ClassNameTree() |
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153 | { |
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154 | this->pointer = NULL; |
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155 | } |
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156 | |
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157 | ClassNameTree* ClassNameTree::getSingleton() |
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158 | { |
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159 | if (!pointer) |
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160 | { |
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161 | pointer = new ClassNameTree(); |
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162 | } |
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163 | |
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164 | return pointer; |
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165 | } |
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166 | /* |
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167 | BaseObject* ClassNameTree::create(ClassName* className) |
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168 | { |
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169 | return className->factory->create(); |
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170 | } |
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171 | |
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172 | BaseObject* ClassNameTree::create(std::string& name) |
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173 | { |
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174 | return this->getClassName(name)->factory->create(); |
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175 | } |
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176 | */ |
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177 | ClassName* ClassNameTree::getClassName(std::string& name) |
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178 | { |
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179 | return getClassName(name, this->rootClass); |
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180 | } |
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181 | |
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182 | ClassName* ClassNameTree::getClassName(std::string& name, ClassName* root) |
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183 | { |
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184 | if (root->name == name) |
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185 | return root; |
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186 | |
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187 | ClassListItem* temp = root->childClasses->first; |
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188 | while (temp != NULL) |
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189 | { |
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190 | ClassName* temp2 = this->getClassName(name, temp->className); |
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191 | if (temp2) |
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192 | return temp2; |
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193 | |
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194 | temp = temp->next; |
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195 | } |
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196 | |
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197 | return NULL; |
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198 | } |
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199 | |
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200 | |
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201 | // ##### ClassNameSingleton ##### |
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202 | #define getClassNameString(ClassName) \ |
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203 | #ClassName |
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204 | |
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205 | template <class T> |
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206 | ClassNameSingleton<T>* ClassNameSingleton<T>::pointer = NULL; |
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207 | |
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208 | template <class T> |
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209 | ClassName* ClassNameSingleton<T>::className = NULL; |
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210 | |
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211 | template <class T> |
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212 | ClassName* ClassNameSingleton<T>::getClassName(BaseObject* object, bool bIsRootClass) |
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213 | { |
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214 | if (!pointer || !className) |
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215 | { |
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216 | pointer = new ClassNameSingleton<T>(); |
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217 | className = new ClassName(getClassNameString(T), pointer); |
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218 | |
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219 | if (bIsRootClass) |
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220 | { |
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221 | className->parentClass = NULL; |
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222 | ClassNameTree::getSingleton()->setRootClass(className); |
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223 | } |
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224 | else |
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225 | { |
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226 | className->parentClass = object->className; |
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227 | object->className->childClasses->add(className); |
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228 | } |
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229 | } |
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230 | |
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231 | return className; |
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232 | } |
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233 | |
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234 | template <class T> |
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235 | ClassName* ClassNameSingleton<T>::getNewClassName() |
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236 | { |
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237 | if (!pointer || !className) |
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238 | { |
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239 | T* temp = new T(); |
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240 | delete temp; |
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241 | } |
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242 | |
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243 | return className; |
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244 | } |
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245 | |
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246 | template <class T> |
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247 | BaseObject* ClassNameSingleton<T>::create() |
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248 | { |
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249 | return new T(); |
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250 | } |
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251 | |
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252 | template <class T> |
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253 | ClassNameSingleton<T>::~ClassNameSingleton() |
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254 | { |
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255 | this->pointer = NULL; |
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256 | delete this->className; |
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257 | this->className = NULL; |
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258 | } |
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259 | //} |
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