[1039] | 1 | /* |
---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
[1505] | 3 | * > www.orxonox.net < |
---|
[1039] | 4 | * |
---|
| 5 | * |
---|
| 6 | * License notice: |
---|
| 7 | * |
---|
| 8 | * This program is free software; you can redistribute it and/or |
---|
| 9 | * modify it under the terms of the GNU General Public License |
---|
| 10 | * as published by the Free Software Foundation; either version 2 |
---|
| 11 | * of the License, or (at your option) any later version. |
---|
| 12 | * |
---|
| 13 | * This program is distributed in the hope that it will be useful, |
---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 16 | * GNU General Public License for more details. |
---|
| 17 | * |
---|
| 18 | * You should have received a copy of the GNU General Public License |
---|
| 19 | * along with this program; if not, write to the Free Software |
---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
| 21 | * |
---|
| 22 | * Author: |
---|
[1056] | 23 | * Nicolas Perrenoud <nicolape_at_ee.ethz.ch> |
---|
[1039] | 24 | * Co-authors: |
---|
| 25 | * ... |
---|
| 26 | * |
---|
| 27 | */ |
---|
| 28 | |
---|
[673] | 29 | #ifndef _AudioManager_H__ |
---|
| 30 | #define _AudioManager_H__ |
---|
[349] | 31 | |
---|
[1039] | 32 | #include "AudioPrereqs.h" |
---|
[349] | 33 | |
---|
[1039] | 34 | #include <vector> |
---|
| 35 | #include <string> |
---|
| 36 | |
---|
[2113] | 37 | namespace orxonox |
---|
[349] | 38 | { |
---|
[1784] | 39 | class _AudioExport AudioManager |
---|
| 40 | { |
---|
| 41 | public: |
---|
| 42 | // Init audio |
---|
| 43 | AudioManager(); |
---|
[419] | 44 | |
---|
[1784] | 45 | // Kill audio and set buffers, sources and memory free |
---|
| 46 | ~AudioManager(); |
---|
[419] | 47 | |
---|
[1784] | 48 | // Set listener position |
---|
| 49 | void setPos(std::vector<float> newPosition); |
---|
[419] | 50 | |
---|
[1784] | 51 | // Set listener speed |
---|
| 52 | void setSpeed(std::vector<float> newSpeed); |
---|
[419] | 53 | |
---|
[1784] | 54 | // Set listener orientation (first is direction |
---|
| 55 | // the listener looks at, the second is the direction |
---|
| 56 | // upwards the listener) |
---|
| 57 | void setOri(std::vector<float> at, std::vector<float> up); |
---|
[419] | 58 | |
---|
[1784] | 59 | // Update |
---|
| 60 | void tick(float dt); |
---|
[419] | 61 | |
---|
[1784] | 62 | void ambientAdd(std::string file); |
---|
| 63 | void ambientStart(); |
---|
| 64 | void ambientStop(); |
---|
[419] | 65 | |
---|
[1784] | 66 | private: |
---|
| 67 | // Background sound |
---|
| 68 | std::vector<AudioStream*> bgSounds; |
---|
| 69 | int currentBgSound; |
---|
[430] | 70 | |
---|
[377] | 71 | |
---|
[1784] | 72 | std::string ambientPath; |
---|
[430] | 73 | |
---|
[1784] | 74 | // Vector containing all audio files |
---|
| 75 | std::vector<AudioBuffer*> buffers; |
---|
| 76 | // Vector containing all audio sources which referer to one buffer |
---|
| 77 | std::vector<AudioSource*> sources; |
---|
| 78 | // The ambient background sound |
---|
| 79 | AudioSource* ambient; |
---|
[430] | 80 | |
---|
[1784] | 81 | std::vector<float> listenerPosition; |
---|
| 82 | std::vector<float> listenerSpeed; |
---|
| 83 | std::vector<float> listenerAt; |
---|
| 84 | std::vector<float> listenerup; |
---|
| 85 | }; |
---|
[349] | 86 | } |
---|
| 87 | |
---|
[673] | 88 | #endif /* _AudioManager_H__ */ |
---|