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source: code/branches/objecthierarchy/src/network/ClientInformation.cc @ 2051

Last change on this file since 2051 was 2009, checked in by scheusso, 16 years ago

server is now able to deliver ping time and packet loss ratio for all its clients

  • Property svn:eol-style set to native
File size: 6.3 KB
RevLine 
[1505]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      ...
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29//
30// C++ Implementation: ClientInformation
31//
32// Description:
33//
34//
35// Author:  <>, (C) 2007
36//
37// Copyright: See COPYING file that comes with this distribution
38//
39//
40
41#include "ClientInformation.h"
42
43#include <iostream> //debug
44
45namespace network
46{
[1953]47
[1735]48  ClientInformation *ClientInformation::head_=0;
[1953]49
[1505]50  ClientInformation::ClientInformation() {
[1735]51    if(!head_)
52      head_=this;
[1505]53    gamestateID_=GAMESTATEID_INITIAL;
54    preve=0;
55    nexte=0;
56    partialGamestateID_=GAMESTATEID_INITIAL-1;
57    synched_=false;
58  }
59
60  ClientInformation::~ClientInformation() {
61    if(prev()!=0)
62      prev()->setNext(this->next());
63    if(next()!=0)
64      next()->setPrev(this->prev());
[1990]65    if(this==head_)
66      head_=next();
[1505]67  }
68
69  ClientInformation *ClientInformation::next() {
70    if(this!=0)
71      return this->nexte;
72    else
73      return 0;
74  }
75  ClientInformation *ClientInformation::prev() {
76    if(this!=0)
77      return this->preve;
78    else
79      return 0;
80  }
81
82  bool ClientInformation::setPrev(ClientInformation *prev) {
[1735]83    if(this==head_)
84      head_=prev;
85    this->preve = prev;
[1505]86    return true;
87  }
88
89  bool ClientInformation::setNext(ClientInformation *next) {
90    this->nexte = next;
91    return true;
92  }
93
94  ClientInformation *ClientInformation::insertAfter(ClientInformation *ins) {
95    this->next()->setPrev(ins);
96    ins->setNext(this->next());
97    ins->setPrev(this);
98    this->nexte = ins;
99    return ins;
100  }
101
102  ClientInformation *ClientInformation::insertBefore(ClientInformation *ins){
103    if(!this)
104      return NULL;
105    this->prev()->setNext(ins);
106    ins->setPrev(this->prev());
107    this->preve=ins;
108    ins->setNext(this);
109    return ins;
110  }
111
112  void ClientInformation::setID(int clientID){
113    if(!this)
114      return;
115    clientID_ = clientID;
116  }
117
118  bool ClientInformation::setPeer(ENetPeer *peer){
119    if(!this)
120      return false;
121    peer_ = peer;
122    return true;
123  }
124
[1735]125  bool ClientInformation::setGamestateID(int id){
[1505]126    if(!this)
127      return false;
128    gamestateID_=id;
129    return true;
130  }
[1953]131
[1505]132  bool ClientInformation::setPartialGamestateID(int id){
133    if(!this)
134      return false;
135    partialGamestateID_=id;
136    return true;
137  }
138
[1955]139  unsigned int ClientInformation::getID() {
[1505]140    if(!this)
141      return CLIENTID_UNKNOWN;
142    else
143      return clientID_;
144  }
145
146  ENetPeer *ClientInformation::getPeer() {
147    if(this)
148      return peer_;
149    else
150      return NULL;
151  }
[1953]152
[1505]153  int ClientInformation::getFailures(){
154    return failures_;
155  }
156  void ClientInformation::addFailure(){
157    failures_++;
158  }
159  void ClientInformation::resetFailures(){
160    failures_=0;
161  }
[1953]162
[1534]163  enet_uint32 ClientInformation::getRTT(){
[2009]164    return this->peer_->roundTripTime;
[1534]165  }
[1953]166
[2009]167  double ClientInformation::getPacketLoss(){
168    return ((double)this->peer_->packetLoss)/ENET_PEER_PACKET_LOSS_SCALE;
[1534]169  }
[1505]170
[1955]171  unsigned int ClientInformation::getGamestateID() {
[1505]172    if(this)
173      return gamestateID_;
174    else
[1960]175      return (unsigned int)-1;
[1505]176  }
[1953]177
[1955]178  unsigned int ClientInformation::getPartialGamestateID() {
[1505]179    if(this)
180      return partialGamestateID_;
181    else
[1960]182      return (unsigned int)-1;
[1505]183  }
184
185  ClientInformation *ClientInformation::insertBack(ClientInformation *ins) {
[1735]186    ClientInformation *temp = head_;
[1952]187    if(temp==ins){
[1735]188      return head_;
189    }
[1505]190    while(temp->next()!=0){
191      temp = temp->next();
192    }
193    temp->setNext(ins);
194    ins->setPrev(temp);
195    return ins;
196  }
197
[1955]198  bool ClientInformation::removeClient(unsigned int clientID) {
[1953]199    if((unsigned int)clientID==CLIENTID_UNKNOWN)
[1505]200      return false;
[1735]201    ClientInformation *temp = head_;
[1505]202    while(temp!=0 && temp->getID()!=clientID)
203      temp = temp->next();
204    if(temp==0)
205      return false;
206    delete temp;
207    return true;
208  }
209
210  bool ClientInformation::removeClient(ENetPeer *peer) {
[1735]211    if(!peer)
[1505]212      return false;
[1735]213    ClientInformation *temp = head_;
[1505]214    while(temp!=0){
[1735]215      if(temp->getPeer()->address.host==peer->address.host && temp->getPeer()->address.port==peer->address.port)
216        break;
[1505]217      temp = temp->next();
218    }
219    if(temp==0)
220      return false;
221    delete temp;
222    return true;
223  }
224
225  /**
226  * This function goes forward through the list and looks for an element with clientID
227  * This function should only be applied to the head of the list
228  * @param clientID id to look for
229  * @return pointer to the last element in the list or 0 if the search was unsuccessfull
230  */
[1955]231  ClientInformation *ClientInformation::findClient(unsigned int clientID, bool look_backwards) {
[1735]232    ClientInformation *temp = head_;
[1505]233    while(temp!=0 && temp->getID()!=clientID){
234      temp = temp->next();
235    }
236    // returns 0 if nothing has been found
237    return temp;
238  }
239
240  /**
241  * This function goes forward through the list and looks for an element with clientID
242  * This function should only be applied to the head of the list
243  * @param peer peer to look for
244  * @return pointer to the element in the list
245  */
246  ClientInformation *ClientInformation::findClient(ENetAddress *address, bool look_backwards) {
[1735]247    ClientInformation *temp = head_;
[1505]248    while(temp!=0){
249      if(temp->getPeer()->address.host==address->host && temp->getPeer()->address.port == address->port)
250        break;
251      temp = temp->next();
252    }
253    // returns 0 if nothing has been found
254    return temp;
255  }
256
257  bool ClientInformation::setSynched(bool s) {
258    if(!this)
259      return false;
260    synched_=s;
261    return true;
262  }
263
264  bool ClientInformation::getSynched() {
265    if(this)
266      return synched_;
267    else
268      return false;
269  }
270
271}
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