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source: code/branches/objecthierarchy/src/network/GamestateClient.cc @ 1940

Last change on this file since 1940 was 1940, checked in by landauf, 16 years ago

did some first (and very unfinished) steps to deal with different players on server and client

  • Property svn:eol-style set to native
File size: 4.5 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss
24 *   Co-authors:
25 *      Dumeni Manatschal
26 *
27 */
28
29#include "GamestateClient.h"
30
31#include <cassert>
32#include <zlib.h>
33
34#include "core/CoreIncludes.h"
35#include "core/BaseObject.h"
36#include "core/Iterator.h"
37#include "Synchronisable.h"
38#include "packet/Acknowledgement.h"
39
40
41namespace network
42{
43  struct _NetworkExport GameStateItem{
44    packet::Gamestate *state;
45    int id;
46  };
47
48  GamestateClient::GamestateClient() {
49    COUT(5) << "this: " << this << std::endl;
50    last_diff_=0;
51    last_gamestate_=GAMESTATEID_INITIAL-1;
52    tempGamestate_=NULL;
53  }
54
55  GamestateClient::~GamestateClient() {
56  }
57
58  bool GamestateClient::ack(int gamestateID, int clientID){
59    return true;
60  }
61
62  bool GamestateClient::add(packet::Gamestate *gs, int clientID){
63    if(tempGamestate_!=NULL){
64      //delete the obsolete gamestate
65      if(tempGamestate_->getID()>gs->getID())
66        return false;
67      delete tempGamestate_;
68    }
69    tempGamestate_=gs;
70    return true;
71  }
72
73  bool GamestateClient::processGamestates(){
74    if(tempGamestate_==NULL)
75      return false;
76    int id = GAMESTATEID_INITIAL;
77    packet::Gamestate *processed = processGamestate(tempGamestate_);
78//    assert(processed);
79    if (!processed)
80        return false;
81    //successfully loaded data from gamestate. now save gamestate for diff and delete the old gs
82    tempGamestate_=NULL;
83    gamestateMap_[processed->getID()]=processed;
84    last_diff_ = processed->getID();
85    id = processed->getID();
86    sendAck(id);
87    return true;
88  }
89
90
91  /**
92  * This function removes a Synchronisable out of the universe
93  * @param it iterator of the list pointing to the object
94  * @return iterator pointing to the next object in the list
95  */
96  void GamestateClient::removeObject(orxonox::ObjectList<Synchronisable>::iterator &it) {
97    orxonox::ObjectList<Synchronisable>::iterator temp=it;
98    ++it;
99    delete  *temp;
100  }
101
102  packet::Gamestate *GamestateClient::getGamestate(){
103    packet::Gamestate *gs = new packet::Gamestate();
104    gs->collectData(0);
105    return gs;
106  }
107
108  void GamestateClient::cleanup(){
109    std::map<int, packet::Gamestate*>::iterator temp, it = gamestateMap_.begin();
110    while(it!=gamestateMap_.end()){
111      if(it->first>=last_diff_)
112        break;
113      // otherwise delete that stuff
114      delete (*it).second;
115      temp=it++;
116      gamestateMap_.erase(temp);
117    }
118    tempGamestate_=NULL;
119  }
120
121  void GamestateClient::printGamestateMap(){
122    std::map<int, packet::Gamestate*>::iterator it;
123    COUT(4) << "gamestates: ";
124    for(it=gamestateMap_.begin(); it!=gamestateMap_.end(); it++){
125      COUT(4) << it->first << ":" << it->second << "|";
126    }
127    COUT(4) << std::endl;
128
129  }
130
131  bool GamestateClient::sendAck(unsigned int gamestateID){
132    packet::Acknowledgement *ack = new packet::Acknowledgement(gamestateID, 0);
133    if(!ack->send()){
134      COUT(3) << "could not ack gamestate: " << gamestateID << std::endl;
135      return false;
136    }
137    else{
138      COUT(3) << "acked a gamestate: " << gamestateID << std::endl;
139      return true;
140    }
141  }
142
143  packet::Gamestate *GamestateClient::processGamestate(packet::Gamestate *gs){
144    if(gs->isCompressed())
145    {
146      bool b = gs->decompressData();
147      assert(b);
148    }
149    if(gs->isDiffed()){
150      packet::Gamestate *base = gamestateMap_[gs->getBaseID()];
151      if(!base){
152        delete gs;
153        return 0;
154      }
155//       assert(base); //TODO: fix this
156      packet::Gamestate *undiffed = gs->undiff(base);
157      delete gs;
158      gs=undiffed;
159      COUT(3) << "successfully undiffed gamestate id: " << undiffed->getID() << std::endl;
160    }
161    if(gs->spreadData())
162      return gs;
163    else
164      return NULL;
165  }
166
167}
168
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