1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Oliver Scheuss, (C) 2007 |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | // |
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30 | // C++ Implementation: Server |
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31 | // |
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32 | // Description: |
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33 | // |
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34 | // |
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35 | // Author: Oliver Scheuss, (C) 2007 |
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36 | // |
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37 | // Copyright: See COPYING file that comes with this distribution |
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38 | // |
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39 | // |
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40 | |
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41 | #include "Server.h" |
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42 | |
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43 | #include <iostream> |
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44 | #include <cassert> |
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45 | |
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46 | |
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47 | #include "ConnectionManager.h" |
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48 | #include "ClientConnectionListener.h" |
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49 | #include "GamestateManager.h" |
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50 | #include "ClientInformation.h" |
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51 | #include "util/Sleep.h" |
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52 | #include "core/ConsoleCommand.h" |
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53 | #include "core/CoreIncludes.h" |
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54 | #include "core/Iterator.h" |
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55 | #include "packet/Chat.h" |
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56 | #include "packet/Packet.h" |
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57 | #include "packet/Welcome.h" |
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58 | #include "packet/DeleteObjects.h" |
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59 | #include <util/Convert.h> |
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60 | |
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61 | namespace network |
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62 | { |
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63 | const int MAX_FAILURES = 20; |
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64 | const int NETWORK_FREQUENCY = 30; |
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65 | |
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66 | /** |
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67 | * Constructor for default values (bindaddress is set to ENET_HOST_ANY |
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68 | * |
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69 | */ |
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70 | Server::Server() { |
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71 | timeSinceLastUpdate_=0; |
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72 | connection = new ConnectionManager(); |
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73 | gamestates_ = new GamestateManager(); |
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74 | } |
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75 | |
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76 | Server::Server(int port){ |
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77 | timeSinceLastUpdate_=0; |
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78 | connection = new ConnectionManager(port); |
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79 | gamestates_ = new GamestateManager(); |
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80 | } |
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81 | |
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82 | /** |
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83 | * Constructor |
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84 | * @param port Port to listen on |
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85 | * @param bindAddress Address to listen on |
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86 | */ |
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87 | Server::Server(int port, std::string bindAddress) { |
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88 | timeSinceLastUpdate_=0; |
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89 | connection = new ConnectionManager(port, bindAddress); |
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90 | gamestates_ = new GamestateManager(); |
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91 | } |
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92 | |
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93 | /** |
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94 | * Constructor |
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95 | * @param port Port to listen on |
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96 | * @param bindAddress Address to listen on |
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97 | */ |
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98 | Server::Server(int port, const char *bindAddress) { |
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99 | timeSinceLastUpdate_=0; |
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100 | connection = new ConnectionManager(port, bindAddress); |
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101 | gamestates_ = new GamestateManager(); |
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102 | } |
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103 | |
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104 | /** |
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105 | * @brief Destructor |
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106 | */ |
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107 | Server::~Server(){ |
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108 | if(connection) |
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109 | delete connection; |
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110 | if(gamestates_) |
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111 | delete gamestates_; |
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112 | } |
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113 | |
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114 | /** |
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115 | * This function opens the server by creating the listener thread |
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116 | */ |
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117 | void Server::open() { |
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118 | connection->createListener(); |
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119 | return; |
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120 | } |
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121 | |
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122 | /** |
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123 | * This function closes the server |
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124 | */ |
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125 | void Server::close() { |
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126 | connection->quitListener(); |
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127 | return; |
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128 | } |
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129 | |
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130 | bool Server::processChat(std::string message, unsigned int playerID){ |
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131 | ClientInformation *temp = ClientInformation::getBegin(); |
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132 | packet::Chat *chat; |
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133 | while(temp){ |
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134 | chat = new packet::Chat(message, playerID); |
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135 | chat->setClientID(temp->getID()); |
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136 | if(!chat->send()) |
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137 | COUT(3) << "could not send Chat message to client ID: " << temp->getID() << std::endl; |
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138 | temp = temp->next(); |
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139 | } |
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140 | COUT(1) << "Player " << playerID << ": " << message << std::endl; |
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141 | return true; |
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142 | } |
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143 | |
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144 | |
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145 | /** |
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146 | * Run this function once every tick |
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147 | * calls processQueue and updateGamestate |
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148 | * @param time time since last tick |
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149 | */ |
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150 | void Server::tick(float time) { |
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151 | processQueue(); |
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152 | //this steers our network frequency |
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153 | timeSinceLastUpdate_+=time; |
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154 | if(timeSinceLastUpdate_>=(1./NETWORK_FREQUENCY)){ |
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155 | timeSinceLastUpdate_=(float)((int)(timeSinceLastUpdate_*NETWORK_FREQUENCY))/timeSinceLastUpdate_; |
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156 | gamestates_->processGamestates(); |
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157 | updateGamestate(); |
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158 | } |
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159 | } |
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160 | |
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161 | bool Server::queuePacket(ENetPacket *packet, int clientID){ |
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162 | return connection->addPacket(packet, clientID); |
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163 | } |
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164 | |
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165 | /** |
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166 | * processes all the packets waiting in the queue |
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167 | */ |
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168 | void Server::processQueue() { |
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169 | ENetEvent *event; |
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170 | while(!connection->queueEmpty()){ |
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171 | //std::cout << "Client " << clientID << " sent: " << std::endl; |
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172 | //clientID here is a reference to grab clientID from ClientInformation |
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173 | event = connection->getEvent(); |
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174 | if(!event) |
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175 | continue; |
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176 | assert(event->type != ENET_EVENT_TYPE_NONE); |
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177 | switch( event->type ) { |
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178 | case ENET_EVENT_TYPE_CONNECT: |
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179 | COUT(3) << "processing event_Type_connect" << std::endl; |
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180 | addClient(event); |
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181 | break; |
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182 | case ENET_EVENT_TYPE_DISCONNECT: |
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183 | if(ClientInformation::findClient(&event->peer->address)) |
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184 | disconnectClient(event); |
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185 | break; |
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186 | case ENET_EVENT_TYPE_RECEIVE: |
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187 | if(!processPacket(event->packet, event->peer)) |
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188 | COUT(3) << "processing incoming packet failed" << std::endl; |
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189 | break; |
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190 | default: |
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191 | break; |
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192 | } |
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193 | delete event; |
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194 | //if statement to catch case that packetbuffer is empty |
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195 | } |
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196 | } |
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197 | |
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198 | /** |
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199 | * takes a new snapshot of the gamestate and sends it to the clients |
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200 | */ |
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201 | void Server::updateGamestate() { |
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202 | gamestates_->update(); |
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203 | COUT(5) << "Server: one gamestate update complete, goig to sendGameState" << std::endl; |
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204 | //std::cout << "updated gamestate, sending it" << std::endl; |
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205 | //if(clients->getGamestateID()!=GAMESTATEID_INITIAL) |
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206 | sendGameState(); |
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207 | sendObjectDeletes(); |
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208 | COUT(5) << "Server: one sendGameState turn complete, repeat in next tick" << std::endl; |
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209 | //std::cout << "sent gamestate" << std::endl; |
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210 | } |
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211 | |
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212 | bool Server::processPacket( ENetPacket *packet, ENetPeer *peer ){ |
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213 | packet::Packet *p = packet::Packet::createPacket(packet, peer); |
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214 | return p->process(); |
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215 | } |
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216 | |
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217 | /** |
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218 | * sends the gamestate |
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219 | */ |
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220 | bool Server::sendGameState() { |
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221 | COUT(5) << "Server: starting function sendGameState" << std::endl; |
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222 | ClientInformation *temp = ClientInformation::getBegin(); |
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223 | bool added=false; |
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224 | while(temp != NULL){ |
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225 | if( !(temp->getSynched()) ){ |
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226 | COUT(5) << "Server: not sending gamestate" << std::endl; |
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227 | temp=temp->next(); |
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228 | if(!temp) |
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229 | break; |
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230 | //think this works without continue |
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231 | continue; |
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232 | } |
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233 | COUT(4) << "client id: " << temp->getID() << " RTT: " << temp->getRTT() << " loss: " << temp->getPacketLoss() << std::endl; |
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234 | COUT(5) << "Server: doing gamestate gamestate preparation" << std::endl; |
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235 | int gid = temp->getGamestateID(); //get gamestate id |
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236 | int cid = temp->getID(); //get client id |
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237 | COUT(5) << "Server: got acked (gamestate) ID from clientlist: " << gid << std::endl; |
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238 | packet::Gamestate *gs = gamestates_->popGameState(cid); |
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239 | if(gs==NULL){ |
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240 | COUT(2) << "Server: could not generate gamestate (NULL from compress)" << std::endl; |
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241 | continue; |
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242 | } |
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243 | //std::cout << "adding gamestate" << std::endl; |
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244 | gs->setClientID(cid); |
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245 | if ( !gs->send() ){ |
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246 | COUT(3) << "Server: packet with client id (cid): " << cid << " not sended: " << temp->getFailures() << std::endl; |
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247 | temp->addFailure(); |
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248 | }else |
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249 | temp->resetFailures(); |
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250 | added=true; |
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251 | temp=temp->next(); |
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252 | // gs gets automatically deleted by enet callback |
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253 | } |
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254 | return true; |
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255 | } |
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256 | |
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257 | bool Server::sendObjectDeletes(){ |
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258 | ClientInformation *temp = ClientInformation::getBegin(); |
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259 | packet::DeleteObjects *del = new packet::DeleteObjects(); |
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260 | if(!del->fetchIDs()) |
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261 | return true; //everything ok (no deletes this tick) |
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262 | // COUT(3) << "sending DeleteObjects" << std::endl; |
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263 | while(temp != NULL){ |
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264 | if( !(temp->getSynched()) ){ |
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265 | COUT(5) << "Server: not sending gamestate" << std::endl; |
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266 | temp=temp->next(); |
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267 | continue; |
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268 | } |
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269 | int cid = temp->getID(); //get client id |
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270 | packet::DeleteObjects *cd = new packet::DeleteObjects(*del); |
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271 | assert(cd); |
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272 | cd->setClientID(cid); |
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273 | if ( !cd->send() ) |
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274 | COUT(3) << "Server: packet with client id (cid): " << cid << " not sended: " << temp->getFailures() << std::endl; |
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275 | temp=temp->next(); |
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276 | // gs gets automatically deleted by enet callback |
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277 | } |
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278 | return true; |
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279 | } |
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280 | |
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281 | |
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282 | bool Server::addClient(ENetEvent *event){ |
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283 | unsigned int newid=0; |
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284 | |
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285 | ClientInformation *temp = ClientInformation::insertBack(new ClientInformation); |
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286 | if(!temp){ |
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287 | COUT(2) << "Server: could not add client" << std::endl; |
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288 | return false; |
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289 | } |
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290 | if(temp==ClientInformation::getBegin()) { //not good if you use anything else than insertBack |
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291 | newid=1; |
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292 | } |
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293 | else |
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294 | newid=temp->prev()->getID()+1; |
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295 | temp->setID(newid); |
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296 | temp->setPeer(event->peer); |
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297 | |
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298 | // inform all the listeners |
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299 | orxonox::ObjectList<ClientConnectionListener>::iterator listener = orxonox::ObjectList<ClientConnectionListener>::begin(); |
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300 | while(listener){ |
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301 | listener->clientConnected(newid); |
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302 | } |
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303 | |
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304 | COUT(3) << "Server: added client id: " << temp->getID() << std::endl; |
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305 | return createClient(temp->getID()); |
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306 | } |
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307 | |
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308 | bool Server::createClient(int clientID){ |
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309 | ClientInformation *temp = ClientInformation::findClient(clientID); |
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310 | if(!temp){ |
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311 | COUT(2) << "Conn.Man. could not create client with id: " << clientID << std::endl; |
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312 | return false; |
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313 | } |
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314 | COUT(4) << "Con.Man: creating client id: " << temp->getID() << std::endl; |
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315 | connection->syncClassid(temp->getID()); |
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316 | temp->setSynched(true); |
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317 | COUT(3) << "sending welcome" << std::endl; |
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318 | packet::Welcome *w = new packet::Welcome(temp->getID(), temp->getShipID()); |
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319 | w->setClientID(temp->getID()); |
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320 | bool b = w->send(); |
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321 | assert(b); |
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322 | packet::Gamestate *g = new packet::Gamestate(); |
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323 | g->setClientID(temp->getID()); |
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324 | b = g->collectData(0); |
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325 | assert(b); |
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326 | b = g->compressData(); |
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327 | assert(b); |
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328 | b = g->send(); |
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329 | assert(b); |
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330 | return true; |
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331 | } |
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332 | |
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333 | bool Server::disconnectClient(ENetEvent *event){ |
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334 | COUT(4) << "removing client from list" << std::endl; |
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335 | //return removeClient(head_->findClient(&(peer->address))->getID()); |
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336 | |
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337 | //boost::recursive_mutex::scoped_lock lock(head_->mutex_); |
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338 | ClientInformation *client = ClientInformation::findClient(&event->peer->address); |
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339 | if(!client) |
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340 | return false; |
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341 | gamestates_->removeClient(client); |
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342 | |
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343 | // inform all the listeners |
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344 | orxonox::ObjectList<ClientConnectionListener>::iterator listener = orxonox::ObjectList<ClientConnectionListener>::begin(); |
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345 | while(listener){ |
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346 | listener->clientDisconnected(client->getID()); |
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347 | } |
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348 | |
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349 | return ClientInformation::removeClient(event->peer); |
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350 | } |
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351 | |
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352 | void Server::disconnectClient(int clientID){ |
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353 | ClientInformation *client = ClientInformation::findClient(clientID); |
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354 | if(client) |
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355 | disconnectClient(client); |
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356 | } |
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357 | void Server::disconnectClient( ClientInformation *client){ |
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358 | connection->disconnectClient(client); |
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359 | gamestates_->removeClient(client); |
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360 | } |
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361 | |
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362 | bool Server::chat(std::string message){ |
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363 | ClientInformation *temp = ClientInformation::getBegin(); |
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364 | packet::Chat *chat; |
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365 | while(temp){ |
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366 | chat = new packet::Chat(message, Host::getPlayerID()); |
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367 | chat->setClientID(temp->getID()); |
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368 | if(!chat->send()) |
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369 | COUT(3) << "could not send Chat message to client ID: " << temp->getID() << std::endl; |
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370 | temp = temp->next(); |
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371 | } |
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372 | COUT(1) << "Player " << Host::getPlayerID() << ": " << message << std::endl; |
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373 | return true; |
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374 | } |
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375 | |
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376 | } |
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