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source: code/branches/objecthierarchy/src/network/Server.h @ 1990

Last change on this file since 1990 was 1953, checked in by landauf, 16 years ago

added chat overlay

  • Property svn:eol-style set to native
File size: 2.7 KB
RevLine 
[1505]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss, (C) 2007
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29//
30// C++ Interface: Server
31//
32// Description:
33//
34//
35// Author:  Oliver Scheuss, (C) 2007
36//
37// Copyright: See COPYING file that comes with this distribution
38//
39//
40
41#ifndef _Server_H__
42#define _Server_H__
43
44#include "NetworkPrereqs.h"
45
46#include <string>
47
[1735]48#include "Host.h"
49#include "GamestateManager.h"
[1505]50
51namespace network
52{
[1785]53  const int CLIENTID_SERVER = 0;
[1916]54
[1505]55  /**
56  * This class is the root class of the network module for a server.
57  * It implements all functions necessary for a Server
58  */
[1735]59  class _NetworkExport Server : public Host{
[1505]60  public:
[1735]61    Server();
62    Server(int port);
[1953]63    Server(int port, const std::string& bindAddress);
[1735]64    Server(int port, const char *bindAddress);
[1907]65    ~Server();
[1916]66
[1505]67    void open();
68    void close();
[1953]69    bool processChat(const std::string& message, unsigned int playerID);
[1735]70    bool queuePacket(ENetPacket *packet, int clientID);
[1505]71    void tick(float time);
72  protected:
73    void processQueue();
74    void updateGamestate();
75  private:
[1907]76    virtual bool isServer_(){return true;}
[1735]77    unsigned int shipID(){return 0;}
[1907]78    unsigned int playerID(){return 0;}
[1916]79
[1505]80    bool addClient(ENetEvent *event);
81    bool createClient(int clientID);
82    bool disconnectClient(ENetEvent *event);
83    void disconnectClient(int clientID);
84    void disconnectClient( ClientInformation *client);
[1735]85    bool processPacket( ENetPacket *packet, ENetPeer *peer );
[1505]86    bool sendGameState();
[1907]87    bool sendObjectDeletes();
[1953]88    virtual bool chat(const std::string& message);
89    virtual bool broadcast(const std::string& message);
90    bool sendChat(const std::string& message, unsigned int clientID);
[1916]91
[1735]92    //void processChat( chat *data, int clientId);
[1505]93    ConnectionManager *connection;
[1735]94    GamestateManager *gamestates_;
[1505]95
[1916]96
[1505]97    float timeSinceLastUpdate_;
98  };
99
100
101
102
103}
104
105#endif /* _Server_H__ */
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