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source: code/branches/objecthierarchy/src/network/Server.h @ 2017

Last change on this file since 2017 was 2009, checked in by scheusso, 16 years ago

server is now able to deliver ping time and packet loss ratio for all its clients

  • Property svn:eol-style set to native
File size: 2.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss, (C) 2007
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29//
30// C++ Interface: Server
31//
32// Description:
33//
34//
35// Author:  Oliver Scheuss, (C) 2007
36//
37// Copyright: See COPYING file that comes with this distribution
38//
39//
40
41#ifndef _Server_H__
42#define _Server_H__
43
44#include "NetworkPrereqs.h"
45
46#include <string>
47
48#include "Host.h"
49#include "GamestateManager.h"
50
51namespace network
52{
53  const int CLIENTID_SERVER = 0;
54
55  /**
56  * This class is the root class of the network module for a server.
57  * It implements all functions necessary for a Server
58  */
59  class _NetworkExport Server : public Host{
60  public:
61    Server();
62    Server(int port);
63    Server(int port, const std::string& bindAddress);
64    Server(int port, const char *bindAddress);
65    ~Server();
66
67    void open();
68    void close();
69    bool processChat(const std::string& message, unsigned int playerID);
70    bool queuePacket(ENetPacket *packet, int clientID);
71    void tick(float time);
72    unsigned int getPing(unsigned int clientID);
73    double getPacketLoss(unsigned int clientID);
74  protected:
75    void processQueue();
76    void updateGamestate();
77  private:
78    virtual bool isServer_(){return true;}
79    unsigned int shipID(){return 0;}
80    unsigned int playerID(){return 0;}
81
82    bool addClient(ENetEvent *event);
83    bool createClient(int clientID);
84    bool disconnectClient(ENetEvent *event);
85    void disconnectClient(int clientID);
86    void disconnectClient( ClientInformation *client);
87    bool processPacket( ENetPacket *packet, ENetPeer *peer );
88    bool sendGameState();
89    bool sendObjectDeletes();
90    virtual bool chat(const std::string& message);
91    virtual bool broadcast(const std::string& message);
92    bool sendChat(const std::string& message, unsigned int clientID);
93
94    //void processChat( chat *data, int clientId);
95    ConnectionManager *connection;
96    GamestateManager *gamestates_;
97
98
99    float timeSinceLastUpdate_;
100  };
101
102
103
104
105}
106
107#endif /* _Server_H__ */
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