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source: code/branches/objecthierarchy/src/network/Synchronisable.h @ 2142

Last change on this file since 2142 was 2132, checked in by scheusso, 16 years ago

bidirectional synchronisation works now:
register variables with mode direction::serverMaster or direction::clientMaster
clientMaster: both sides may change the variable but the client is master
serverMaster: both sides may change the variable but the server is master

  • Property svn:eol-style set to native
File size: 4.4 KB
RevLine 
[1505]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss, (C) 2007
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _Synchronisable_H__
30#define _Synchronisable_H__
31
32#include "NetworkPrereqs.h"
33
34#include <list>
[1907]35#include <map>
36#include <queue>
[1909]37#include "util/Integers.h"
[1505]38#include "core/OrxonoxClass.h"
[1841]39#include "core/XMLIncludes.h"
[1534]40#include "NetworkCallback.h"
[1910]41#include "util/Integers.h"
[1505]42
[1940]43#define REGISTERDATA(varname, ...) \
[2112]44    registerVar((void*)&varname, sizeof(varname), DATA, __VA_ARGS__)
[1940]45#define REGISTERSTRING(stringname, ...) \
[2112]46    registerVar(&stringname, stringname.length()+1, STRING, __VA_ARGS__)
[1907]47
[2112]48namespace orxonox
[1505]49{
[1989]50  static const unsigned int OBJECTID_UNKNOWN = (unsigned int)-1;
51
[1907]52  namespace direction{
53    enum syncdirection{
54      toclient=0x1,
55      toserver=0x2,
[2011]56      bidirectional=0x3,
57      serverMaster=0x3,
58      clientMaster=0x7
[1907]59    };
60  }
[1916]61
[1907]62  namespace syncmode{
63    enum mode{
[2132]64      once=0,
[1907]65      always=1
66    };
67  }
[1916]68
[1505]69  enum variableType{
70    DATA,
71    STRING,
72  };
73
[1916]74  struct _NetworkExport synchronisableHeader{
[1907]75    uint32_t size:31;
76    bool dataAvailable:1;
77    uint32_t objectID;
[2028]78    uint32_t creatorID;
[1907]79    uint32_t classID;
[1505]80  };
81
[2011]82  struct _NetworkExport synchronisableVariable{
[2132]83    size_t size;
84    uint8_t mode; // this determines in which direction the variable gets synchronised
[1505]85    void *var;
86    variableType type;
[1534]87    NetworkCallbackBase *callback;
[2011]88    void *varBuffer;
89    uint8_t varReference;
90  };
[1505]91
92  /**
93  * This class is the base class of all the Objects in the universe that need to be synchronised over the network
[1907]94   * Every class, that inherits from this class has to link the DATA THAT NEEDS TO BE SYNCHRONISED into the linked list.
[1505]95  * @author Oliver Scheuss
96  */
[2112]97  class _NetworkExport Synchronisable : virtual public OrxonoxClass{
[1505]98  public:
[1907]99    friend class packet::Gamestate;
[2132]100//     friend class Server;
[1505]101    virtual ~Synchronisable();
102
[1916]103
[1505]104    virtual bool create();
105    static void setClient(bool b);
[1916]106
[2132]107    static Synchronisable *fabricate(uint8_t*& mem, uint8_t mode=0x0);
[1907]108    static bool deleteObject(unsigned int objectID);
109    static Synchronisable *getSynchronisable(unsigned int objectID);
110    static unsigned int getNumberOfDeletedObject(){ return deletedObjects_.size(); }
111    static unsigned int popDeletedObject(){ unsigned int i = deletedObjects_.front(); deletedObjects_.pop(); return i; }
[1916]112
[1907]113    inline unsigned int getObjectID(){return objectID;}
114    inline unsigned int getClassID(){return classID;}
[1505]115  protected:
[2112]116    Synchronisable(BaseObject* creator);
[2132]117    void registerVar(void *var, int size, variableType t, uint8_t mode=0x1, NetworkCallbackBase *cb=0);
118    void setObjectMode(uint8_t mode);
[1907]119    void setObjectFrequency(unsigned int freq){ objectFrequency_ = freq; }
[1916]120
121
[1505]122  private:
[2132]123    bool getData(uint8_t*& men, unsigned int id, uint8_t mode=0x0);
124    uint32_t getSize(unsigned int id, uint8_t mode=0x0);
125    bool updateData(uint8_t*& mem, uint8_t mode=0x0, bool forceCallback=false);
[1907]126    bool isMyData(uint8_t* mem);
127    bool doSelection(unsigned int id);
[2132]128    bool doSync(unsigned int id, uint8_t mode=0x0);
[1916]129
[1907]130    unsigned int objectID;
[2028]131    unsigned int creatorID;
[1907]132    unsigned int classID;
[1916]133
[1505]134    std::list<synchronisableVariable *> *syncList;
[2132]135    static uint8_t state_; // detemines wheter we are server (default) or client
[1505]136    bool backsync_; // if true the variables with mode > 1 will be synchronised to server (client -> server)
[1751]137    unsigned int objectFrequency_;
138    int objectMode_;
[1907]139    static std::map<unsigned int, Synchronisable *> objectMap_;
140    static std::queue<unsigned int> deletedObjects_;
[1505]141  };
142}
143
144#endif /* _Synchronisable_H__ */
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