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source: code/branches/objecthierarchy/src/network/Synchronisable.h @ 1940

Last change on this file since 1940 was 1940, checked in by landauf, 16 years ago

did some first (and very unfinished) steps to deal with different players on server and client

  • Property svn:eol-style set to native
File size: 4.1 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss, (C) 2007
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _Synchronisable_H__
30#define _Synchronisable_H__
31
32#include "NetworkPrereqs.h"
33
34#include <list>
35#include <map>
36#include <queue>
37#include "util/Integers.h"
38#include "core/OrxonoxClass.h"
39#include "core/XMLIncludes.h"
40#include "NetworkCallback.h"
41#include "util/Integers.h"
42
43#define REGISTERDATA(varname, ...) \
44    registerVar((void*)&varname, sizeof(varname), network::DATA, __VA_ARGS__)
45#define REGISTERSTRING(stringname, ...) \
46    registerVar(&stringname, stringname.length()+1, network::STRING, __VA_ARGS__)
47
48namespace network
49{
50  namespace direction{
51    enum syncdirection{
52      toclient=0x1,
53      toserver=0x2,
54      bidirectional=0x3
55    };
56  }
57
58  namespace syncmode{
59    enum mode{
60      one=0,
61      always=1
62    };
63  }
64
65  enum variableType{
66    DATA,
67    STRING,
68  };
69
70  struct _NetworkExport synchronisableHeader{
71    uint32_t size:31;
72    bool dataAvailable:1;
73    uint32_t objectID;
74    uint32_t classID;
75  };
76
77  typedef struct _NetworkExport synchronisableVariable{
78    unsigned int size;
79    int mode; // this determines in which direction the variable gets synchronised
80    void *var;
81    variableType type;
82    NetworkCallbackBase *callback;
83  }SYNCVAR;
84
85  /**
86  * This class is the base class of all the Objects in the universe that need to be synchronised over the network
87   * Every class, that inherits from this class has to link the DATA THAT NEEDS TO BE SYNCHRONISED into the linked list.
88  * @author Oliver Scheuss
89  */
90  class _NetworkExport Synchronisable : virtual public orxonox::OrxonoxClass{
91  public:
92    friend class packet::Gamestate;
93    friend class GamestateClient;
94    friend class Server;
95    virtual ~Synchronisable();
96
97
98    virtual bool create();
99    static void setClient(bool b);
100
101    static Synchronisable *fabricate(uint8_t*& mem, int mode=0x0);
102    static bool deleteObject(unsigned int objectID);
103    static Synchronisable *getSynchronisable(unsigned int objectID);
104    static unsigned int getNumberOfDeletedObject(){ return deletedObjects_.size(); }
105    static unsigned int popDeletedObject(){ unsigned int i = deletedObjects_.front(); deletedObjects_.pop(); return i; }
106
107    inline unsigned int getObjectID(){return objectID;}
108    inline unsigned int getClassID(){return classID;}
109  protected:
110    Synchronisable();
111    void registerVar(void *var, int size, variableType t, int mode=1, NetworkCallbackBase *cb=0);
112    void setObjectMode(int mode);
113    void setObjectFrequency(unsigned int freq){ objectFrequency_ = freq; }
114
115
116  private:
117    bool getData(uint8_t*& men, unsigned int id, int mode=0x0);
118    uint32_t getSize(unsigned int id, int mode=0x0);
119    bool updateData(uint8_t*& mem, int mode=0x0);
120    bool isMyData(uint8_t* mem);
121    bool doSelection(unsigned int id);
122    bool isMyTick(unsigned int id);
123
124    unsigned int objectID;
125    unsigned int classID;
126
127    std::list<synchronisableVariable *> *syncList;
128    static int state_; // detemines wheter we are server (default) or client
129    bool backsync_; // if true the variables with mode > 1 will be synchronised to server (client -> server)
130    unsigned int objectFrequency_;
131    int objectMode_;
132    static std::map<unsigned int, Synchronisable *> objectMap_;
133    static std::queue<unsigned int> deletedObjects_;
134  };
135}
136
137#endif /* _Synchronisable_H__ */
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