1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Oliver Scheuss, (C) 2007 |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #ifndef _Synchronisable_H__ |
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30 | #define _Synchronisable_H__ |
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31 | |
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32 | #include "NetworkPrereqs.h" |
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33 | |
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34 | #include <list> |
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35 | #include <map> |
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36 | #include <queue> |
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37 | #include "util/Integers.h" |
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38 | #include "core/OrxonoxClass.h" |
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39 | #include "core/XMLIncludes.h" |
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40 | #include "NetworkCallback.h" |
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41 | #include "util/Integers.h" |
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42 | |
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43 | #define REGISTERDATA(varname, ...) \ |
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44 | registerVar((void*)&varname, sizeof(varname), DATA, __VA_ARGS__) |
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45 | #define REGISTERSTRING(stringname, ...) \ |
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46 | registerVar(&stringname, stringname.length()+1, STRING, __VA_ARGS__) |
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47 | |
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48 | namespace orxonox |
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49 | { |
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50 | static const unsigned int OBJECTID_UNKNOWN = (unsigned int)-1; |
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51 | |
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52 | namespace direction{ |
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53 | enum syncdirection{ |
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54 | toclient=0x1, |
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55 | toserver=0x2, |
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56 | bidirectional=0x3, |
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57 | serverMaster=0x3, |
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58 | clientMaster=0x7 |
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59 | }; |
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60 | } |
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61 | |
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62 | namespace syncmode{ |
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63 | enum mode{ |
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64 | one=0, |
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65 | always=1 |
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66 | }; |
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67 | } |
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68 | |
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69 | enum variableType{ |
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70 | DATA, |
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71 | STRING, |
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72 | }; |
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73 | |
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74 | struct _NetworkExport synchronisableHeader{ |
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75 | uint32_t size:31; |
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76 | bool dataAvailable:1; |
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77 | uint32_t objectID; |
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78 | uint32_t creatorID; |
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79 | uint32_t classID; |
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80 | }; |
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81 | |
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82 | struct _NetworkExport synchronisableVariable{ |
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83 | unsigned int size; |
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84 | int mode; // this determines in which direction the variable gets synchronised |
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85 | void *var; |
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86 | variableType type; |
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87 | NetworkCallbackBase *callback; |
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88 | void *varBuffer; |
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89 | uint8_t varReference; |
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90 | }; |
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91 | |
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92 | /** |
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93 | * This class is the base class of all the Objects in the universe that need to be synchronised over the network |
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94 | * Every class, that inherits from this class has to link the DATA THAT NEEDS TO BE SYNCHRONISED into the linked list. |
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95 | * @author Oliver Scheuss |
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96 | */ |
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97 | class _NetworkExport Synchronisable : virtual public OrxonoxClass{ |
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98 | public: |
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99 | friend class packet::Gamestate; |
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100 | friend class GamestateClient; |
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101 | friend class Server; |
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102 | virtual ~Synchronisable(); |
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103 | |
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104 | |
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105 | virtual bool create(); |
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106 | static void setClient(bool b); |
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107 | |
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108 | static Synchronisable *fabricate(uint8_t*& mem, int mode=0x0); |
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109 | static bool deleteObject(unsigned int objectID); |
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110 | static Synchronisable *getSynchronisable(unsigned int objectID); |
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111 | static unsigned int getNumberOfDeletedObject(){ return deletedObjects_.size(); } |
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112 | static unsigned int popDeletedObject(){ unsigned int i = deletedObjects_.front(); deletedObjects_.pop(); return i; } |
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113 | |
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114 | inline unsigned int getObjectID(){return objectID;} |
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115 | inline unsigned int getClassID(){return classID;} |
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116 | protected: |
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117 | Synchronisable(BaseObject* creator); |
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118 | void registerVar(void *var, int size, variableType t, int mode=1, NetworkCallbackBase *cb=0); |
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119 | void setObjectMode(int mode); |
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120 | void setObjectFrequency(unsigned int freq){ objectFrequency_ = freq; } |
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121 | |
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122 | |
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123 | private: |
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124 | bool getData(uint8_t*& men, unsigned int id, int mode=0x0); |
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125 | uint32_t getSize(unsigned int id, int mode=0x0); |
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126 | bool updateData(uint8_t*& mem, int mode=0x0, bool forceCallback=false); |
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127 | bool isMyData(uint8_t* mem); |
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128 | bool doSelection(unsigned int id); |
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129 | bool doSync(unsigned int id); |
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130 | |
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131 | unsigned int objectID; |
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132 | unsigned int creatorID; |
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133 | unsigned int classID; |
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134 | |
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135 | std::list<synchronisableVariable *> *syncList; |
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136 | static int state_; // detemines wheter we are server (default) or client |
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137 | bool backsync_; // if true the variables with mode > 1 will be synchronised to server (client -> server) |
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138 | unsigned int objectFrequency_; |
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139 | int objectMode_; |
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140 | static std::map<unsigned int, Synchronisable *> objectMap_; |
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141 | static std::queue<unsigned int> deletedObjects_; |
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142 | }; |
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143 | } |
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144 | |
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145 | #endif /* _Synchronisable_H__ */ |
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