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source: code/branches/objecthierarchy/src/network/packet/Gamestate.h @ 2161

Last change on this file since 2161 was 2132, checked in by scheusso, 16 years ago

bidirectional synchronisation works now:
register variables with mode direction::serverMaster or direction::clientMaster
clientMaster: both sides may change the variable but the client is master
serverMaster: both sides may change the variable but the server is master

  • Property svn:eol-style set to native
File size: 2.6 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss, (C) 2008
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29
30#ifndef NETWORK_PACKETGAMESTATE_H
31#define NETWORK_PACKETGAMESTATE_H
32
33#include "../NetworkPrereqs.h"
34
35#include "Packet.h"
36#include "network/Synchronisable.h"
37#include <map>
38#ifndef NDEBUG
39#include "util/CRC32.h"
40#endif
41
42namespace orxonox {
43
44namespace packet {
45
46struct _NetworkExport GamestateHeader{
47  ENUM::Type packetType;
48  int32_t id; // id of the gamestate
49  uint32_t compsize;
50  uint32_t datasize;
51  int32_t base_id; // id of the base-gamestate diffed from
52  bool diffed:1; // wheter diffed or not
53  bool complete:1; // wheter it is a complete gamestate or only partial
54  bool compressed:1;
55#ifndef NDEBUG
56  uint32_t crc32;
57#endif
58};
59
60/**
61        @author Oliver Scheuss
62*/
63class _NetworkExport Gamestate: public Packet{
64  public:
65    Gamestate();
66    Gamestate(uint8_t *data, unsigned int clientID);
67    Gamestate(uint8_t *data);
68
69    ~Gamestate();
70
71    bool collectData(int id, uint8_t mode=0x0);
72    bool spreadData( uint8_t mode=0x0);
73    int getID();
74    bool isDiffed();
75    bool isCompressed();
76    int getBaseID();
77    Gamestate *diff(Gamestate *base);
78    Gamestate* intelligentDiff(Gamestate *base, unsigned int clientID);
79    Gamestate *undiff(Gamestate *base);
80    Gamestate* intelligentUnDiff(Gamestate *base);
81    Gamestate* doSelection(unsigned int clientID);
82    bool compressData();
83    bool decompressData();
84
85    // Packet functions
86  private:
87    virtual unsigned int getSize() const;
88    virtual bool process();
89
90    bool operator ==(packet::Gamestate gs);
91  private:
92    unsigned int calcGamestateSize(unsigned int id, uint8_t mode=0x0);
93    void removeObject(ObjectListIterator<Synchronisable> &it);
94    std::map<unsigned int, Synchronisable*> dataMap_;
95};
96
97}
98
99}
100
101#endif
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