[612] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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[1293] | 3 | * > www.orxonox.net < |
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[612] | 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Benjamin Knecht <beni_at_orxonox.net>, (C) 2007 |
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[1755] | 24 | * Reto Grieder |
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[612] | 25 | * Co-authors: |
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| 26 | * ... |
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| 27 | * |
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| 28 | */ |
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| 29 | |
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| 30 | /** |
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[1021] | 31 | @file |
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| 32 | @brief Entry point of the program. Platform specific code. |
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[612] | 33 | */ |
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| 34 | |
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[1293] | 35 | #include "OrxonoxStableHeaders.h" |
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[612] | 36 | |
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[1293] | 37 | #include <exception> |
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[1755] | 38 | #include <cassert> |
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[1293] | 39 | |
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[1502] | 40 | #include "util/OrxonoxPlatform.h" |
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[1891] | 41 | #include "util/Debug.h" |
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[2030] | 42 | #include "util/SignalHandler.h" |
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[1891] | 43 | #include "core/ConfigFileManager.h" |
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[612] | 44 | |
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[1755] | 45 | #include "gamestates/GSRoot.h" |
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| 46 | #include "gamestates/GSGraphics.h" |
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| 47 | #include "gamestates/GSStandalone.h" |
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| 48 | #include "gamestates/GSServer.h" |
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| 49 | #include "gamestates/GSClient.h" |
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| 50 | #include "gamestates/GSDedicated.h" |
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| 51 | #include "gamestates/GSGUI.h" |
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| 52 | #include "gamestates/GSIOConsole.h" |
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| 53 | |
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[612] | 54 | using namespace orxonox; |
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[1755] | 55 | |
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[1021] | 56 | #if ORXONOX_PLATFORM == ORXONOX_PLATFORM_APPLE |
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[612] | 57 | #include <CoreFoundation/CoreFoundation.h> |
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| 58 | |
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| 59 | // This function will locate the path to our application on OS X, |
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| 60 | // unlike windows you can not rely on the curent working directory |
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| 61 | // for locating your configuration files and resources. |
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| 62 | std::string macBundlePath() |
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| 63 | { |
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[1755] | 64 | char path[1024]; |
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| 65 | CFBundleRef mainBundle = CFBundleGetMainBundle(); |
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| 66 | assert(mainBundle); |
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[612] | 67 | |
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[1755] | 68 | CFURLRef mainBundleURL = CFBundleCopyBundleURL(mainBundle); |
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| 69 | assert(mainBundleURL); |
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[612] | 70 | |
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[1755] | 71 | CFStringRef cfStringRef = CFURLCopyFileSystemPath( mainBundleURL, kCFURLPOSIXPathStyle); |
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| 72 | assert(cfStringRef); |
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[612] | 73 | |
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[1755] | 74 | CFStringGetCString(cfStringRef, path, 1024, kCFStringEncodingASCII); |
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[612] | 75 | |
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[1755] | 76 | CFRelease(mainBundleURL); |
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| 77 | CFRelease(cfStringRef); |
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[612] | 78 | |
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[1755] | 79 | return std::string(path); |
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[612] | 80 | } |
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| 81 | #endif |
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| 82 | |
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| 83 | |
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[1755] | 84 | //#ifdef __cplusplus |
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| 85 | //extern "C" { |
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| 86 | //#endif |
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| 87 | |
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| 88 | int main(int argc, char** argv) |
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[622] | 89 | { |
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[1755] | 90 | // create a signal handler (only works for linux) |
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[612] | 91 | SignalHandler::getInstance()->doCatch(argv[0], "orxonox.log"); |
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[1021] | 92 | |
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[1891] | 93 | // Specifiy config file before creating the GameStates in order to have |
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| 94 | // setConfigValues() in the constructor (required). |
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[1896] | 95 | ConfigFileManager::getInstance().setFile(CFT_Settings, "orxonox.ini"); |
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[1891] | 96 | |
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| 97 | // create the gamestates |
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[1755] | 98 | GSRoot root; |
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| 99 | GSGraphics graphics; |
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| 100 | GSStandalone standalone; |
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| 101 | GSServer server; |
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| 102 | GSClient client; |
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| 103 | GSDedicated dedicated; |
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| 104 | GSGUI gui; |
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| 105 | GSIOConsole ioConsole; |
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[612] | 106 | |
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[1891] | 107 | // make the hierarchy |
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[1755] | 108 | root.addChild(&graphics); |
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| 109 | graphics.addChild(&standalone); |
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| 110 | graphics.addChild(&server); |
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| 111 | graphics.addChild(&client); |
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| 112 | graphics.addChild(&gui); |
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| 113 | root.addChild(&ioConsole); |
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| 114 | root.addChild(&dedicated); |
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| 115 | |
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[1891] | 116 | // Here happens the game |
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[1755] | 117 | root.start(argc, argv); |
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| 118 | |
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| 119 | return 0; |
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[612] | 120 | } |
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| 121 | |
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[1755] | 122 | //#ifdef __cplusplus |
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| 123 | //} |
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| 124 | //#endif |
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