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source: code/branches/objecthierarchy/src/orxonox/OrxonoxPrereqs.h @ 2051

Last change on this file since 2051 was 2044, checked in by landauf, 16 years ago

added some new graphical classes

  • Property svn:eol-style set to native
File size: 3.8 KB
RevLine 
[612]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
[1505]3 *                    > www.orxonox.net <
[612]4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
[682]23 *      Reto Grieder
[612]24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
[1024]30  @file
31  @brief Contains all the necessary forward declarations for all classes and structs.
32*/
[612]33
[673]34#ifndef _OrxonoxPrereqs_H__
35#define _OrxonoxPrereqs_H__
[612]36
[1502]37#include "util/OrxonoxPlatform.h"
[612]38
[1024]39//-----------------------------------------------------------------------
40// Shared library settings
41//-----------------------------------------------------------------------
42#if (ORXONOX_PLATFORM == ORXONOX_PLATFORM_WIN32) && !(defined(ORXONOX_STATIC_BUILD) || defined(ORXONOX_NO_EXPORTS))
43#  ifdef ORXONOX_SHARED_BUILD
44#    define _OrxonoxExport __declspec(dllexport)
45#  else
46#    if defined( __MINGW32__ )
47#      define _OrxonoxExport
48#    else
49#      define _OrxonoxExport __declspec(dllimport)
50#    endif
51#  endif
52#elif defined ( ORXONOX_GCC_VISIBILITY )
53#  define _OrxonoxExport  __attribute__ ((visibility("default")))
54#else
55#  define _OrxonoxExport
56#endif
[729]57
58//-----------------------------------------------------------------------
[1024]59// Forward declarations
60//-----------------------------------------------------------------------
[729]61
[1563]62namespace orxonox
63{
[1625]64    namespace LODParticle
[1563]65    {
[1625]66        enum LOD
67        {
68            off = 0,
69            low = 1,
70            normal = 2,
71            high = 3
72        };
73    }
[1563]74
[1625]75    class GraphicsEngine;
[1755]76    class Settings;
[612]77
[1625]78    class RadarViewable;
79    class Radar;
80    class RadarListener;
[1024]81
[2023]82    class CameraHandler;
[2019]83    class LevelManager;
84
[1625]85    // objects
[2019]86    class Scene;
87
[1940]88    class WorldEntity;
89    class PositionableEntity;
90    class MovableEntity;
91    class ControllableEntity;
[2019]92    class Sublevel;
[1940]93
[1993]94    class Model;
[2019]95    class Billboard;
[2044]96    class BlinkingBillboard;
[2019]97    class Light;
[1993]98
[2019]99    class Camera;
[2042]100    class CameraPosition;
[2019]101    class SpawnPoint;
102
[1993]103    class Spectator;
[2019]104    class Pawn;
105    class SpaceShip;
[1993]106
107    class Controller;
108    class HumanController;
109
[1625]110    class Backlight;
111    class ParticleSpawner;
[1552]112
[1940]113    class Info;
[2012]114    class Level;
[1940]115    class PlayerInfo;
[2019]116    class HumanPlayer;
[1940]117
118    class Gametype;
119
[2019]120    class Scores;
121
[1625]122    // tools
123    class BillboardSet;
124    class Light;
125    class Mesh;
126    class ParticleInterface;
127    template <class T>
128    class Timer;
[612]129
[1625]130    // overlays
131    class BarColour;
132    class DebugFPSText;
133    class DebugRTRText;
134    class HUDBar;
135    class HUDNavigation;
136    class HUDRadar;
137    class HUDSpeedBar;
138    class InGameConsole;
139    class OrxonoxOverlay;
140    class OverlayGroup;
141    class OverlayText;
[1755]142
143    //gui
144    class GUIManager;
145
146    // game states
147    class GSRoot;
148    class GSGraphics;
149    class GSIO;
150    class GSIOConsole;
151    class GSLevel;
152    class GSStandalone;
153    class GSServer;
154    class GSClient;
155    class GSGUI;
[1625]156}
[708]157
[1625]158namespace Ogre
159{
160    // some got forgotten in OgrePrerequisites
161    class BorderPanelOverlayElement;
162    class PanelOverlayElement;
163    class TextAreaOverlayElement;
[612]164}
165
[1755]166namespace CEGUI
167{
168    class LuaScriptModule;
169
170    class OgreCEGUIRenderer;
171    class OgreCEGUIResourceProvider;
172    class OgreCEGUITexture;
173}
174
175struct lua_State;
176
[673]177#endif /* _OrxonoxPrereqs_H__ */
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