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source: code/branches/objecthierarchy/src/orxonox/OrxonoxPrereqs.h @ 1939

Last change on this file since 1939 was 1916, checked in by landauf, 16 years ago

removed WorldEntity, SpaceShip and several other objects
removed SpaceShip-related hacks in network and other places

  • Property svn:eol-style set to native
File size: 3.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30  @file
31  @brief Contains all the necessary forward declarations for all classes and structs.
32*/
33
34#ifndef _OrxonoxPrereqs_H__
35#define _OrxonoxPrereqs_H__
36
37#include "util/OrxonoxPlatform.h"
38
39//-----------------------------------------------------------------------
40// Shared library settings
41//-----------------------------------------------------------------------
42#if (ORXONOX_PLATFORM == ORXONOX_PLATFORM_WIN32) && !(defined(ORXONOX_STATIC_BUILD) || defined(ORXONOX_NO_EXPORTS))
43#  ifdef ORXONOX_SHARED_BUILD
44#    define _OrxonoxExport __declspec(dllexport)
45#  else
46#    if defined( __MINGW32__ )
47#      define _OrxonoxExport
48#    else
49#      define _OrxonoxExport __declspec(dllimport)
50#    endif
51#  endif
52#elif defined ( ORXONOX_GCC_VISIBILITY )
53#  define _OrxonoxExport  __attribute__ ((visibility("default")))
54#else
55#  define _OrxonoxExport
56#endif
57
58//-----------------------------------------------------------------------
59// Forward declarations
60//-----------------------------------------------------------------------
61
62namespace orxonox
63{
64    namespace LODParticle
65    {
66        enum LOD
67        {
68            off = 0,
69            low = 1,
70            normal = 2,
71            high = 3
72        };
73    }
74
75    class GraphicsEngine;
76    class Settings;
77
78    class RadarViewable;
79    class Radar;
80    class RadarListener;
81
82    // objects
83    class Backlight;
84    class Camera;
85    class ParticleSpawner;
86
87    // tools
88    class BillboardSet;
89    class Light;
90    class Mesh;
91    class ParticleInterface;
92    template <class T>
93    class Timer;
94
95    // overlays
96    class BarColour;
97    class DebugFPSText;
98    class DebugRTRText;
99    class HUDBar;
100    class HUDNavigation;
101    class HUDRadar;
102    class HUDSpeedBar;
103    class InGameConsole;
104    class OrxonoxOverlay;
105    class OverlayGroup;
106    class OverlayText;
107
108    //gui
109    class GUIManager;
110
111    // game states
112    class GSRoot;
113    class GSGraphics;
114    class GSIO;
115    class GSIOConsole;
116    class GSLevel;
117    class GSStandalone;
118    class GSServer;
119    class GSClient;
120    class GSGUI;
121}
122
123namespace Ogre
124{
125    // some got forgotten in OgrePrerequisites
126    class BorderPanelOverlayElement;
127    class PanelOverlayElement;
128    class TextAreaOverlayElement;
129}
130
131namespace CEGUI
132{
133    class LuaScriptModule;
134
135    class OgreCEGUIRenderer;
136    class OgreCEGUIResourceProvider;
137    class OgreCEGUITexture;
138}
139
140struct lua_State;
141
142#endif /* _OrxonoxPrereqs_H__ */
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