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source: code/branches/objecthierarchy/src/orxonox/OrxonoxPrereqs.h @ 2034

Last change on this file since 2034 was 2023, checked in by rgrieder, 16 years ago
  • Added support for dedicated server. Could not network test it yet, client still segfaults me.
  • Also kicked GraphicsEngine::levelSceneManager_, there are only the statistic methods left.
  • GSDedicated also derives from GSLevel, but GSLevel is not anymore a real GameState.
  • CameraHandler and LevelManager get created in GSLevel now.
  • Property svn:eol-style set to native
File size: 3.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30  @file
31  @brief Contains all the necessary forward declarations for all classes and structs.
32*/
33
34#ifndef _OrxonoxPrereqs_H__
35#define _OrxonoxPrereqs_H__
36
37#include "util/OrxonoxPlatform.h"
38
39//-----------------------------------------------------------------------
40// Shared library settings
41//-----------------------------------------------------------------------
42#if (ORXONOX_PLATFORM == ORXONOX_PLATFORM_WIN32) && !(defined(ORXONOX_STATIC_BUILD) || defined(ORXONOX_NO_EXPORTS))
43#  ifdef ORXONOX_SHARED_BUILD
44#    define _OrxonoxExport __declspec(dllexport)
45#  else
46#    if defined( __MINGW32__ )
47#      define _OrxonoxExport
48#    else
49#      define _OrxonoxExport __declspec(dllimport)
50#    endif
51#  endif
52#elif defined ( ORXONOX_GCC_VISIBILITY )
53#  define _OrxonoxExport  __attribute__ ((visibility("default")))
54#else
55#  define _OrxonoxExport
56#endif
57
58//-----------------------------------------------------------------------
59// Forward declarations
60//-----------------------------------------------------------------------
61
62namespace orxonox
63{
64    namespace LODParticle
65    {
66        enum LOD
67        {
68            off = 0,
69            low = 1,
70            normal = 2,
71            high = 3
72        };
73    }
74
75    class GraphicsEngine;
76    class Settings;
77
78    class RadarViewable;
79    class Radar;
80    class RadarListener;
81
82    class CameraHandler;
83    class LevelManager;
84
85    // objects
86    class Scene;
87
88    class WorldEntity;
89    class PositionableEntity;
90    class MovableEntity;
91    class ControllableEntity;
92    class Sublevel;
93
94    class Model;
95    class Billboard;
96    class Light;
97    class DirectionalLight;
98
99    class Camera;
100    class SpawnPoint;
101
102    class Spectator;
103    class Pawn;
104    class SpaceShip;
105
106    class Controller;
107    class HumanController;
108
109    class Backlight;
110    class ParticleSpawner;
111
112    class Info;
113    class Level;
114    class PlayerInfo;
115    class HumanPlayer;
116
117    class Gametype;
118
119    class Scores;
120
121    // tools
122    class BillboardSet;
123    class Light;
124    class Mesh;
125    class ParticleInterface;
126    template <class T>
127    class Timer;
128
129    // overlays
130    class BarColour;
131    class DebugFPSText;
132    class DebugRTRText;
133    class HUDBar;
134    class HUDNavigation;
135    class HUDRadar;
136    class HUDSpeedBar;
137    class InGameConsole;
138    class OrxonoxOverlay;
139    class OverlayGroup;
140    class OverlayText;
141
142    //gui
143    class GUIManager;
144
145    // game states
146    class GSRoot;
147    class GSGraphics;
148    class GSIO;
149    class GSIOConsole;
150    class GSLevel;
151    class GSStandalone;
152    class GSServer;
153    class GSClient;
154    class GSGUI;
155}
156
157namespace Ogre
158{
159    // some got forgotten in OgrePrerequisites
160    class BorderPanelOverlayElement;
161    class PanelOverlayElement;
162    class TextAreaOverlayElement;
163}
164
165namespace CEGUI
166{
167    class LuaScriptModule;
168
169    class OgreCEGUIRenderer;
170    class OgreCEGUIResourceProvider;
171    class OgreCEGUITexture;
172}
173
174struct lua_State;
175
176#endif /* _OrxonoxPrereqs_H__ */
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