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source: code/branches/objecthierarchy/src/orxonox/OrxonoxPrereqs.h @ 2206

Last change on this file since 2206 was 2169, checked in by landauf, 16 years ago

moved Level from objects/infos to objects, because it's no longer called "LevelInfo"

  • Property svn:eol-style set to native
File size: 4.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30  @file
31  @brief Contains all the necessary forward declarations for all classes and structs.
32*/
33
34#ifndef _OrxonoxPrereqs_H__
35#define _OrxonoxPrereqs_H__
36
37#include "util/OrxonoxPlatform.h"
38
39//-----------------------------------------------------------------------
40// Shared library settings
41//-----------------------------------------------------------------------
42#if (ORXONOX_PLATFORM == ORXONOX_PLATFORM_WIN32) && !(defined(ORXONOX_STATIC_BUILD) || defined(ORXONOX_NO_EXPORTS))
43#  ifdef ORXONOX_SHARED_BUILD
44#    define _OrxonoxExport __declspec(dllexport)
45#  else
46#    if defined( __MINGW32__ )
47#      define _OrxonoxExport
48#    else
49#      define _OrxonoxExport __declspec(dllimport)
50#    endif
51#  endif
52#elif defined ( ORXONOX_GCC_VISIBILITY )
53#  define _OrxonoxExport  __attribute__ ((visibility("default")))
54#else
55#  define _OrxonoxExport
56#endif
57
58//-----------------------------------------------------------------------
59// Forward declarations
60//-----------------------------------------------------------------------
61
62namespace orxonox
63{
64    namespace LODParticle
65    {
66        enum LOD
67        {
68            off = 0,
69            low = 1,
70            normal = 2,
71            high = 3
72        };
73    }
74
75    class GraphicsEngine;
76    class Settings;
77
78    class RadarViewable;
79    class Radar;
80    class RadarListener;
81
82    class CameraManager;
83    class LevelManager;
84    class PlayerManager;
85
86    // objects
87    class Level;
88    class Scene;
89
90    class WorldEntity;
91    class PositionableEntity;
92    class MovableEntity;
93    class ControllableEntity;
94    class Sublevel;
95
96    class Model;
97    class Billboard;
98    class BlinkingBillboard;
99    class Light;
100    class Backlight;
101    class ParticleEmitter;
102    class ParticleSpawner;
103
104    class Camera;
105    class CameraPosition;
106    class SpawnPoint;
107
108    class Spectator;
109    class Pawn;
110    class SpaceShip;
111
112    class Trigger;
113    class DistanceTrigger;
114    class EventTrigger;
115
116    class EventListener;
117    class EventDispatcher;
118    class EventTarget;
119
120    class Controller;
121    class HumanController;
122
123    class Info;
124    class PlayerInfo;
125    class HumanPlayer;
126
127    class Gametype;
128
129    class Scores;
130
131    // tools
132    class BillboardSet;
133    class Light;
134    class Mesh;
135    class ParticleInterface;
136    template <class T>
137    class Timer;
138
139    // overlays
140    class BarColour;
141    class DebugFPSText;
142    class DebugRTRText;
143    class HUDBar;
144    class HUDNavigation;
145    class HUDRadar;
146    class HUDSpeedBar;
147    class InGameConsole;
148    class OrxonoxOverlay;
149    class OverlayGroup;
150    class OverlayText;
151
152    //gui
153    class GUIManager;
154
155    // game states
156    class GSRoot;
157    class GSGraphics;
158    class GSIO;
159    class GSIOConsole;
160    class GSLevel;
161    class GSStandalone;
162    class GSServer;
163    class GSClient;
164    class GSGUI;
165}
166
167namespace Ogre
168{
169    // some got forgotten in OgrePrerequisites
170    class BorderPanelOverlayElement;
171    class PanelOverlayElement;
172    class TextAreaOverlayElement;
173}
174
175namespace CEGUI
176{
177    class LuaScriptModule;
178
179    class OgreCEGUIRenderer;
180    class OgreCEGUIResourceProvider;
181    class OgreCEGUITexture;
182}
183
184struct lua_State;
185
186#endif /* _OrxonoxPrereqs_H__ */
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