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source: code/branches/objecthierarchy/src/orxonox/Settings.cc @ 2023

Last change on this file since 2023 was 2011, checked in by scheusso, 16 years ago

use the new media path now

  • Property svn:eol-style set to native
File size: 2.4 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30@file
31@brief
32    Implementation of the Settings class.
33*/
34
35#include "OrxonoxStableHeaders.h"
36#include "Settings.h"
37
38#include "util/String.h"
39#include "core/CoreIncludes.h"
40#include "core/ConfigValueIncludes.h"
41
42namespace orxonox
43{
44    Settings* Settings::singletonRef_s = 0;
45
46    /**
47    @brief
48        Constructor: Registers the object and sets the config-values.
49    */
50    Settings::Settings()
51    {
52        RegisterRootObject(Settings);
53        assert(singletonRef_s == 0);
54        singletonRef_s = this;
55        setConfigValues();
56    }
57
58    /**
59    @brief
60        Function to collect the SetConfigValue-macro calls.
61    */
62    void Settings::setConfigValues()
63    {
64        SetConfigValue(dataPath_, "../../media/").description("Relative path to the game data.").callback(this, &Settings::dataPathChanged);
65    }
66
67    /**
68    @brief
69        Callback function if the datapath has changed.
70    */
71    void Settings::dataPathChanged()
72    {
73        if (dataPath_ != "" && dataPath_[dataPath_.size() - 1] != '/')
74        {
75            ModifyConfigValue(dataPath_, set, dataPath_ + "/");
76        }
77
78        if (dataPath_ == "")
79        {
80            ModifyConfigValue(dataPath_, set, "/");
81            COUT(2) << "Warning: Data path set to \"/\", is that really correct?" << std::endl;
82        }
83    }
84
85    /**
86    @brief
87        Temporary sets the data path
88    @param path
89        The new data path
90    */
91    void Settings::_tsetDataPath(const std::string& path)
92    {
93        ModifyConfigValue(dataPath_, tset, path);
94    }
95
96}
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