[1531] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Reto Grieder |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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| 30 | @file Core.h |
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[1755] | 31 | @brief Declaration of the Settings class. |
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[1531] | 32 | |
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| 33 | The static Settings class is only used to configure some variables |
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| 34 | through the config-file. |
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| 35 | */ |
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| 36 | |
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| 37 | #ifndef _Settings_H__ |
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| 38 | #define _Settings_H__ |
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| 39 | |
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| 40 | #include "OrxonoxPrereqs.h" |
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[1532] | 41 | #include <string> |
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| 42 | #include "core/OrxonoxClass.h" |
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[1755] | 43 | #include "util/Debug.h" |
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| 44 | #include "util/MultiType.h" |
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[1531] | 45 | |
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| 46 | namespace orxonox |
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| 47 | { |
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[1755] | 48 | class _OrxonoxExport Settings : public OrxonoxClass |
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| 49 | { |
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| 50 | friend class ClassIdentifier<Settings>; |
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| 51 | friend class GSRoot; |
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| 52 | |
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[1531] | 53 | public: |
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[1755] | 54 | static const std::string& getDataPath() |
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| 55 | { assert(singletonRef_s); return singletonRef_s->dataPath_; } |
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| 56 | static void tsetDataPath(const std::string& path) |
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| 57 | { assert(singletonRef_s); singletonRef_s->_tsetDataPath(path); } |
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[1531] | 58 | |
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| 59 | private: |
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[1755] | 60 | Settings(); |
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| 61 | Settings(const Settings& instance); |
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| 62 | ~Settings() { singletonRef_s = 0; } |
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[1531] | 63 | |
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[1755] | 64 | static Settings& _getInstance() { assert(singletonRef_s); return *singletonRef_s; } |
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| 65 | void _tsetDataPath(const std::string& path); |
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| 66 | void dataPathChanged(); |
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| 67 | |
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| 68 | void setConfigValues(); |
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| 69 | |
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| 70 | std::string dataPath_; //!< Path to the game data |
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| 71 | |
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| 72 | static Settings* singletonRef_s; //!< Static pointer to the only instance. |
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| 73 | }; |
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| 74 | |
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[1531] | 75 | } |
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| 76 | |
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| 77 | #endif /* _Settings_H__ */ |
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