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source: code/branches/objecthierarchy/src/orxonox/gamestates/GSClient.cc @ 2078

Last change on this file since 2078 was 2023, checked in by rgrieder, 16 years ago
  • Added support for dedicated server. Could not network test it yet, client still segfaults me.
  • Also kicked GraphicsEngine::levelSceneManager_, there are only the statistic methods left.
  • GSDedicated also derives from GSLevel, but GSLevel is not anymore a real GameState.
  • CameraHandler and LevelManager get created in GSLevel now.
  • Property svn:eol-style set to native
File size: 2.1 KB
RevLine 
[1670]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      Fabian 'x3n' Landau
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "GSClient.h"
31
32#include "core/input/InputManager.h"
33#include "core/CommandLine.h"
[1949]34#include "core/Core.h"
[1670]35#include "network/Client.h"
36
37namespace orxonox
38{
[2003]39    SetCommandLineArgument(ip, "127.0.0.1").information("#.#.#.#");
[1670]40
41    GSClient::GSClient()
[2023]42        : GameState<GSGraphics>("client")
[1670]43        , client_(0)
44    {
45    }
46
47    GSClient::~GSClient()
48    {
49    }
50
51    void GSClient::enter()
52    {
[1949]53        Core::setIsClient(true);
[1907]54
[2004]55        this->client_ = new network::Client(CommandLine::getValue("ip").getString(), CommandLine::getValue("port"));
[1670]56
57        if(!client_->establishConnection())
58            ThrowException(InitialisationFailed, "Could not establish connection with server.");
59
[2023]60        GSLevel::enter(this->getParent()->getViewport());
61
[1670]62        client_->tick(0);
63    }
64
65    void GSClient::leave()
66    {
[2023]67        GSLevel::leave();
[1670]68
69        client_->closeConnection();
70
[1755]71        // destroy client
72        delete this->client_;
[1670]73
[1949]74        Core::setIsClient(false);
[1670]75    }
76
[1674]77    void GSClient::ticked(const Clock& time)
[1670]78    {
[1674]79        GSLevel::ticked(time);
80        client_->tick(time.getDeltaTime());
[1670]81
[1674]82        this->tickChild(time);
[1670]83    }
84}
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