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source: code/branches/objecthierarchy/src/orxonox/gamestates/GSClient.cc @ 2010

Last change on this file since 2010 was 2004, checked in by rgrieder, 16 years ago

fixed a warning in KeyBinder.cc and an error when converting a MultiType to std::string.

  • Property svn:eol-style set to native
File size: 2.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      Fabian 'x3n' Landau
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "GSClient.h"
31
32#include "core/input/InputManager.h"
33#include "core/CommandLine.h"
34#include "core/Core.h"
35#include "network/Client.h"
36
37namespace orxonox
38{
39    SetCommandLineArgument(ip, "127.0.0.1").information("#.#.#.#");
40
41    GSClient::GSClient()
42        : GSLevel("client")
43        , client_(0)
44    {
45    }
46
47    GSClient::~GSClient()
48    {
49    }
50
51    void GSClient::enter()
52    {
53        Core::setIsClient(true);
54
55        GSLevel::enter();
56
57        this->client_ = new network::Client(CommandLine::getValue("ip").getString(), CommandLine::getValue("port"));
58
59        if(!client_->establishConnection())
60            ThrowException(InitialisationFailed, "Could not establish connection with server.");
61
62        client_->tick(0);
63
64        // level is loaded: we can start capturing the input
65        InputManager::getInstance().requestEnterState("game");
66    }
67
68    void GSClient::leave()
69    {
70        InputManager::getInstance().requestLeaveState("game");
71
72        // TODO: How do we unload the level in client mode?
73
74        client_->closeConnection();
75
76        // destroy client
77        delete this->client_;
78
79        GSLevel::leave();
80
81        Core::setIsClient(false);
82    }
83
84    void GSClient::ticked(const Clock& time)
85    {
86        GSLevel::ticked(time);
87        client_->tick(time.getDeltaTime());
88
89        this->tickChild(time);
90    }
91}
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