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source: code/branches/objecthierarchy/src/orxonox/gamestates/GSGraphics.h @ 2167

Last change on this file since 2167 was 2101, checked in by rgrieder, 16 years ago

Finally managed to have a master InputState which enables:

  • Console always opens
  • Debug overlay toggles visibility in gui mode too

Had to change several other code:

  • ConfigFileManager uses special class instead of enum for ConfigFileType
  • You can add an arbitrary config file and get the ConfigFileType
  • ConfigFileManager is an Ogre singleton too. Created in Main.cc
  • CommandLineArgument "optionsFile" specifies another file for command line arguments
  • CommandLineArgument "settingsFile" declares the file used for settings (orxonox.ini)
  • changed all fileNames to filenames
  • "Loaded config file blah" now uses COUT(3) instead of COUT(0)
  • fixed a bug in ConfigFileManager::load() that cause orxonox.ini to double its size after every call
  • Property svn:eol-style set to native
File size: 4.5 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _GSGraphics_H__
30#define _GSGraphics_H__
31
32#include "OrxonoxPrereqs.h"
33#include <OgrePrerequisites.h>
34#include <OgreWindowEventUtilities.h>
35#include "core/GameState.h"
36#include "core/OrxonoxClass.h"
37#include "GSRoot.h"
38
39namespace orxonox
40{
41    class _OrxonoxExport GSGraphics : public GameState<GSRoot>, public OrxonoxClass,
42                                      public Ogre::WindowEventListener, public Ogre::LogListener
43    {
44        friend class ClassIdentifier<GSGraphics>;
45
46    public:
47        GSGraphics();
48        ~GSGraphics();
49
50        Ogre::Root*     getOgreRoot()   { return this->ogreRoot_  ; }
51        Ogre::Viewport* getViewport()   { return this->viewport_  ; }
52        GUIManager*     getGUIManager() { return this->guiManager_; }
53
54    private: // functions
55        void enter();
56        void leave();
57        void ticked(const Clock& time);
58
59        void setConfigValues();
60
61        void setupOgre();
62        void declareResources();
63        void loadRenderer();
64        void initialiseResources();
65
66        // console commands
67        void printScreen();
68
69        // event from Ogre::LogListener
70        void messageLogged(const std::string& message, Ogre::LogMessageLevel lml,
71            bool maskDebug, const std::string& logName);
72
73        // window events from Ogre::WindowEventListener
74        void windowMoved       (Ogre::RenderWindow* rw);
75        void windowResized     (Ogre::RenderWindow* rw);
76        void windowFocusChange (Ogre::RenderWindow* rw);
77        void windowClosed      (Ogre::RenderWindow* rw);
78
79        void requestWindowEventListenerUpdate() { this->bWindowEventListenerUpdateRequired_ = true; }
80
81    private: // variables
82        Ogre::RenderWindow*   renderWindow_;          //!< the current render window
83        Ogre::Viewport*       viewport_;              //!< default full size viewport
84        bool bWindowEventListenerUpdateRequired_;     //!< True if a new WindowEventListener was created but not yet updated.
85
86        // managed singletons
87        InputManager*         inputManager_;
88        InGameConsole*        console_;
89        GUIManager*           guiManager_;
90        Ogre::Root*           ogreRoot_;                  //!< Ogre's root
91        Ogre::LogManager*     ogreLogger_;
92        GraphicsEngine*       graphicsEngine_;   //!< Interface to Ogre
93
94        KeyBinder*            masterKeyBinder_;
95
96        // variables for time statistics
97        unsigned long         frameCount_;
98        unsigned int          statisticsRefreshCycle_;
99        unsigned long long    statisticsStartTime_;
100        unsigned long         statisticsStartCount_;
101        unsigned int          tickTime_;
102        XMLFile*              debugOverlay_;
103
104        // config values
105        std::string           resourceFile_;             //!< resources file name
106        std::string           ogreConfigFile_;           //!< ogre config file name
107        std::string           ogrePluginsFile_;          //!< ogre plugins file name
108        std::string           ogreLogFile_;              //!< log file name for Ogre log messages
109        int                   ogreLogLevelTrivial_;      //!< Corresponding Orxonx debug level for LL_TRIVIAL
110        int                   ogreLogLevelNormal_;       //!< Corresponding Orxonx debug level for LL_NORMAL
111        int                   ogreLogLevelCritical_;     //!< Corresponding Orxonx debug level for LL_CRITICAL
112        unsigned int          detailLevelParticle_;      //!< Detail level of particle effects (0: off, 1: low, 2: normal, 3: high)
113        std::string           defaultMasterKeybindings_; //!< Filename of default master keybindings.
114    };
115}
116
117#endif /* _GSGraphics_H__ */
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