1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Reto Grieder |
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24 | * Co-authors: |
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25 | * Fabian 'x3n' Landau |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "OrxonoxStableHeaders.h" |
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30 | #include "GSServer.h" |
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31 | |
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32 | #include "core/ConsoleCommand.h" |
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33 | #include "core/input/InputManager.h" |
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34 | #include "core/CommandLine.h" |
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35 | #include "core/Core.h" |
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36 | #include "network/Server.h" |
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37 | |
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38 | namespace orxonox |
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39 | { |
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40 | SetCommandLineArgument(port, 55556).shortcut("p").information("0-65535"); |
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41 | |
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42 | GSServer::GSServer() |
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43 | : GSLevel("server") |
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44 | , server_(0) |
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45 | { |
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46 | } |
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47 | |
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48 | GSServer::~GSServer() |
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49 | { |
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50 | } |
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51 | |
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52 | void GSServer::enter() |
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53 | { |
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54 | Core::setHasServer(true); |
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55 | |
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56 | GSLevel::enter(); |
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57 | |
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58 | this->server_ = new network::Server(CommandLine::getValue("port")); |
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59 | COUT(0) << "Loading scene in server mode" << std::endl; |
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60 | |
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61 | this->loadLevel(); |
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62 | |
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63 | server_->open(); |
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64 | |
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65 | // add console commands |
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66 | FunctorMember<GSLevel>* functor = createFunctor(&GSLevel::setTimeFactor); |
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67 | functor->setObject(this); |
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68 | CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(functor, "setTimeFactor")).accessLevel(AccessLevel::Offline).defaultValue(0, 1.0);; |
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69 | |
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70 | // level is loaded: we can start capturing the input |
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71 | InputManager::getInstance().requestEnterState("game"); |
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72 | } |
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73 | |
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74 | void GSServer::leave() |
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75 | { |
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76 | InputManager::getInstance().requestLeaveState("game"); |
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77 | |
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78 | // TODO: Remove and destroy console command |
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79 | |
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80 | this->unloadLevel(); |
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81 | |
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82 | this->server_->close(); |
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83 | delete this->server_; |
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84 | |
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85 | GSLevel::leave(); |
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86 | |
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87 | Core::setHasServer(false); |
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88 | } |
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89 | |
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90 | void GSServer::ticked(const Clock& time) |
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91 | { |
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92 | GSLevel::ticked(time); |
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93 | server_->tick(time.getDeltaTime()); |
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94 | this->tickChild(time); |
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95 | } |
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96 | } |
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