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source: code/branches/objecthierarchy/src/orxonox/gui/GUIManager.h @ 2020

Last change on this file since 2020 was 1887, checked in by rgrieder, 16 years ago

FIRST THINGS FIRST: Delete or rename your keybindings.ini (def_keybindings.ini already has the most important bindings) or else you won't be able to do anything!

Changes:

  • Multiple joy stick support should now fully work with KeyBinder too (only tested with 0/1 joystick)
  • Reloading the OIS Devices now works with KeyBinder too
  • Modified ConfigValueContainer to accept arbitrary section names
  • added tkeybind to temporary bind a command to a key
  • Fixed dlleport issue in ArgumentCompletionFunctions.h

Internal changes:

  • General cleanup in initialisation of KeyBinder
  • All names of keys/buttons/axes are now statically saved in InputInterfaces.h
  • Move a magic value in KeyBinder to a configValue (MouseWheelStepSize_)
  • Separated ConfigValues from Keybinding ConfigValueContainer in KeyBinder (looks much nicer now ;))
  • Moved some performance critical small function to the inline section
  • Removed the ugly keybind function construct from the InputManager
  • More 'harmonising' work in KeyBinder
  • Property svn:eol-style set to native
File size: 4.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file
31    @brief Declaration of the GUIManager class.
32*/
33
34#ifndef _GUIManager_H__
35#define _GUIManager_H__
36
37#include "OrxonoxPrereqs.h"
38#include <OgrePrerequisites.h>
39#include <CEGUIForwardRefs.h>
40#include <CEGUIInputEvent.h>
41#include <CEGUISystem.h>
42#include "core/input/InputInterfaces.h"
43
44namespace orxonox // tolua_export
45{ // tolua_export
46    /**
47    @brief
48        Provides a simple interface to CEGUI with tolua methods and console commands
49    */
50    class _OrxonoxExport GUIManager : public KeyHandler, public MouseHandler
51    /*
52    class GUIManager { // tolua_export
53    */
54    {
55    public:
56        enum State
57        {
58            Uninitialised,
59            Ready,
60            OnDisplay
61        };
62
63        GUIManager();
64        ~GUIManager();
65
66        bool initialise(Ogre::RenderWindow* renderWindow);
67        void tick(float dt)
68        {
69            assert(guiSystem_);
70            guiSystem_->injectTimePulse(dt);
71        }
72        void showGUI(const std::string& name, Ogre::SceneManager* sceneManager);// bool showBackground); // tolua_export
73        void hideGUI(); // tolua_export
74
75        Ogre::Camera* getCamera() { return this->backgroundCamera_; }
76
77        static void showGUI_s(const std::string& name, Ogre::SceneManager* sceneManager)//bool showBackground)
78        {
79            getInstance().showGUI(name, sceneManager);
80        }
81
82        static GUIManager& getInstance()    { assert(singletonRef_s); return *singletonRef_s; } // tolua_export
83        static GUIManager* getInstancePtr() { return singletonRef_s; }
84
85    private:
86        GUIManager(const GUIManager& instance);
87
88        void keyPressed (const KeyEvent& evt)
89        { guiSystem_->injectKeyDown(evt.key); guiSystem_->injectChar(evt.text); }
90        void keyReleased(const KeyEvent& evt)
91        { guiSystem_->injectKeyUp(evt.key); }
92        void keyHeld    (const KeyEvent& evt)
93        { }
94
95        void mouseButtonPressed (MouseButtonCode::ByEnum id);
96        void mouseButtonReleased(MouseButtonCode::ByEnum id);
97        void mouseButtonHeld    (MouseButtonCode::ByEnum id)
98        { }
99        void mouseMoved         (IntVector2 abs, IntVector2 rel, IntVector2 clippingSize)
100        { guiSystem_->injectMouseMove(rel.x, rel.y); }
101        void mouseScrolled      (int abs, int rel)
102        { guiSystem_->injectMouseWheelChange(rel);}
103
104        void tickInput(float dt) { }
105        void tickKey(float dt) { }
106        void tickMouse(float dt) { }
107
108        void loadScenes();
109
110        //Ogre::SceneManager*       emptySceneManager_;
111        Ogre::SceneManager*       backgroundSceneManager_;
112        //Ogre::Camera*             emptyCamera_;
113        Ogre::Camera*             backgroundCamera_;
114        //Ogre::Viewport*           viewport_;
115        Ogre::RenderWindow*       renderWindow_;
116        CEGUI::OgreCEGUIRenderer* guiRenderer_;
117        CEGUI::ResourceProvider*  resourceProvider_;
118        CEGUI::LuaScriptModule*   scriptModule_;
119        CEGUI::System*            guiSystem_;
120        CEGUI::Imageset*          backgroundImage_;
121        lua_State*                luaState_;
122
123        State state_;
124
125        static CEGUI::MouseButton convertButton(MouseButtonCode::ByEnum button);
126
127        static GUIManager*        singletonRef_s;
128    }; // tolua_export
129} // tolua_export
130
131#endif /* _GUIManager_H__ */
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