1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabian 'x3n' Landau |
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24 | * Co-authors: |
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25 | * Benjamin Knecht |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "OrxonoxStableHeaders.h" |
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30 | #include "Camera.h" |
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31 | #include "CameraHandler.h" |
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32 | |
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33 | #include <string> |
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34 | |
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35 | #include <OgreSceneManager.h> |
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36 | #include <OgreSceneNode.h> |
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37 | #include <OgreRenderWindow.h> |
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38 | #include <OgreViewport.h> |
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39 | |
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40 | #include "tinyxml/tinyxml.h" |
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41 | #include "util/SubString.h" |
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42 | #include "util/Math.h" |
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43 | #include "util/Debug.h" |
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44 | #include "core/CoreIncludes.h" |
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45 | #include "GraphicsEngine.h" |
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46 | |
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47 | namespace orxonox |
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48 | { |
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49 | Camera::Camera() |
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50 | { |
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51 | RegisterObject(Camera); |
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52 | |
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53 | this->bHasFocus_ = false; |
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54 | this->bDrag_ = false; |
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55 | this->cameraNode_ = GraphicsEngine::getInstance().getLevelSceneManager()->getRootSceneNode()->createChildSceneNode(); |
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56 | this->setObjectMode(0x0); |
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57 | } |
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58 | |
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59 | Camera::~Camera() |
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60 | { |
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61 | if (this->isInitialized()) |
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62 | { |
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63 | CameraHandler::getInstance()->releaseFocus(this); |
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64 | GraphicsEngine::getInstance().getLevelSceneManager()->getRootSceneNode()->removeAndDestroyChild(this->cameraNode_->getName()); |
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65 | } |
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66 | } |
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67 | |
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68 | void Camera::tick(float dt) |
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69 | { |
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70 | // this stuff here may need some adjustments |
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71 | float coeff = (this->bDrag_) ? min(1.0f, 15.0f * dt) : (1.0f); |
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72 | |
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73 | Vector3 offset = this->getNode()->getWorldPosition() - this->cameraNode_->getWorldPosition(); |
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74 | this->cameraNode_->translate(coeff * offset); |
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75 | |
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76 | this->cameraNode_->setOrientation(Quaternion::Slerp(coeff, this->cameraNode_->getWorldOrientation(), this->getWorldOrientation(), false)); |
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77 | } |
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78 | |
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79 | /** |
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80 | don't move anything before here! here the Ogre camera is set to values of this camera |
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81 | always call update after changes |
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82 | */ |
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83 | void Camera::update() |
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84 | { |
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85 | this->cameraNode_->setPosition(this->getWorldPosition()); |
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86 | this->cameraNode_->setOrientation(this->getWorldOrientation()); |
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87 | } |
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88 | |
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89 | /** |
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90 | what to do when camera loses focus (do not request focus in this function!!) |
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91 | this is called by the CameraHandler singleton class to notify the camera |
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92 | */ |
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93 | void Camera::removeFocus() |
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94 | { |
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95 | this->bHasFocus_ = false; |
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96 | this->cameraNode_->detachObject(this->cam_); |
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97 | } |
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98 | |
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99 | void Camera::setFocus(Ogre::Camera* ogreCam) |
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100 | { |
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101 | this->bHasFocus_ = true; |
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102 | this->cam_ = ogreCam; |
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103 | this->cam_->setOrientation(this->cameraNode_->getWorldOrientation()); |
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104 | this->cameraNode_->attachObject(this->cam_); |
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105 | } |
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106 | |
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107 | void Camera::requestFocus() |
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108 | { |
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109 | CameraHandler::getInstance()->requestFocus(this); |
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110 | } |
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111 | } |
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