1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Benjamin Knecht |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | #include "OrxonoxStableHeaders.h" |
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29 | #include "CameraHandler.h" |
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30 | |
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31 | #include <OgreViewport.h> |
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32 | |
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33 | #include "core/Core.h" |
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34 | #include "Camera.h" |
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35 | |
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36 | |
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37 | namespace orxonox |
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38 | { |
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39 | CameraHandler* CameraHandler::singletonRef_s = 0; |
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40 | |
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41 | CameraHandler::CameraHandler(Ogre::Viewport* viewport) |
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42 | : viewport_(viewport) |
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43 | { |
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44 | assert(singletonRef_s == 0); |
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45 | singletonRef_s = this; |
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46 | } |
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47 | |
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48 | CameraHandler::~CameraHandler() |
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49 | { |
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50 | assert(singletonRef_s != 0); |
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51 | singletonRef_s = 0; |
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52 | } |
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53 | |
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54 | Camera* CameraHandler::getActiveCamera() const |
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55 | { |
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56 | if (this->cameraList_.size() > 0) |
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57 | return this->cameraList_.front(); |
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58 | else |
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59 | return 0; |
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60 | } |
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61 | |
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62 | void CameraHandler::requestFocus(Camera* camera) |
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63 | { |
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64 | if (!Core::showsGraphics()) |
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65 | return; |
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66 | |
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67 | // notify old camera (if it exists) |
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68 | if (this->cameraList_.size() > 0) |
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69 | this->cameraList_.front()->removeFocus(); |
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70 | |
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71 | // add to list |
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72 | this->cameraList_.push_front(camera); |
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73 | camera->setFocus(this->viewport_); |
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74 | } |
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75 | |
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76 | void CameraHandler::releaseFocus(Camera* camera) |
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77 | { |
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78 | if (!Core::showsGraphics()) |
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79 | return; |
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80 | |
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81 | // notify the cam of releasing the focus |
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82 | if (this->cameraList_.front() == camera) |
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83 | { |
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84 | camera->removeFocus(); |
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85 | this->cameraList_.pop_front(); |
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86 | |
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87 | // set new focus if necessary |
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88 | if (cameraList_.size() > 0) |
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89 | cameraList_.front()->setFocus(this->viewport_); |
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90 | } |
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91 | else |
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92 | { |
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93 | this->cameraList_.remove(camera); |
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94 | } |
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95 | } |
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96 | } |
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