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source: code/branches/objecthierarchy/src/orxonox/objects/EventDispatcher.cc @ 2259

Last change on this file since 2259 was 2074, checked in by landauf, 16 years ago
  • added EventListener: this class fires an event if another class with a specified name fires
  • added EventDispatcher: this class dispatches events to several other classes (EventTarget) if it gets an event itself
  • added EventTarget: used in EventDispatcher to access all classes with a specified name
  • added XMLNameListener: this listener gets called every time a new class was loaded through XML with a name != "". used to find classes with a given name even if they're not existing at the moment.
  • Property svn:eol-style set to native
File size: 2.4 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "EventDispatcher.h"
31
32#include "core/CoreIncludes.h"
33#include "core/EventIncludes.h"
34#include "core/XMLPort.h"
35#include "core/EventIncludes.h"
36#include "EventTarget.h"
37
38namespace orxonox
39{
40    CreateFactory(EventDispatcher);
41
42    EventDispatcher::EventDispatcher(BaseObject* creator) : BaseObject(creator)
43    {
44        RegisterObject(EventDispatcher);
45    }
46
47    EventDispatcher::~EventDispatcher()
48    {
49        if (this->isInitialized())
50            for (std::list<EventTarget*>::iterator it = this->targets_.begin(); it != this->targets_.end(); ++it)
51                delete (*it);
52    }
53
54    void EventDispatcher::XMLPort(Element& xmlelement, XMLPort::Mode mode)
55    {
56        SUPER(EventDispatcher, XMLPort, xmlelement, mode);
57
58        XMLPortObject(EventDispatcher, EventTarget, "targets", addTarget, getTarget, xmlelement, mode);
59    }
60
61    void EventDispatcher::processEvent(Event& event)
62    {
63        for (std::list<EventTarget*>::iterator it = this->targets_.begin(); it != this->targets_.end(); ++it)
64            (*it)->fireEvent(event);
65    }
66
67    void EventDispatcher::addTarget(EventTarget* target)
68    {
69        this->targets_.push_back(target);
70    }
71
72    EventTarget* EventDispatcher::getTarget(unsigned int index) const
73    {
74        unsigned int i = 0;
75        for (std::list<EventTarget*>::const_iterator it = this->targets_.begin(); it != this->targets_.end(); ++it)
76        {
77            if (i == index)
78                return (*it);
79            ++i;
80        }
81        return 0;
82    }
83}
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