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source: code/branches/objecthierarchy/src/orxonox/objects/ParticleSpawner.h @ 2023

Last change on this file since 2023 was 1608, checked in by landauf, 16 years ago
  • added a backlight to all SpaceShips, leaving a trail behind (configurable)
  • changed some lines in SpaceShipAI, AI seems to be more fair now…
  • fixed a bug in Math.cc algorithms to calculate radar positions and AI movement (division by zero and acos of 1.000001)
  • added destroy() and destroydelay to ParticleSpawner, so the smoketrail of a destroyed enemy stays visible for some seconds
  • added 2 lines to Orxonox.cc to make the length of the backlight-trail independend of the gamespeed

########################
# !!! MEDIA UPDATE !!! #
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  • Property svn:eol-style set to native
File size: 2.1 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _ParticleSpawner_H__
30#define _ParticleSpawner_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include "WorldEntity.h"
35#include "tools/Timer.h"
36
37namespace orxonox
38{
39    class _OrxonoxExport ParticleSpawner : public WorldEntity
40    {
41        public:
42            ParticleSpawner();
43            ParticleSpawner(const std::string& templateName, LODParticle::LOD detaillevel, float lifetime = 0, float startdelay = 0, float destroydelay = 0, const Vector3& direction = Vector3::ZERO);
44            virtual ~ParticleSpawner();
45            void destroy();
46
47            void setParticle(const std::string& templateName, LODParticle::LOD detaillevel, float lifetime = 0, float startdelay = 0, float destroydelay = 0, const Vector3& direction = Vector3::ZERO);
48            inline ParticleInterface* getParticleInterface() const
49                { return this->particle_; }
50
51            void setVisible(bool visible);
52
53        private:
54            void createParticleSpawner(float lifetime);
55            void destroyParticleSpawner();
56
57            Timer<ParticleSpawner> timer_;
58            ParticleInterface* particle_;
59            float destroydelay_;
60    };
61}
62
63#endif /* _ParticleSpawner_H__ */
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