1 | /*! |
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2 | @file Timer.h |
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3 | @brief Definition and Implementation of the Timer class. |
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4 | |
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5 | The Timer is a callback-object, calling a given function after a given time-interval. |
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6 | |
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7 | Usage: |
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8 | header.h: |
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9 | class ClassName |
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10 | { |
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11 | public: |
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12 | ClassName(); |
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13 | void functionName(); |
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14 | Timer myTimer; |
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15 | }; |
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16 | |
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17 | source.cc: |
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18 | ClassName::ClassName() |
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19 | { |
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20 | myTimer.setTimer(interval_in_seconds, bLoop, this, &ClassName::functionName); |
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21 | } |
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22 | |
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23 | void ClassName::functionName() |
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24 | { |
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25 | whateveryouwant(); |
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26 | something(else); |
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27 | } |
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28 | */ |
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29 | |
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30 | #ifndef _Timer_H__ |
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31 | #define _Timer_H__ |
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32 | |
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33 | #include "../core/CoreIncludes.h" |
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34 | #include "OgreFrameListener.h" |
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35 | |
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36 | namespace orxonox |
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37 | { |
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38 | //! TimerBase is the parent of the Timer class. |
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39 | class TimerBase : public OrxonoxClass |
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40 | { |
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41 | friend class TimerFrameListener; |
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42 | |
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43 | public: |
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44 | /** @brief Constructor: Sets the default-values. */ |
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45 | TimerBase() |
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46 | { |
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47 | RegisterRootObject(TimerBase); |
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48 | |
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49 | this->interval_ = 0; |
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50 | this->bLoop_ = false; |
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51 | this->bActive_ = false; |
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52 | |
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53 | this->time_ = 0; |
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54 | } |
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55 | |
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56 | virtual void run() const = 0; |
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57 | |
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58 | /** @brief Starts the Timer: Function-call after 'interval' seconds. */ |
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59 | inline void startTimer() { this->bActive_ = true; this->time_ = this->interval_; } |
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60 | /** @brief Stops the Timer. */ |
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61 | inline void stopTimer() { this->bActive_ = false; this->time_ = this->interval_; } |
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62 | /** @brief Pauses the Timer - it will continue with the actual state if you unpause it. */ |
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63 | inline void pauseTimer() { this->bActive_ = false; } |
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64 | /** @brief Unpauses the Timer - continues with the given state. */ |
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65 | inline void unpauseTimer() { this->bActive_ = true; } |
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66 | /** @returns true if the Timer is active (= not stoped, not paused). */ |
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67 | inline bool isActive() const { return this->bActive_; } |
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68 | |
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69 | protected: |
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70 | float interval_; //!< The time-interval in seconds |
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71 | bool bLoop_; //!< If true, the function gets called every 'interval' seconds |
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72 | bool bActive_; //!< If true, the Timer ticks and calls the function if the time's up |
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73 | |
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74 | float time_; //!< Internal variable, counting the time till the next function-call |
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75 | }; |
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76 | |
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77 | //! The Timer is a callback-object, calling a given function after a given time-interval. |
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78 | template <class T = BaseObject> |
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79 | class Timer : public TimerBase |
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80 | { |
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81 | public: |
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82 | /** @brief Constructor: Sets the default-values. */ |
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83 | Timer() |
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84 | { |
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85 | this->timerFunction_ = 0; |
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86 | this->object_ = 0; |
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87 | } |
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88 | |
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89 | /** |
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90 | @brief Constructor: Initializes the Timer with given values. |
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91 | @param interval The timer-interval in seconds |
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92 | @param bLoop If true, the function gets called every 'interval' seconds |
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93 | @param object The object owning the timer and the function |
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94 | @param timerFunction A function pointer to the function to call |
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95 | */ |
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96 | Timer(float interval, bool bLoop, T* object, void (T::*timerFunction)()) |
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97 | { |
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98 | this->setTimer(interval, bLoop, timerFunction, object); |
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99 | } |
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100 | |
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101 | /** |
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102 | @brief Initializes the Timer with given values. |
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103 | @param interval The timer-interval in seconds |
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104 | @param bLoop If true, the function gets called every 'interval' seconds |
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105 | @param object The object owning the timer and the function |
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106 | @param timerFunction A function pointer to the function to call |
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107 | */ |
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108 | void setTimer(float interval, bool bLoop, T* object, void (T::*timerFunction)()) |
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109 | { |
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110 | this->interval_ = interval; |
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111 | this->bLoop_ = bLoop; |
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112 | this->timerFunction_ = timerFunction; |
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113 | this->object_ = object; |
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114 | this->bActive_ = true; |
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115 | |
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116 | this->time_ = interval; |
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117 | } |
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118 | |
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119 | /** @brief Calls the given function of the given object. */ |
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120 | void run() const |
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121 | { |
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122 | ((*this->object_).*timerFunction_)(); |
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123 | } |
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124 | |
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125 | private: |
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126 | void (T::*timerFunction_)(); |
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127 | T* object_; |
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128 | }; |
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129 | |
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130 | //! The TimerFrameListener manages all Timers in the game. |
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131 | class TimerFrameListener : public Ogre::FrameListener |
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132 | { |
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133 | private: |
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134 | /** @brief Gets called before a frame gets rendered. */ |
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135 | bool frameStarted(const Ogre::FrameEvent &evt) |
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136 | { |
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137 | // Iterate through all Timers |
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138 | for (Iterator<TimerBase> it = ObjectList<TimerBase>::start(); it; ++it) |
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139 | { |
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140 | if (it->isActive()) |
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141 | { |
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142 | // If active: Decrease the timer by the duration of the last frame |
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143 | it->time_ -= evt.timeSinceLastFrame; |
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144 | |
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145 | if (it->time_ <= 0) |
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146 | { |
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147 | // It's time to call the function |
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148 | if (it->bLoop_) |
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149 | it->time_ += it->interval_; // Q: Why '+=' and not '='? A: Think about it. It's more accurate like that. Seriously. |
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150 | else |
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151 | it->stopTimer(); // Stop the timer if we don't want to loop |
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152 | |
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153 | it->run(); |
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154 | } |
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155 | } |
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156 | } |
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157 | |
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158 | return FrameListener::frameStarted(evt); |
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159 | } |
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160 | }; |
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161 | } |
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162 | |
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163 | #endif |
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