1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabian 'x3n' Landau |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "OrxonoxStableHeaders.h" |
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30 | #include "HumanPlayer.h" |
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31 | |
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32 | #include "core/Core.h" |
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33 | #include "core/CoreIncludes.h" |
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34 | #include "core/ConfigValueIncludes.h" |
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35 | #include "network/ClientInformation.h" |
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36 | #include "network/Host.h" |
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37 | #include "objects/controllers/HumanController.h" |
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38 | #include "objects/gametypes/Gametype.h" |
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39 | |
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40 | namespace orxonox |
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41 | { |
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42 | CreateUnloadableFactory(HumanPlayer); |
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43 | |
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44 | HumanPlayer::HumanPlayer(BaseObject* creator) : PlayerInfo(creator) |
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45 | { |
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46 | RegisterObject(HumanPlayer); |
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47 | |
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48 | this->server_ready_ = Core::isMaster(); |
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49 | this->client_ready_ = false; |
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50 | |
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51 | this->bHumanPlayer_ = true; |
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52 | this->defaultController_ = Class(HumanController); |
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53 | |
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54 | this->setConfigValues(); |
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55 | this->registerVariables(); |
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56 | |
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57 | COUT(0) << "HumanPlayer created" << std::endl; |
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58 | } |
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59 | |
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60 | HumanPlayer::~HumanPlayer() |
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61 | { |
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62 | } |
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63 | |
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64 | void HumanPlayer::setConfigValues() |
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65 | { |
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66 | SetConfigValue(nick_, "Player").callback(this, &HumanPlayer::configvaluecallback_changednick); |
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67 | } |
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68 | |
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69 | void HumanPlayer::registerVariables() |
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70 | { |
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71 | REGISTERSTRING(this->synchronize_nick_, network::direction::toserver, new network::NetworkCallback<HumanPlayer>(this, &HumanPlayer::networkcallback_changednick)); |
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72 | |
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73 | REGISTERDATA(this->clientID_, network::direction::toclient, new network::NetworkCallback<HumanPlayer>(this, &HumanPlayer::networkcallback_clientIDchanged)); |
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74 | REGISTERDATA(this->server_ready_, network::direction::toclient, new network::NetworkCallback<HumanPlayer>(this, &HumanPlayer::networkcallback_server_ready)); |
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75 | REGISTERDATA(this->client_ready_, network::direction::toserver, new network::NetworkCallback<HumanPlayer>(this, &HumanPlayer::networkcallback_client_ready)); |
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76 | } |
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77 | |
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78 | void HumanPlayer::configvaluecallback_changednick() |
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79 | { |
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80 | if (this->isLocalPlayer()) |
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81 | { |
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82 | this->synchronize_nick_ = this->nick_; |
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83 | |
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84 | if (Core::isMaster()) |
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85 | this->setName(this->nick_); |
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86 | } |
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87 | } |
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88 | |
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89 | void HumanPlayer::networkcallback_changednick() |
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90 | { |
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91 | this->setName(this->synchronize_nick_); |
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92 | } |
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93 | |
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94 | void HumanPlayer::networkcallback_clientIDchanged() |
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95 | { |
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96 | if (this->clientID_ == network::Host::getPlayerID()) |
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97 | { |
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98 | this->bLocalPlayer_ = true; |
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99 | this->synchronize_nick_ = this->nick_; |
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100 | this->client_ready_ = true; |
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101 | |
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102 | if (!Core::isMaster()) |
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103 | this->setObjectMode(network::direction::bidirectional); |
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104 | else |
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105 | this->setName(this->nick_); |
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106 | |
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107 | this->createController(); |
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108 | } |
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109 | } |
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110 | |
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111 | void HumanPlayer::networkcallback_server_ready() |
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112 | { |
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113 | this->client_ready_ = true; |
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114 | } |
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115 | |
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116 | void HumanPlayer::networkcallback_client_ready() |
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117 | { |
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118 | if (this->getGametype()) |
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119 | this->getGametype()->playerEntered(this); |
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120 | } |
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121 | |
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122 | bool HumanPlayer::isReady() const |
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123 | { |
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124 | return (this->server_ready_ && this->client_ready_); |
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125 | } |
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126 | |
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127 | float HumanPlayer::getPing() const |
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128 | { |
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129 | return network::ClientInformation::findClient(this->getClientID())->getRTT(); |
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130 | } |
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131 | |
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132 | float HumanPlayer::getPacketLossRatio() const |
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133 | { |
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134 | return network::ClientInformation::findClient(this->getClientID())->getPacketLoss(); |
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135 | } |
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136 | |
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137 | void HumanPlayer::setClientID(unsigned int clientID) |
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138 | { |
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139 | this->clientID_ = clientID; |
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140 | this->networkcallback_clientIDchanged(); |
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141 | } |
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142 | } |
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