[2072] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "OrxonoxStableHeaders.h" |
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| 30 | #include "Level.h" |
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| 31 | |
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| 32 | #include "core/CoreIncludes.h" |
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| 33 | #include "core/XMLPort.h" |
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| 34 | #include "core/Loader.h" |
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| 35 | #include "core/XMLFile.h" |
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| 36 | #include "core/Template.h" |
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| 37 | |
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| 38 | #include "Settings.h" |
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| 39 | #include "LevelManager.h" |
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| 40 | #include "PlayerInfo.h" |
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| 41 | #include "objects/gametypes/Gametype.h" |
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| 42 | |
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| 43 | #include "util/Math.h" |
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| 44 | |
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| 45 | namespace orxonox |
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| 46 | { |
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| 47 | CreateFactory(Level); |
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| 48 | |
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| 49 | Level::Level(BaseObject* creator) : Info(creator) |
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| 50 | { |
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| 51 | RegisterObject(Level); |
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| 52 | |
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| 53 | this->registerVariables(); |
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| 54 | this->xmlfilename_ = this->getFilename(); |
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| 55 | |
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| 56 | if (this->xmlfilename_.length() >= Settings::getDataPath().length()) |
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| 57 | this->xmlfilename_ = this->xmlfilename_.substr(Settings::getDataPath().length()); |
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| 58 | } |
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| 59 | |
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| 60 | Level::~Level() |
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| 61 | { |
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| 62 | if (this->isInitialized()) |
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| 63 | { |
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| 64 | LevelManager::getInstance().releaseActivity(this); |
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| 65 | |
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| 66 | if (this->xmlfile_) |
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| 67 | Loader::unload(this->xmlfile_); |
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| 68 | } |
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| 69 | } |
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| 70 | |
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| 71 | void Level::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 72 | { |
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| 73 | SUPER(Level, XMLPort, xmlelement, mode); |
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| 74 | |
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| 75 | XMLPortParam(Level, "description", setDescription, getDescription, xmlelement, mode); |
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| 76 | XMLPortParam(Level, "gametype", setGametypeString, getGametypeString, xmlelement, mode).defaultValues("Gametype"); |
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| 77 | |
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| 78 | XMLPortObjectExtended(Level, BaseObject, "", addObject, getObject, xmlelement, mode, true, false); |
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| 79 | } |
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| 80 | |
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| 81 | void Level::registerVariables() |
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| 82 | { |
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[2112] | 83 | REGISTERSTRING(this->xmlfilename_, direction::toclient, new NetworkCallback<Level>(this, &Level::networkcallback_applyXMLFile)); |
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| 84 | REGISTERSTRING(this->name_, direction::toclient, new NetworkCallback<Level>(this, &Level::changedName)); |
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| 85 | REGISTERSTRING(this->description_, direction::toclient); |
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[2072] | 86 | } |
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| 87 | |
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| 88 | void Level::networkcallback_applyXMLFile() |
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| 89 | { |
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| 90 | COUT(0) << "Loading level \"" << this->xmlfilename_ << "\"..." << std::endl; |
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| 91 | |
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| 92 | ClassTreeMask mask; |
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| 93 | mask.exclude(Class(BaseObject)); |
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| 94 | mask.include(Class(Template)); |
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| 95 | |
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| 96 | this->xmlfile_ = new XMLFile(Settings::getDataPath() + this->xmlfilename_, mask); |
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| 97 | |
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| 98 | Loader::open(this->xmlfile_); |
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| 99 | } |
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| 100 | |
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| 101 | void Level::setGametypeString(const std::string& gametype) |
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| 102 | { |
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| 103 | Identifier* identifier = ClassByString(gametype); |
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| 104 | if (identifier && identifier->isA(Class(Gametype))) |
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| 105 | { |
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| 106 | this->gametype_ = gametype; |
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| 107 | |
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| 108 | Gametype* rootgametype = dynamic_cast<Gametype*>(identifier->fabricate(this)); |
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| 109 | this->setGametype(rootgametype); |
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| 110 | |
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| 111 | for (std::list<BaseObject*>::iterator it = this->objects_.begin(); it != this->objects_.end(); ++it) |
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| 112 | (*it)->setGametype(rootgametype); |
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| 113 | |
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| 114 | LevelManager::getInstance().requestActivity(this); |
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| 115 | } |
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| 116 | } |
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| 117 | |
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| 118 | |
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| 119 | void Level::addObject(BaseObject* object) |
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| 120 | { |
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| 121 | this->objects_.push_back(object); |
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| 122 | object->setGametype(this->getGametype()); |
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| 123 | } |
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| 124 | |
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| 125 | BaseObject* Level::getObject(unsigned int index) const |
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| 126 | { |
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| 127 | unsigned int i = 0; |
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| 128 | for (std::list<BaseObject*>::const_iterator it = this->objects_.begin(); it != this->objects_.end(); ++it) |
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| 129 | { |
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| 130 | if (i == index) |
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| 131 | return (*it); |
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| 132 | ++i; |
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| 133 | } |
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| 134 | return 0; |
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| 135 | } |
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| 136 | |
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| 137 | void Level::playerEntered(PlayerInfo* player) |
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| 138 | { |
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[2086] | 139 | COUT(3) << "player entered level" << std::endl; |
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[2072] | 140 | player->setGametype(this->getGametype()); |
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| 141 | } |
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| 142 | |
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| 143 | void Level::playerLeft(PlayerInfo* player) |
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| 144 | { |
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[2086] | 145 | COUT(3) << "player left level" << std::endl; |
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[2072] | 146 | player->setGametype(0); |
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| 147 | } |
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| 148 | } |
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