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source: code/branches/objecthierarchy/src/orxonox/objects/infos/Level.h @ 2019

Last change on this file since 2019 was 2019, checked in by landauf, 16 years ago

many changes, most important: BaseObject takes now a pointer to it's creator which is needed to build a level hierarchy (with different scenes)

File size: 2.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _Level_H__
30#define _Level_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include "Info.h"
35
36namespace orxonox
37{
38    class _OrxonoxExport Level : public Info
39    {
40        public:
41            Level(BaseObject* creator);
42            virtual ~Level();
43
44            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
45            void registerVariables();
46
47            inline void setDescription(const std::string& description)
48                { this->description_ = description; }
49            inline const std::string& getDescription() const
50                { return this->description_; }
51
52            void playerEntered(PlayerInfo* player);
53            void playerLeft(PlayerInfo* player);
54
55        private:
56            void addObject(BaseObject* object);
57            BaseObject* getObject(unsigned int index) const;
58
59            void setGametypeString(const std::string& gametype);
60            inline const std::string& getGametypeString() const
61                { return this->gametype_; }
62
63            void networkcallback_applyXMLFile();
64
65            std::string            description_;
66            std::string            gametype_;
67            std::string            xmlfilename_;
68            XMLFile*               xmlfile_;
69            std::list<BaseObject*> objects_;
70    };
71}
72
73#endif /* _Level_H__ */
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