[2040] | 1 | /* |
---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
| 3 | * > www.orxonox.net < |
---|
| 4 | * |
---|
| 5 | * |
---|
| 6 | * License notice: |
---|
| 7 | * |
---|
| 8 | * This program is free software; you can redistribute it and/or |
---|
| 9 | * modify it under the terms of the GNU General Public License |
---|
| 10 | * as published by the Free Software Foundation; either version 2 |
---|
| 11 | * of the License, or (at your option) any later version. |
---|
| 12 | * |
---|
| 13 | * This program is distributed in the hope that it will be useful, |
---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 16 | * GNU General Public License for more details. |
---|
| 17 | * |
---|
| 18 | * You should have received a copy of the GNU General Public License |
---|
| 19 | * along with this program; if not, write to the Free Software |
---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
| 21 | * |
---|
| 22 | * Author: |
---|
| 23 | * Fabian 'x3n' Landau |
---|
| 24 | * Co-authors: |
---|
| 25 | * ... |
---|
| 26 | * |
---|
| 27 | */ |
---|
| 28 | |
---|
| 29 | #ifndef _PlayerInfo_H__ |
---|
| 30 | #define _PlayerInfo_H__ |
---|
| 31 | |
---|
| 32 | #include "OrxonoxPrereqs.h" |
---|
| 33 | |
---|
| 34 | #include "Info.h" |
---|
| 35 | #include "core/Identifier.h" |
---|
| 36 | #include "objects/controllers/Controller.h" |
---|
| 37 | |
---|
| 38 | namespace orxonox |
---|
| 39 | { |
---|
| 40 | class _OrxonoxExport PlayerInfo : public Info |
---|
| 41 | { |
---|
| 42 | public: |
---|
| 43 | PlayerInfo(BaseObject* creator); |
---|
| 44 | virtual ~PlayerInfo(); |
---|
| 45 | |
---|
| 46 | void registerVariables(); |
---|
| 47 | |
---|
| 48 | virtual void changedName(); |
---|
| 49 | virtual void changedGametype(); |
---|
| 50 | |
---|
| 51 | inline bool isHumanPlayer() const |
---|
| 52 | { return this->bHumanPlayer_; } |
---|
| 53 | inline bool isLocalPlayer() const |
---|
| 54 | { return this->bLocalPlayer_; } |
---|
| 55 | inline unsigned int getClientID() const |
---|
| 56 | { return this->clientID_; } |
---|
| 57 | inline bool isReadyToSpawn() const |
---|
| 58 | { return this->bReadyToSpawn_; } |
---|
| 59 | |
---|
| 60 | virtual bool isReady() const = 0; |
---|
| 61 | virtual float getPing() const = 0; |
---|
| 62 | virtual float getPacketLossRatio() const = 0; |
---|
| 63 | |
---|
| 64 | inline void setReadyToSpawn(bool bReady) |
---|
| 65 | { this->bReadyToSpawn_ = bReady; } |
---|
| 66 | |
---|
| 67 | void startControl(ControllableEntity* entity); |
---|
[2041] | 68 | void stopControl(ControllableEntity* entity, bool callback = true); |
---|
[2040] | 69 | |
---|
| 70 | inline ControllableEntity* getControllableEntity() const |
---|
| 71 | { return this->controllableEntity_; } |
---|
| 72 | |
---|
| 73 | protected: |
---|
| 74 | void createController(); |
---|
| 75 | void networkcallback_changedcontrollableentityID(); |
---|
| 76 | |
---|
| 77 | bool bHumanPlayer_; |
---|
| 78 | bool bLocalPlayer_; |
---|
| 79 | bool bReadyToSpawn_; |
---|
| 80 | SubclassIdentifier<Controller> defaultController_; |
---|
| 81 | Controller* controller_; |
---|
| 82 | ControllableEntity* controllableEntity_; |
---|
| 83 | unsigned int controllableEntityID_; |
---|
| 84 | unsigned int clientID_; |
---|
| 85 | }; |
---|
| 86 | } |
---|
| 87 | |
---|
| 88 | #endif /* _PlayerInfo_H__ */ |
---|