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source: code/branches/objecthierarchy/src/orxonox/objects/infos/PlayerInfo.h @ 1990

Last change on this file since 1990 was 1989, checked in by landauf, 16 years ago
  • added ControllableEntity, the baseclass of all players, vehicles and ships.
  • moved Template to core
  • some changes in Camera
  • added 6 constants to WorldEntity to identify relative directions
  • changed vom Radian to Degree as default angle unit
File size: 2.5 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _PlayerInfo_H__
30#define _PlayerInfo_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include "Info.h"
35
36namespace orxonox
37{
38    class _OrxonoxExport PlayerInfo : public Info
39    {
40        public:
41            PlayerInfo();
42            virtual ~PlayerInfo();
43
44            void setConfigValues();
45            void registerVariables();
46
47            virtual void changedName();
48
49            inline void setClientID(unsigned int clientID)
50                { this->clientID_ = clientID; this->checkClientID(); }
51            inline unsigned int getClientID() const
52                { return this->clientID_; }
53
54            inline bool isHumanPlayer() const
55                { return this->bHumanPlayer_; }
56
57            inline bool isLocalPlayer() const
58                { return this->bLocalPlayer_; }
59
60            void startControl(ControllableEntity* pawn);
61            void stopControl();
62
63            inline ControllableEntity* getPawn() const
64                { return this->pawn_; }
65
66        private:
67            void checkClientID();
68            void finishedSetup();
69            void checkNick();
70            void clientChangedName();
71            void updatePawn();
72
73            unsigned int clientID_;
74            float ping_;
75            bool bLocalPlayer_;
76            bool bHumanPlayer_;
77            bool bFinishedSetup_;
78
79            std::string playerName_;
80            std::string nick_;
81
82            ControllableEntity* pawn_;
83            unsigned int pawnID_;
84    };
85}
86
87#endif /* _PlayerInfo_H__ */
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