1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabian 'x3n' Landau |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "ControllableEntity.h" |
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30 | |
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31 | #include "core/CoreIncludes.h" |
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32 | #include "core/Core.h" |
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33 | #include "core/XMLPort.h" |
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34 | #include "core/Template.h" |
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35 | |
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36 | #include "objects/infos/PlayerInfo.h" |
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37 | #include "objects/Camera.h" |
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38 | #include "overlays/OverlayGroup.h" |
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39 | |
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40 | namespace orxonox |
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41 | { |
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42 | CreateFactory(ControllableEntity); |
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43 | |
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44 | ControllableEntity::ControllableEntity() |
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45 | { |
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46 | RegisterObject(ControllableEntity); |
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47 | |
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48 | this->bControlled_ = false; |
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49 | this->server_overwrite_ = 0; |
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50 | this->client_overwrite_ = 0; |
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51 | this->player_ = 0; |
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52 | this->playerID_ = network::OBJECTID_UNKNOWN; |
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53 | this->hud_ = 0; |
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54 | this->camera_ = 0; |
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55 | this->bDestroyWhenPlayerLeft_ = false; |
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56 | |
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57 | this->velocity_ = Vector3::ZERO; |
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58 | this->acceleration_ = Vector3::ZERO; |
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59 | |
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60 | this->server_position_ = Vector3::ZERO; |
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61 | this->client_position_ = Vector3::ZERO; |
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62 | this->server_velocity_ = Vector3::ZERO; |
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63 | this->client_velocity_ = Vector3::ZERO; |
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64 | this->server_orientation_ = Quaternion::IDENTITY; |
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65 | this->client_orientation_ = Quaternion::IDENTITY; |
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66 | |
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67 | this->registerVariables(); |
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68 | } |
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69 | |
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70 | ControllableEntity::~ControllableEntity() |
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71 | { |
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72 | if (this->isInitialized() && this->bControlled_) |
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73 | this->stopLocalControl(); |
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74 | } |
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75 | |
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76 | void ControllableEntity::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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77 | { |
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78 | SUPER(ControllableEntity, XMLPort, xmlelement, mode); |
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79 | |
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80 | XMLPortParam(ControllableEntity, "hudtemplate", setHudTemplate, getHudTemplate, xmlelement, mode); |
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81 | } |
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82 | |
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83 | void ControllableEntity::setPlayer(PlayerInfo* player) |
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84 | { |
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85 | if (!player) |
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86 | { |
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87 | this->removePlayer(); |
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88 | return; |
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89 | } |
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90 | |
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91 | this->player_ = player; |
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92 | this->playerID_ = player->getObjectID(); |
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93 | this->bControlled_ = player->isLocalPlayer(); |
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94 | |
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95 | if (this->bControlled_) |
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96 | { |
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97 | this->startLocalControl(); |
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98 | this->setObjectMode(network::direction::bidirectional); |
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99 | } |
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100 | } |
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101 | |
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102 | void ControllableEntity::removePlayer() |
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103 | { |
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104 | if (this->bControlled_) |
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105 | this->stopLocalControl(); |
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106 | |
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107 | this->player_ = 0; |
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108 | this->playerID_ = network::OBJECTID_UNKNOWN; |
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109 | this->bControlled_ = false; |
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110 | this->setObjectMode(network::direction::toclient); |
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111 | |
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112 | if (this->bDestroyWhenPlayerLeft_) |
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113 | delete this; |
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114 | } |
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115 | |
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116 | void ControllableEntity::updatePlayer() |
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117 | { |
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118 | if (this->playerID_ != network::OBJECTID_UNKNOWN) |
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119 | { |
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120 | this->player_ = dynamic_cast<PlayerInfo*>(network::Synchronisable::getSynchronisable(this->playerID_)); |
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121 | if (this->player_ && (this->player_->getPawn() != this)) |
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122 | this->player_->startControl(this); |
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123 | } |
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124 | } |
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125 | |
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126 | void ControllableEntity::startLocalControl() |
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127 | { |
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128 | std::cout << "###### start local control" << std::endl; |
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129 | this->camera_ = new Camera(); |
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130 | this->camera_->requestFocus(); |
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131 | this->attach(this->camera_); |
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132 | |
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133 | if (this->hudtemplate_ != "") |
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134 | { |
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135 | this->hud_ = new OverlayGroup(); |
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136 | this->hud_->addTemplate(this->hudtemplate_); |
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137 | } |
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138 | } |
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139 | |
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140 | void ControllableEntity::stopLocalControl() |
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141 | { |
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142 | std::cout << "###### stop local control" << std::endl; |
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143 | this->detach(this->camera_); |
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144 | delete this->camera_; |
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145 | this->camera_ = 0; |
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146 | |
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147 | delete this->hud_; |
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148 | this->hud_ = 0; |
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149 | } |
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150 | |
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151 | void ControllableEntity::tick(float dt) |
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152 | { |
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153 | if (this->isActive()) |
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154 | { |
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155 | this->velocity_ += (dt * this->acceleration_); |
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156 | this->node_->translate(dt * this->velocity_, Ogre::Node::TS_PARENT); |
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157 | |
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158 | if (Core::isMaster()) |
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159 | { |
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160 | this->server_velocity_ = this->velocity_; |
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161 | this->server_position_ = this->node_->getPosition(); |
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162 | } |
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163 | else if (this->bControlled_) |
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164 | { |
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165 | this->client_velocity_ = this->velocity_; |
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166 | this->client_position_ = this->node_->getPosition(); |
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167 | } |
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168 | } |
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169 | } |
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170 | |
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171 | void ControllableEntity::registerVariables() |
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172 | { |
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173 | REGISTERDATA(this->server_position_, network::direction::toclient, new network::NetworkCallback<ControllableEntity>(this, &ControllableEntity::processServerPosition)); |
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174 | REGISTERDATA(this->server_velocity_, network::direction::toclient, new network::NetworkCallback<ControllableEntity>(this, &ControllableEntity::processServerVelocity)); |
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175 | REGISTERDATA(this->server_orientation_, network::direction::toclient, new network::NetworkCallback<ControllableEntity>(this, &ControllableEntity::processServerOrientation)); |
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176 | |
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177 | REGISTERDATA(this->server_overwrite_, network::direction::toclient, new network::NetworkCallback<ControllableEntity>(this, &ControllableEntity::processOverwrite)); |
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178 | |
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179 | REGISTERDATA(this->client_position_, network::direction::toserver, new network::NetworkCallback<ControllableEntity>(this, &ControllableEntity::processClientPosition)); |
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180 | REGISTERDATA(this->client_velocity_, network::direction::toserver, new network::NetworkCallback<ControllableEntity>(this, &ControllableEntity::processClientVelocity)); |
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181 | REGISTERDATA(this->client_orientation_, network::direction::toserver, new network::NetworkCallback<ControllableEntity>(this, &ControllableEntity::processClientOrientation)); |
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182 | |
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183 | REGISTERDATA(this->client_overwrite_, network::direction::toserver); |
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184 | |
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185 | REGISTERDATA(this->playerID_, network::direction::toclient, new network::NetworkCallback<ControllableEntity>(this, &ControllableEntity::updatePlayer)); |
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186 | } |
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187 | |
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188 | void ControllableEntity::processServerPosition() |
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189 | { |
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190 | if (!this->bControlled_) |
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191 | this->node_->setPosition(this->server_position_); |
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192 | } |
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193 | |
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194 | void ControllableEntity::processServerVelocity() |
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195 | { |
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196 | if (!this->bControlled_) |
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197 | this->velocity_ = this->server_velocity_; |
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198 | } |
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199 | |
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200 | void ControllableEntity::processServerOrientation() |
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201 | { |
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202 | if (!this->bControlled_) |
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203 | this->node_->setOrientation(this->server_orientation_); |
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204 | } |
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205 | |
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206 | void ControllableEntity::processOverwrite() |
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207 | { |
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208 | if (this->bControlled_) |
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209 | { |
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210 | this->setPosition(this->server_position_); |
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211 | this->setVelocity(this->server_velocity_); |
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212 | this->setOrientation(this->server_orientation_); |
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213 | |
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214 | this->client_overwrite_ = this->server_overwrite_; |
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215 | } |
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216 | } |
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217 | |
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218 | void ControllableEntity::processClientPosition() |
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219 | { |
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220 | if (this->server_overwrite_ == this->client_overwrite_) |
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221 | { |
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222 | this->node_->setPosition(this->client_position_); |
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223 | this->server_position_ = this->client_position_; |
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224 | } |
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225 | } |
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226 | |
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227 | void ControllableEntity::processClientVelocity() |
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228 | { |
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229 | if (this->server_overwrite_ == this->client_overwrite_) |
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230 | { |
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231 | this->velocity_ = this->client_velocity_; |
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232 | this->server_velocity_ = this->client_velocity_; |
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233 | } |
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234 | } |
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235 | |
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236 | void ControllableEntity::processClientOrientation() |
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237 | { |
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238 | if (this->server_overwrite_ == this->client_overwrite_) |
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239 | { |
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240 | this->node_->setOrientation(this->client_orientation_); |
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241 | this->server_orientation_ = this->client_orientation_; |
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242 | } |
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243 | } |
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244 | |
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245 | |
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246 | void ControllableEntity::setPosition(const Vector3& position) |
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247 | { |
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248 | if (Core::isMaster()) |
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249 | { |
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250 | this->node_->setPosition(position); |
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251 | this->server_position_ = position; |
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252 | ++this->server_overwrite_; |
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253 | } |
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254 | else if (this->bControlled_) |
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255 | { |
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256 | this->node_->setPosition(position); |
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257 | this->client_position_ = position; |
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258 | } |
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259 | } |
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260 | |
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261 | void ControllableEntity::setVelocity(const Vector3& velocity) |
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262 | { |
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263 | if (Core::isMaster()) |
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264 | { |
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265 | this->velocity_ = velocity; |
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266 | this->server_velocity_ = velocity; |
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267 | ++this->server_overwrite_; |
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268 | } |
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269 | else if (this->bControlled_) |
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270 | { |
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271 | this->velocity_ = velocity; |
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272 | this->client_velocity_ = velocity; |
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273 | } |
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274 | } |
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275 | |
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276 | void ControllableEntity::translate(const Vector3& distance, Ogre::Node::TransformSpace relativeTo) |
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277 | { |
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278 | if (Core::isMaster()) |
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279 | { |
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280 | this->node_->translate(distance, relativeTo); |
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281 | this->server_position_ = this->node_->getPosition(); |
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282 | ++this->server_overwrite_; |
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283 | } |
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284 | else if (this->bControlled_) |
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285 | { |
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286 | this->node_->translate(distance, relativeTo); |
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287 | this->client_position_ = this->node_->getPosition(); |
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288 | } |
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289 | } |
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290 | |
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291 | void ControllableEntity::setOrientation(const Quaternion& orientation) |
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292 | { |
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293 | if (Core::isMaster()) |
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294 | { |
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295 | this->node_->setOrientation(orientation); |
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296 | this->server_orientation_ = orientation; |
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297 | ++this->server_overwrite_; |
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298 | } |
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299 | else if (this->bControlled_) |
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300 | { |
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301 | this->node_->setOrientation(orientation); |
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302 | this->client_orientation_ = orientation; |
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303 | } |
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304 | } |
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305 | |
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306 | void ControllableEntity::rotate(const Quaternion& rotation, Ogre::Node::TransformSpace relativeTo) |
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307 | { |
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308 | if (Core::isMaster()) |
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309 | { |
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310 | this->node_->rotate(rotation, relativeTo); |
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311 | this->server_orientation_ = this->node_->getOrientation(); |
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312 | ++this->server_overwrite_; |
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313 | } |
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314 | else if (this->bControlled_) |
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315 | { |
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316 | this->node_->rotate(rotation, relativeTo); |
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317 | this->client_orientation_ = this->node_->getOrientation(); |
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318 | } |
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319 | } |
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320 | |
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321 | void ControllableEntity::yaw(const Degree& angle, Ogre::Node::TransformSpace relativeTo) |
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322 | { |
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323 | if (Core::isMaster()) |
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324 | { |
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325 | this->node_->yaw(angle, relativeTo); |
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326 | this->server_orientation_ = this->node_->getOrientation(); |
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327 | ++this->server_overwrite_; |
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328 | } |
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329 | else if (this->bControlled_) |
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330 | { |
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331 | this->node_->yaw(angle, relativeTo); |
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332 | this->client_orientation_ = this->node_->getOrientation(); |
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333 | } |
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334 | } |
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335 | |
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336 | void ControllableEntity::pitch(const Degree& angle, Ogre::Node::TransformSpace relativeTo) |
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337 | { |
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338 | if (Core::isMaster()) |
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339 | { |
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340 | this->node_->pitch(angle, relativeTo); |
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341 | this->server_orientation_ = this->node_->getOrientation(); |
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342 | ++this->server_overwrite_; |
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343 | } |
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344 | else if (this->bControlled_) |
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345 | { |
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346 | this->node_->pitch(angle, relativeTo); |
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347 | this->client_orientation_ = this->node_->getOrientation(); |
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348 | } |
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349 | } |
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350 | |
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351 | void ControllableEntity::roll(const Degree& angle, Ogre::Node::TransformSpace relativeTo) |
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352 | { |
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353 | if (Core::isMaster()) |
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354 | { |
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355 | this->node_->roll(angle, relativeTo); |
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356 | this->server_orientation_ = this->node_->getOrientation(); |
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357 | ++this->server_overwrite_; |
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358 | } |
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359 | else if (this->bControlled_) |
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360 | { |
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361 | this->node_->roll(angle, relativeTo); |
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362 | this->client_orientation_ = this->node_->getOrientation(); |
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363 | } |
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364 | } |
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365 | |
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366 | void ControllableEntity::lookAt(const Vector3& target, Ogre::Node::TransformSpace relativeTo, const Vector3& localDirectionVector) |
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367 | { |
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368 | if (Core::isMaster()) |
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369 | { |
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370 | this->node_->lookAt(target, relativeTo, localDirectionVector); |
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371 | this->server_orientation_ = this->node_->getOrientation(); |
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372 | ++this->server_overwrite_; |
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373 | } |
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374 | else if (this->bControlled_) |
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375 | { |
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376 | this->node_->lookAt(target, relativeTo, localDirectionVector); |
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377 | this->client_orientation_ = this->node_->getOrientation(); |
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378 | } |
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379 | } |
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380 | |
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381 | void ControllableEntity::setDirection(const Vector3& direction, Ogre::Node::TransformSpace relativeTo, const Vector3& localDirectionVector) |
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382 | { |
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383 | if (Core::isMaster()) |
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384 | { |
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385 | this->node_->setDirection(direction, relativeTo, localDirectionVector); |
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386 | this->server_orientation_ = this->node_->getOrientation(); |
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387 | ++this->server_overwrite_; |
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388 | } |
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389 | else if (this->bControlled_) |
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390 | { |
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391 | this->node_->setDirection(direction, relativeTo, localDirectionVector); |
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392 | this->client_orientation_ = this->node_->getOrientation(); |
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393 | } |
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394 | } |
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395 | } |
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