1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * > www.orxonox.net < |
---|
4 | * |
---|
5 | * |
---|
6 | * License notice: |
---|
7 | * |
---|
8 | * This program is free software; you can redistribute it and/or |
---|
9 | * modify it under the terms of the GNU General Public License |
---|
10 | * as published by the Free Software Foundation; either version 2 |
---|
11 | * of the License, or (at your option) any later version. |
---|
12 | * |
---|
13 | * This program is distributed in the hope that it will be useful, |
---|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
16 | * GNU General Public License for more details. |
---|
17 | * |
---|
18 | * You should have received a copy of the GNU General Public License |
---|
19 | * along with this program; if not, write to the Free Software |
---|
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
21 | * |
---|
22 | * Author: |
---|
23 | * Fabian 'x3n' Landau |
---|
24 | * Co-authors: |
---|
25 | * ... |
---|
26 | * |
---|
27 | */ |
---|
28 | |
---|
29 | #include "OrxonoxStableHeaders.h" |
---|
30 | #include "ControllableEntity.h" |
---|
31 | |
---|
32 | #include "core/CoreIncludes.h" |
---|
33 | #include "core/Core.h" |
---|
34 | #include "core/XMLPort.h" |
---|
35 | #include "core/Template.h" |
---|
36 | |
---|
37 | #include "objects/infos/PlayerInfo.h" |
---|
38 | #include "objects/worldentities/Camera.h" |
---|
39 | #include "objects/worldentities/CameraPosition.h" |
---|
40 | #include "overlays/OverlayGroup.h" |
---|
41 | |
---|
42 | namespace orxonox |
---|
43 | { |
---|
44 | CreateFactory(ControllableEntity); |
---|
45 | |
---|
46 | ControllableEntity::ControllableEntity(BaseObject* creator) : WorldEntity(creator) |
---|
47 | { |
---|
48 | RegisterObject(ControllableEntity); |
---|
49 | |
---|
50 | this->bControlled_ = false; |
---|
51 | this->server_overwrite_ = 0; |
---|
52 | this->client_overwrite_ = 0; |
---|
53 | this->player_ = 0; |
---|
54 | this->playerID_ = network::OBJECTID_UNKNOWN; |
---|
55 | this->hud_ = 0; |
---|
56 | this->camera_ = 0; |
---|
57 | this->bDestroyWhenPlayerLeft_ = false; |
---|
58 | |
---|
59 | this->velocity_ = Vector3::ZERO; |
---|
60 | this->acceleration_ = Vector3::ZERO; |
---|
61 | |
---|
62 | this->server_position_ = Vector3::ZERO; |
---|
63 | this->client_position_ = Vector3::ZERO; |
---|
64 | this->server_velocity_ = Vector3::ZERO; |
---|
65 | this->client_velocity_ = Vector3::ZERO; |
---|
66 | this->server_orientation_ = Quaternion::IDENTITY; |
---|
67 | this->client_orientation_ = Quaternion::IDENTITY; |
---|
68 | |
---|
69 | this->registerVariables(); |
---|
70 | } |
---|
71 | |
---|
72 | ControllableEntity::~ControllableEntity() |
---|
73 | { |
---|
74 | if (this->isInitialized()) |
---|
75 | { |
---|
76 | if (this->bControlled_) |
---|
77 | this->stopLocalControl(); |
---|
78 | |
---|
79 | if (this->hud_) |
---|
80 | delete this->hud_; |
---|
81 | |
---|
82 | if (this->camera_) |
---|
83 | delete this->camera_; |
---|
84 | |
---|
85 | if (this->getPlayer() && this->getPlayer()->getControllableEntity() == this) |
---|
86 | this->getPlayer()->stopControl(this, false); |
---|
87 | } |
---|
88 | } |
---|
89 | |
---|
90 | void ControllableEntity::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
---|
91 | { |
---|
92 | SUPER(ControllableEntity, XMLPort, xmlelement, mode); |
---|
93 | |
---|
94 | XMLPortParam(ControllableEntity, "hudtemplate", setHudTemplate, getHudTemplate, xmlelement, mode); |
---|
95 | XMLPortParam(ControllableEntity, "camerapositiontemplate", setCameraPositionTemplate, getCameraPositionTemkplate, xmlelement, mode); |
---|
96 | |
---|
97 | XMLPortObject(ControllableEntity, WorldEntity, "camerapositions", addCameraPosition, getCameraPosition, xmlelement, mode); |
---|
98 | } |
---|
99 | |
---|
100 | void ControllableEntity::addCameraPosition(CameraPosition* position) |
---|
101 | { |
---|
102 | this->attach(position); |
---|
103 | this->cameraPositions_.push_back(position); |
---|
104 | } |
---|
105 | |
---|
106 | CameraPosition* ControllableEntity::getCameraPosition(unsigned int index) const |
---|
107 | { |
---|
108 | unsigned int i = 0; |
---|
109 | for (std::list<CameraPosition*>::const_iterator it = this->cameraPositions_.begin(); it != this->cameraPositions_.end(); ++it) |
---|
110 | { |
---|
111 | if (i == index) |
---|
112 | return (*it); |
---|
113 | ++i; |
---|
114 | } |
---|
115 | return 0; |
---|
116 | } |
---|
117 | |
---|
118 | void ControllableEntity::switchCamera() |
---|
119 | { |
---|
120 | if (this->camera_) |
---|
121 | { |
---|
122 | if (this->camera_->getParent() == this && this->cameraPositions_.size() > 0) |
---|
123 | { |
---|
124 | this->cameraPositions_.front()->attachCamera(this->camera_); |
---|
125 | } |
---|
126 | else if (this->cameraPositions_.size() > 0) |
---|
127 | { |
---|
128 | for (std::list<CameraPosition*>::const_iterator it = this->cameraPositions_.begin(); it != this->cameraPositions_.end(); ++it) |
---|
129 | { |
---|
130 | if ((*it) == this->camera_->getParent()) |
---|
131 | { |
---|
132 | ++it; |
---|
133 | if (it != this->cameraPositions_.end()) |
---|
134 | (*it)->attachCamera(this->camera_); |
---|
135 | else |
---|
136 | (*this->cameraPositions_.begin())->attachCamera(this->camera_); |
---|
137 | break; |
---|
138 | } |
---|
139 | } |
---|
140 | } |
---|
141 | else |
---|
142 | { |
---|
143 | this->attach(this->camera_); |
---|
144 | } |
---|
145 | } |
---|
146 | } |
---|
147 | |
---|
148 | void ControllableEntity::setPlayer(PlayerInfo* player) |
---|
149 | { |
---|
150 | if (!player) |
---|
151 | { |
---|
152 | this->removePlayer(); |
---|
153 | return; |
---|
154 | } |
---|
155 | |
---|
156 | this->player_ = player; |
---|
157 | this->playerID_ = player->getObjectID(); |
---|
158 | this->bControlled_ = (player->isLocalPlayer() && player->isHumanPlayer()); |
---|
159 | if (this->bControlled_) |
---|
160 | { |
---|
161 | this->startLocalControl(); |
---|
162 | |
---|
163 | if (!Core::isMaster()) |
---|
164 | { |
---|
165 | COUT(0) << "CE: bidirectional synchronization" << std::endl; |
---|
166 | this->setObjectMode(network::direction::bidirectional); |
---|
167 | } |
---|
168 | } |
---|
169 | } |
---|
170 | |
---|
171 | void ControllableEntity::removePlayer() |
---|
172 | { |
---|
173 | if (this->bControlled_) |
---|
174 | this->stopLocalControl(); |
---|
175 | |
---|
176 | this->player_ = 0; |
---|
177 | this->playerID_ = network::OBJECTID_UNKNOWN; |
---|
178 | this->bControlled_ = false; |
---|
179 | this->setObjectMode(network::direction::toclient); |
---|
180 | |
---|
181 | if (this->bDestroyWhenPlayerLeft_) |
---|
182 | delete this; |
---|
183 | } |
---|
184 | |
---|
185 | void ControllableEntity::networkcallback_changedplayerID() |
---|
186 | { |
---|
187 | // just do this in case the entity wasn't yet synchronized when the corresponding PlayerInfo got our objectID |
---|
188 | if (this->playerID_ != network::OBJECTID_UNKNOWN) |
---|
189 | { |
---|
190 | this->player_ = dynamic_cast<PlayerInfo*>(network::Synchronisable::getSynchronisable(this->playerID_)); |
---|
191 | if (this->player_ && (this->player_->getControllableEntity() != this)) |
---|
192 | this->player_->startControl(this); |
---|
193 | } |
---|
194 | } |
---|
195 | |
---|
196 | void ControllableEntity::startLocalControl() |
---|
197 | { |
---|
198 | std::cout << this->getObjectID() << " ###### start local control" << std::endl; |
---|
199 | this->camera_ = new Camera(this); |
---|
200 | this->camera_->requestFocus(); |
---|
201 | if (this->cameraPositionTemplate_ != "") |
---|
202 | this->addTemplate(this->cameraPositionTemplate_); |
---|
203 | if (this->cameraPositions_.size() > 0) |
---|
204 | this->cameraPositions_.front()->attachCamera(this->camera_); |
---|
205 | else |
---|
206 | this->attach(this->camera_); |
---|
207 | |
---|
208 | if (this->hudtemplate_ != "") |
---|
209 | { |
---|
210 | this->hud_ = new OverlayGroup(this); |
---|
211 | this->hud_->addTemplate(this->hudtemplate_); |
---|
212 | } |
---|
213 | } |
---|
214 | |
---|
215 | void ControllableEntity::stopLocalControl() |
---|
216 | { |
---|
217 | std::cout << "###### stop local control" << std::endl; |
---|
218 | this->camera_->detachFromParent(); |
---|
219 | delete this->camera_; |
---|
220 | this->camera_ = 0; |
---|
221 | |
---|
222 | delete this->hud_; |
---|
223 | this->hud_ = 0; |
---|
224 | } |
---|
225 | |
---|
226 | void ControllableEntity::tick(float dt) |
---|
227 | { |
---|
228 | if (this->isActive()) |
---|
229 | { |
---|
230 | this->velocity_ += (dt * this->acceleration_); |
---|
231 | this->node_->translate(dt * this->velocity_, Ogre::Node::TS_LOCAL); |
---|
232 | |
---|
233 | if (Core::isMaster()) |
---|
234 | { |
---|
235 | this->server_velocity_ = this->velocity_; |
---|
236 | this->server_position_ = this->node_->getPosition(); |
---|
237 | } |
---|
238 | else if (this->bControlled_) |
---|
239 | { |
---|
240 | COUT(2) << "setting client position" << endl; |
---|
241 | this->client_velocity_ = this->velocity_; |
---|
242 | this->client_position_ = this->node_->getPosition(); |
---|
243 | } |
---|
244 | } |
---|
245 | } |
---|
246 | |
---|
247 | void ControllableEntity::registerVariables() |
---|
248 | { |
---|
249 | REGISTERSTRING(this->cameraPositionTemplate_, network::direction::toclient); |
---|
250 | |
---|
251 | REGISTERDATA(this->server_position_, network::direction::toclient, new network::NetworkCallback<ControllableEntity>(this, &ControllableEntity::processServerPosition)); |
---|
252 | REGISTERDATA(this->server_velocity_, network::direction::toclient, new network::NetworkCallback<ControllableEntity>(this, &ControllableEntity::processServerVelocity)); |
---|
253 | REGISTERDATA(this->server_orientation_, network::direction::toclient, new network::NetworkCallback<ControllableEntity>(this, &ControllableEntity::processServerOrientation)); |
---|
254 | |
---|
255 | REGISTERDATA(this->server_overwrite_, network::direction::toclient, new network::NetworkCallback<ControllableEntity>(this, &ControllableEntity::processOverwrite)); |
---|
256 | |
---|
257 | REGISTERDATA(this->client_position_, network::direction::toserver, new network::NetworkCallback<ControllableEntity>(this, &ControllableEntity::processClientPosition)); |
---|
258 | REGISTERDATA(this->client_velocity_, network::direction::toserver, new network::NetworkCallback<ControllableEntity>(this, &ControllableEntity::processClientVelocity)); |
---|
259 | REGISTERDATA(this->client_orientation_, network::direction::toserver, new network::NetworkCallback<ControllableEntity>(this, &ControllableEntity::processClientOrientation)); |
---|
260 | |
---|
261 | REGISTERDATA(this->client_overwrite_, network::direction::toserver); |
---|
262 | |
---|
263 | REGISTERDATA(this->playerID_, network::direction::toclient, new network::NetworkCallback<ControllableEntity>(this, &ControllableEntity::networkcallback_changedplayerID)); |
---|
264 | } |
---|
265 | |
---|
266 | void ControllableEntity::processServerPosition() |
---|
267 | { |
---|
268 | if (!this->bControlled_) |
---|
269 | this->node_->setPosition(this->server_position_); |
---|
270 | } |
---|
271 | |
---|
272 | void ControllableEntity::processServerVelocity() |
---|
273 | { |
---|
274 | if (!this->bControlled_) |
---|
275 | this->velocity_ = this->server_velocity_; |
---|
276 | } |
---|
277 | |
---|
278 | void ControllableEntity::processServerOrientation() |
---|
279 | { |
---|
280 | if (!this->bControlled_) |
---|
281 | this->node_->setOrientation(this->server_orientation_); |
---|
282 | } |
---|
283 | |
---|
284 | void ControllableEntity::processOverwrite() |
---|
285 | { |
---|
286 | if (this->bControlled_) |
---|
287 | { |
---|
288 | this->setPosition(this->server_position_); |
---|
289 | this->setVelocity(this->server_velocity_); |
---|
290 | this->setOrientation(this->server_orientation_); |
---|
291 | |
---|
292 | this->client_overwrite_ = this->server_overwrite_; |
---|
293 | } |
---|
294 | } |
---|
295 | |
---|
296 | void ControllableEntity::processClientPosition() |
---|
297 | { |
---|
298 | if (this->server_overwrite_ == this->client_overwrite_) |
---|
299 | { |
---|
300 | COUT(2) << "callback: setting client position" << endl; |
---|
301 | this->node_->setPosition(this->client_position_); |
---|
302 | this->server_position_ = this->client_position_; |
---|
303 | } |
---|
304 | } |
---|
305 | |
---|
306 | void ControllableEntity::processClientVelocity() |
---|
307 | { |
---|
308 | if (this->server_overwrite_ == this->client_overwrite_) |
---|
309 | { |
---|
310 | this->velocity_ = this->client_velocity_; |
---|
311 | this->server_velocity_ = this->client_velocity_; |
---|
312 | } |
---|
313 | } |
---|
314 | |
---|
315 | void ControllableEntity::processClientOrientation() |
---|
316 | { |
---|
317 | if (this->server_overwrite_ == this->client_overwrite_) |
---|
318 | { |
---|
319 | this->node_->setOrientation(this->client_orientation_); |
---|
320 | this->server_orientation_ = this->client_orientation_; |
---|
321 | } |
---|
322 | } |
---|
323 | |
---|
324 | |
---|
325 | void ControllableEntity::setPosition(const Vector3& position) |
---|
326 | { |
---|
327 | if (Core::isMaster()) |
---|
328 | { |
---|
329 | this->node_->setPosition(position); |
---|
330 | this->server_position_ = position; |
---|
331 | ++this->server_overwrite_; |
---|
332 | } |
---|
333 | else if (this->bControlled_) |
---|
334 | { |
---|
335 | this->node_->setPosition(position); |
---|
336 | this->client_position_ = position; |
---|
337 | } |
---|
338 | } |
---|
339 | |
---|
340 | void ControllableEntity::setVelocity(const Vector3& velocity) |
---|
341 | { |
---|
342 | if (Core::isMaster()) |
---|
343 | { |
---|
344 | this->velocity_ = velocity; |
---|
345 | this->server_velocity_ = velocity; |
---|
346 | ++this->server_overwrite_; |
---|
347 | } |
---|
348 | else if (this->bControlled_) |
---|
349 | { |
---|
350 | this->velocity_ = velocity; |
---|
351 | this->client_velocity_ = velocity; |
---|
352 | } |
---|
353 | } |
---|
354 | |
---|
355 | void ControllableEntity::translate(const Vector3& distance, Ogre::Node::TransformSpace relativeTo) |
---|
356 | { |
---|
357 | if (Core::isMaster()) |
---|
358 | { |
---|
359 | this->node_->translate(distance, relativeTo); |
---|
360 | this->server_position_ = this->node_->getPosition(); |
---|
361 | ++this->server_overwrite_; |
---|
362 | } |
---|
363 | else if (this->bControlled_) |
---|
364 | { |
---|
365 | this->node_->translate(distance, relativeTo); |
---|
366 | this->client_position_ = this->node_->getPosition(); |
---|
367 | } |
---|
368 | } |
---|
369 | |
---|
370 | void ControllableEntity::setOrientation(const Quaternion& orientation) |
---|
371 | { |
---|
372 | if (Core::isMaster()) |
---|
373 | { |
---|
374 | this->node_->setOrientation(orientation); |
---|
375 | this->server_orientation_ = orientation; |
---|
376 | ++this->server_overwrite_; |
---|
377 | } |
---|
378 | else if (this->bControlled_) |
---|
379 | { |
---|
380 | this->node_->setOrientation(orientation); |
---|
381 | this->client_orientation_ = orientation; |
---|
382 | } |
---|
383 | } |
---|
384 | |
---|
385 | void ControllableEntity::rotate(const Quaternion& rotation, Ogre::Node::TransformSpace relativeTo) |
---|
386 | { |
---|
387 | if (Core::isMaster()) |
---|
388 | { |
---|
389 | this->node_->rotate(rotation, relativeTo); |
---|
390 | this->server_orientation_ = this->node_->getOrientation(); |
---|
391 | ++this->server_overwrite_; |
---|
392 | } |
---|
393 | else if (this->bControlled_) |
---|
394 | { |
---|
395 | this->node_->rotate(rotation, relativeTo); |
---|
396 | this->client_orientation_ = this->node_->getOrientation(); |
---|
397 | } |
---|
398 | } |
---|
399 | |
---|
400 | void ControllableEntity::yaw(const Degree& angle, Ogre::Node::TransformSpace relativeTo) |
---|
401 | { |
---|
402 | if (Core::isMaster()) |
---|
403 | { |
---|
404 | this->node_->yaw(angle, relativeTo); |
---|
405 | this->server_orientation_ = this->node_->getOrientation(); |
---|
406 | ++this->server_overwrite_; |
---|
407 | } |
---|
408 | else if (this->bControlled_) |
---|
409 | { |
---|
410 | this->node_->yaw(angle, relativeTo); |
---|
411 | this->client_orientation_ = this->node_->getOrientation(); |
---|
412 | } |
---|
413 | } |
---|
414 | |
---|
415 | void ControllableEntity::pitch(const Degree& angle, Ogre::Node::TransformSpace relativeTo) |
---|
416 | { |
---|
417 | if (Core::isMaster()) |
---|
418 | { |
---|
419 | this->node_->pitch(angle, relativeTo); |
---|
420 | this->server_orientation_ = this->node_->getOrientation(); |
---|
421 | ++this->server_overwrite_; |
---|
422 | } |
---|
423 | else if (this->bControlled_) |
---|
424 | { |
---|
425 | this->node_->pitch(angle, relativeTo); |
---|
426 | this->client_orientation_ = this->node_->getOrientation(); |
---|
427 | } |
---|
428 | } |
---|
429 | |
---|
430 | void ControllableEntity::roll(const Degree& angle, Ogre::Node::TransformSpace relativeTo) |
---|
431 | { |
---|
432 | if (Core::isMaster()) |
---|
433 | { |
---|
434 | this->node_->roll(angle, relativeTo); |
---|
435 | this->server_orientation_ = this->node_->getOrientation(); |
---|
436 | ++this->server_overwrite_; |
---|
437 | } |
---|
438 | else if (this->bControlled_) |
---|
439 | { |
---|
440 | this->node_->roll(angle, relativeTo); |
---|
441 | this->client_orientation_ = this->node_->getOrientation(); |
---|
442 | } |
---|
443 | } |
---|
444 | |
---|
445 | void ControllableEntity::lookAt(const Vector3& target, Ogre::Node::TransformSpace relativeTo, const Vector3& localDirectionVector) |
---|
446 | { |
---|
447 | if (Core::isMaster()) |
---|
448 | { |
---|
449 | this->node_->lookAt(target, relativeTo, localDirectionVector); |
---|
450 | this->server_orientation_ = this->node_->getOrientation(); |
---|
451 | ++this->server_overwrite_; |
---|
452 | } |
---|
453 | else if (this->bControlled_) |
---|
454 | { |
---|
455 | this->node_->lookAt(target, relativeTo, localDirectionVector); |
---|
456 | this->client_orientation_ = this->node_->getOrientation(); |
---|
457 | } |
---|
458 | } |
---|
459 | |
---|
460 | void ControllableEntity::setDirection(const Vector3& direction, Ogre::Node::TransformSpace relativeTo, const Vector3& localDirectionVector) |
---|
461 | { |
---|
462 | if (Core::isMaster()) |
---|
463 | { |
---|
464 | this->node_->setDirection(direction, relativeTo, localDirectionVector); |
---|
465 | this->server_orientation_ = this->node_->getOrientation(); |
---|
466 | ++this->server_overwrite_; |
---|
467 | } |
---|
468 | else if (this->bControlled_) |
---|
469 | { |
---|
470 | this->node_->setDirection(direction, relativeTo, localDirectionVector); |
---|
471 | this->client_orientation_ = this->node_->getOrientation(); |
---|
472 | } |
---|
473 | } |
---|
474 | } |
---|