1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabian 'x3n' Landau |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "OrxonoxStableHeaders.h" |
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30 | #include "ControllableEntity.h" |
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31 | |
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32 | #include "core/CoreIncludes.h" |
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33 | #include "core/Core.h" |
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34 | #include "core/XMLPort.h" |
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35 | #include "core/Template.h" |
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36 | |
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37 | #include "objects/infos/PlayerInfo.h" |
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38 | #include "objects/worldentities/Camera.h" |
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39 | #include "objects/worldentities/CameraPosition.h" |
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40 | #include "overlays/OverlayGroup.h" |
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41 | |
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42 | namespace orxonox |
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43 | { |
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44 | CreateFactory(ControllableEntity); |
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45 | |
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46 | ControllableEntity::ControllableEntity(BaseObject* creator) : WorldEntity(creator) |
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47 | { |
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48 | RegisterObject(ControllableEntity); |
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49 | |
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50 | this->bControlled_ = false; |
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51 | this->server_overwrite_ = 0; |
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52 | this->client_overwrite_ = 0; |
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53 | this->player_ = 0; |
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54 | this->playerID_ = OBJECTID_UNKNOWN; |
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55 | this->hud_ = 0; |
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56 | this->camera_ = 0; |
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57 | this->bDestroyWhenPlayerLeft_ = false; |
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58 | |
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59 | this->velocity_ = Vector3::ZERO; |
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60 | this->acceleration_ = Vector3::ZERO; |
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61 | |
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62 | this->server_position_ = Vector3::ZERO; |
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63 | this->client_position_ = Vector3::ZERO; |
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64 | this->server_velocity_ = Vector3::ZERO; |
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65 | this->client_velocity_ = Vector3::ZERO; |
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66 | this->server_orientation_ = Quaternion::IDENTITY; |
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67 | this->client_orientation_ = Quaternion::IDENTITY; |
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68 | |
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69 | this->registerVariables(); |
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70 | } |
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71 | |
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72 | ControllableEntity::~ControllableEntity() |
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73 | { |
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74 | if (this->isInitialized()) |
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75 | { |
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76 | if (this->bControlled_) |
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77 | this->stopLocalControl(); |
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78 | |
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79 | if (this->hud_) |
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80 | delete this->hud_; |
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81 | |
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82 | if (this->camera_) |
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83 | delete this->camera_; |
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84 | |
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85 | if (this->getPlayer() && this->getPlayer()->getControllableEntity() == this) |
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86 | this->getPlayer()->stopControl(this, false); |
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87 | } |
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88 | } |
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89 | |
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90 | void ControllableEntity::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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91 | { |
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92 | SUPER(ControllableEntity, XMLPort, xmlelement, mode); |
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93 | |
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94 | XMLPortParam(ControllableEntity, "hudtemplate", setHudTemplate, getHudTemplate, xmlelement, mode); |
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95 | XMLPortParam(ControllableEntity, "camerapositiontemplate", setCameraPositionTemplate, getCameraPositionTemkplate, xmlelement, mode); |
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96 | |
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97 | XMLPortObject(ControllableEntity, CameraPosition, "camerapositions", addCameraPosition, getCameraPosition, xmlelement, mode); |
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98 | } |
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99 | |
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100 | void ControllableEntity::addCameraPosition(CameraPosition* position) |
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101 | { |
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102 | this->attach(position); |
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103 | this->cameraPositions_.push_back(position); |
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104 | } |
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105 | |
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106 | CameraPosition* ControllableEntity::getCameraPosition(unsigned int index) const |
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107 | { |
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108 | unsigned int i = 0; |
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109 | for (std::list<CameraPosition*>::const_iterator it = this->cameraPositions_.begin(); it != this->cameraPositions_.end(); ++it) |
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110 | { |
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111 | if (i == index) |
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112 | return (*it); |
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113 | ++i; |
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114 | } |
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115 | return 0; |
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116 | } |
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117 | |
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118 | void ControllableEntity::switchCamera() |
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119 | { |
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120 | if (this->camera_) |
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121 | { |
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122 | if (this->camera_->getParent() == this && this->cameraPositions_.size() > 0) |
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123 | { |
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124 | this->cameraPositions_.front()->attachCamera(this->camera_); |
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125 | } |
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126 | else if (this->cameraPositions_.size() > 0) |
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127 | { |
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128 | for (std::list<CameraPosition*>::const_iterator it = this->cameraPositions_.begin(); it != this->cameraPositions_.end(); ++it) |
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129 | { |
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130 | if ((*it) == this->camera_->getParent()) |
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131 | { |
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132 | ++it; |
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133 | if (it != this->cameraPositions_.end()) |
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134 | (*it)->attachCamera(this->camera_); |
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135 | else |
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136 | (*this->cameraPositions_.begin())->attachCamera(this->camera_); |
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137 | break; |
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138 | } |
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139 | } |
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140 | } |
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141 | else |
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142 | { |
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143 | this->attach(this->camera_); |
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144 | } |
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145 | } |
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146 | } |
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147 | |
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148 | void ControllableEntity::setPlayer(PlayerInfo* player) |
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149 | { |
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150 | if (!player) |
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151 | { |
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152 | this->removePlayer(); |
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153 | return; |
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154 | } |
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155 | |
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156 | this->player_ = player; |
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157 | this->playerID_ = player->getObjectID(); |
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158 | this->bControlled_ = (player->isLocalPlayer() && player->isHumanPlayer()); |
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159 | if (this->bControlled_) |
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160 | { |
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161 | this->startLocalControl(); |
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162 | |
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163 | if (!Core::isMaster()) |
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164 | { |
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165 | this->client_overwrite_ = this->server_overwrite_; |
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166 | COUT(0) << "CE: bidirectional synchronization" << std::endl; |
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167 | this->setObjectMode(direction::bidirectional); |
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168 | } |
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169 | } |
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170 | } |
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171 | |
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172 | void ControllableEntity::removePlayer() |
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173 | { |
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174 | if (this->bControlled_) |
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175 | this->stopLocalControl(); |
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176 | |
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177 | this->player_ = 0; |
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178 | this->playerID_ = OBJECTID_UNKNOWN; |
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179 | this->bControlled_ = false; |
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180 | this->setObjectMode(direction::toclient); |
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181 | |
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182 | if (this->bDestroyWhenPlayerLeft_) |
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183 | delete this; |
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184 | } |
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185 | |
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186 | void ControllableEntity::networkcallback_changedplayerID() |
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187 | { |
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188 | // just do this in case the entity wasn't yet synchronized when the corresponding PlayerInfo got our objectID |
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189 | if (this->playerID_ != OBJECTID_UNKNOWN) |
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190 | { |
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191 | this->player_ = dynamic_cast<PlayerInfo*>(Synchronisable::getSynchronisable(this->playerID_)); |
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192 | if (this->player_ && (this->player_->getControllableEntity() != this)) |
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193 | this->player_->startControl(this); |
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194 | } |
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195 | } |
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196 | |
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197 | void ControllableEntity::startLocalControl() |
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198 | { |
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199 | // std::cout << this->getObjectID() << " ###### start local control" << std::endl; |
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200 | this->camera_ = new Camera(this); |
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201 | this->camera_->requestFocus(); |
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202 | if (this->cameraPositionTemplate_ != "") |
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203 | this->addTemplate(this->cameraPositionTemplate_); |
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204 | if (this->cameraPositions_.size() > 0) |
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205 | this->cameraPositions_.front()->attachCamera(this->camera_); |
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206 | else |
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207 | this->attach(this->camera_); |
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208 | |
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209 | if (this->hudtemplate_ != "") |
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210 | { |
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211 | this->hud_ = new OverlayGroup(this); |
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212 | this->hud_->addTemplate(this->hudtemplate_); |
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213 | } |
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214 | } |
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215 | |
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216 | void ControllableEntity::stopLocalControl() |
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217 | { |
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218 | // std::cout << "###### stop local control" << std::endl; |
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219 | this->camera_->detachFromParent(); |
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220 | delete this->camera_; |
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221 | this->camera_ = 0; |
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222 | |
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223 | delete this->hud_; |
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224 | this->hud_ = 0; |
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225 | } |
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226 | |
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227 | void ControllableEntity::tick(float dt) |
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228 | { |
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229 | if (this->isActive()) |
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230 | { |
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231 | this->velocity_ += (dt * this->acceleration_); |
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232 | this->node_->translate(dt * this->velocity_, Ogre::Node::TS_LOCAL); |
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233 | |
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234 | if (Core::isMaster()) |
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235 | { |
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236 | this->server_velocity_ = this->velocity_; |
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237 | this->server_position_ = this->node_->getPosition(); |
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238 | } |
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239 | else if (this->bControlled_) |
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240 | { |
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241 | // COUT(2) << "setting client position" << endl; |
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242 | this->client_velocity_ = this->velocity_; |
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243 | this->client_position_ = this->node_->getPosition(); |
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244 | } |
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245 | } |
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246 | } |
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247 | |
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248 | void ControllableEntity::registerVariables() |
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249 | { |
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250 | REGISTERSTRING(this->cameraPositionTemplate_, direction::toclient); |
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251 | |
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252 | REGISTERDATA(this->server_position_, direction::toclient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processServerPosition)); |
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253 | REGISTERDATA(this->server_velocity_, direction::toclient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processServerVelocity)); |
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254 | REGISTERDATA(this->server_orientation_, direction::toclient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processServerOrientation)); |
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255 | |
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256 | REGISTERDATA(this->server_overwrite_, direction::toclient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processOverwrite)); |
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257 | REGISTERDATA(this->client_overwrite_, direction::toserver); |
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258 | |
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259 | REGISTERDATA(this->client_position_, direction::toserver, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processClientPosition)); |
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260 | REGISTERDATA(this->client_velocity_, direction::toserver, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processClientVelocity)); |
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261 | REGISTERDATA(this->client_orientation_, direction::toserver, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processClientOrientation)); |
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262 | |
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263 | |
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264 | REGISTERDATA(this->playerID_, direction::toclient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::networkcallback_changedplayerID)); |
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265 | } |
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266 | |
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267 | void ControllableEntity::processServerPosition() |
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268 | { |
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269 | if (!this->bControlled_) |
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270 | this->node_->setPosition(this->server_position_); |
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271 | } |
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272 | |
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273 | void ControllableEntity::processServerVelocity() |
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274 | { |
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275 | if (!this->bControlled_) |
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276 | this->velocity_ = this->server_velocity_; |
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277 | } |
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278 | |
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279 | void ControllableEntity::processServerOrientation() |
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280 | { |
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281 | if (!this->bControlled_) |
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282 | this->node_->setOrientation(this->server_orientation_); |
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283 | } |
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284 | |
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285 | void ControllableEntity::processOverwrite() |
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286 | { |
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287 | if (this->bControlled_) |
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288 | { |
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289 | this->setPosition(this->server_position_); |
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290 | this->setVelocity(this->server_velocity_); |
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291 | this->setOrientation(this->server_orientation_); |
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292 | |
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293 | this->client_overwrite_ = this->server_overwrite_; |
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294 | } |
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295 | } |
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296 | |
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297 | void ControllableEntity::processClientPosition() |
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298 | { |
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299 | if (this->server_overwrite_ == this->client_overwrite_) |
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300 | { |
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301 | // COUT(2) << "callback: setting client position" << endl; |
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302 | this->node_->setPosition(this->client_position_); |
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303 | this->server_position_ = this->client_position_; |
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304 | } |
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305 | // else |
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306 | // COUT(2) << "callback: not setting client position" << endl; |
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307 | } |
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308 | |
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309 | void ControllableEntity::processClientVelocity() |
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310 | { |
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311 | if (this->server_overwrite_ == this->client_overwrite_) |
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312 | { |
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313 | this->velocity_ = this->client_velocity_; |
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314 | this->server_velocity_ = this->client_velocity_; |
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315 | } |
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316 | } |
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317 | |
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318 | void ControllableEntity::processClientOrientation() |
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319 | { |
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320 | if (this->server_overwrite_ == this->client_overwrite_) |
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321 | { |
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322 | this->node_->setOrientation(this->client_orientation_); |
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323 | this->server_orientation_ = this->client_orientation_; |
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324 | } |
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325 | } |
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326 | |
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327 | |
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328 | void ControllableEntity::setPosition(const Vector3& position) |
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329 | { |
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330 | if (Core::isMaster()) |
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331 | { |
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332 | this->node_->setPosition(position); |
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333 | this->server_position_ = position; |
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334 | ++this->server_overwrite_; |
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335 | } |
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336 | else if (this->bControlled_) |
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337 | { |
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338 | this->node_->setPosition(position); |
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339 | this->client_position_ = position; |
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340 | } |
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341 | } |
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342 | |
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343 | void ControllableEntity::setVelocity(const Vector3& velocity) |
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344 | { |
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345 | if (Core::isMaster()) |
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346 | { |
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347 | this->velocity_ = velocity; |
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348 | this->server_velocity_ = velocity; |
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349 | ++this->server_overwrite_; |
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350 | } |
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351 | else if (this->bControlled_) |
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352 | { |
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353 | this->velocity_ = velocity; |
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354 | this->client_velocity_ = velocity; |
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355 | } |
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356 | } |
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357 | |
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358 | void ControllableEntity::translate(const Vector3& distance, Ogre::Node::TransformSpace relativeTo) |
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359 | { |
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360 | if (Core::isMaster()) |
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361 | { |
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362 | this->node_->translate(distance, relativeTo); |
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363 | this->server_position_ = this->node_->getPosition(); |
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364 | ++this->server_overwrite_; |
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365 | } |
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366 | else if (this->bControlled_) |
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367 | { |
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368 | this->node_->translate(distance, relativeTo); |
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369 | this->client_position_ = this->node_->getPosition(); |
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370 | } |
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371 | } |
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372 | |
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373 | void ControllableEntity::setOrientation(const Quaternion& orientation) |
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374 | { |
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375 | if (Core::isMaster()) |
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376 | { |
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377 | this->node_->setOrientation(orientation); |
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378 | this->server_orientation_ = orientation; |
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379 | ++this->server_overwrite_; |
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380 | } |
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381 | else if (this->bControlled_) |
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382 | { |
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383 | this->node_->setOrientation(orientation); |
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384 | this->client_orientation_ = orientation; |
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385 | } |
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386 | } |
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387 | |
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388 | void ControllableEntity::rotate(const Quaternion& rotation, Ogre::Node::TransformSpace relativeTo) |
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389 | { |
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390 | if (Core::isMaster()) |
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391 | { |
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392 | this->node_->rotate(rotation, relativeTo); |
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393 | this->server_orientation_ = this->node_->getOrientation(); |
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394 | ++this->server_overwrite_; |
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395 | } |
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396 | else if (this->bControlled_) |
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397 | { |
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398 | this->node_->rotate(rotation, relativeTo); |
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399 | this->client_orientation_ = this->node_->getOrientation(); |
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400 | } |
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401 | } |
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402 | |
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403 | void ControllableEntity::yaw(const Degree& angle, Ogre::Node::TransformSpace relativeTo) |
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404 | { |
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405 | if (Core::isMaster()) |
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406 | { |
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407 | this->node_->yaw(angle, relativeTo); |
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408 | this->server_orientation_ = this->node_->getOrientation(); |
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409 | ++this->server_overwrite_; |
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410 | } |
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411 | else if (this->bControlled_) |
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412 | { |
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413 | this->node_->yaw(angle, relativeTo); |
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414 | this->client_orientation_ = this->node_->getOrientation(); |
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415 | } |
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416 | } |
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417 | |
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418 | void ControllableEntity::pitch(const Degree& angle, Ogre::Node::TransformSpace relativeTo) |
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419 | { |
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420 | if (Core::isMaster()) |
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421 | { |
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422 | this->node_->pitch(angle, relativeTo); |
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423 | this->server_orientation_ = this->node_->getOrientation(); |
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424 | ++this->server_overwrite_; |
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425 | } |
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426 | else if (this->bControlled_) |
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427 | { |
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428 | this->node_->pitch(angle, relativeTo); |
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429 | this->client_orientation_ = this->node_->getOrientation(); |
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430 | } |
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431 | } |
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432 | |
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433 | void ControllableEntity::roll(const Degree& angle, Ogre::Node::TransformSpace relativeTo) |
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434 | { |
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435 | if (Core::isMaster()) |
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436 | { |
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437 | this->node_->roll(angle, relativeTo); |
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438 | this->server_orientation_ = this->node_->getOrientation(); |
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439 | ++this->server_overwrite_; |
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440 | } |
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441 | else if (this->bControlled_) |
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442 | { |
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443 | this->node_->roll(angle, relativeTo); |
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444 | this->client_orientation_ = this->node_->getOrientation(); |
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445 | } |
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446 | } |
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447 | |
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448 | void ControllableEntity::lookAt(const Vector3& target, Ogre::Node::TransformSpace relativeTo, const Vector3& localDirectionVector) |
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449 | { |
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450 | if (Core::isMaster()) |
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451 | { |
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452 | this->node_->lookAt(target, relativeTo, localDirectionVector); |
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453 | this->server_orientation_ = this->node_->getOrientation(); |
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454 | ++this->server_overwrite_; |
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455 | } |
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456 | else if (this->bControlled_) |
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457 | { |
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458 | this->node_->lookAt(target, relativeTo, localDirectionVector); |
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459 | this->client_orientation_ = this->node_->getOrientation(); |
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460 | } |
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461 | } |
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462 | |
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463 | void ControllableEntity::setDirection(const Vector3& direction, Ogre::Node::TransformSpace relativeTo, const Vector3& localDirectionVector) |
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464 | { |
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465 | if (Core::isMaster()) |
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466 | { |
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467 | this->node_->setDirection(direction, relativeTo, localDirectionVector); |
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468 | this->server_orientation_ = this->node_->getOrientation(); |
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469 | ++this->server_overwrite_; |
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470 | } |
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471 | else if (this->bControlled_) |
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472 | { |
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473 | this->node_->setDirection(direction, relativeTo, localDirectionVector); |
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474 | this->client_orientation_ = this->node_->getOrientation(); |
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475 | } |
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476 | } |
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477 | } |
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