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source: code/branches/objecthierarchy/src/orxonox/overlays/OrxonoxOverlay.cc @ 2029

Last change on this file since 2029 was 2023, checked in by rgrieder, 16 years ago
  • Added support for dedicated server. Could not network test it yet, client still segfaults me.
  • Also kicked GraphicsEngine::levelSceneManager_, there are only the statistic methods left.
  • GSDedicated also derives from GSLevel, but GSLevel is not anymore a real GameState.
  • CameraHandler and LevelManager get created in GSLevel now.
  • Property svn:eol-style set to native
File size: 11.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30@file
31@brief Definition of the OrxonoxOverlay class.
32*/
33
34#include "OrxonoxStableHeaders.h"
35#include "OrxonoxOverlay.h"
36
37#include <cmath>
38#include <OgreOverlay.h>
39#include <OgreOverlayManager.h>
40#include <OgrePanelOverlayElement.h>
41#include "util/Convert.h"
42#include "util/String.h"
43#include "core/CoreIncludes.h"
44#include "core/XMLPort.h"
45#include "core/ConsoleCommand.h"
46
47namespace orxonox
48{
49    unsigned int OrxonoxOverlay::hudOverlayCounter_s = 0;
50    std::map<std::string, OrxonoxOverlay*> OrxonoxOverlay::overlays_s;
51
52    SetConsoleCommand(OrxonoxOverlay, scaleOverlay, false).accessLevel(AccessLevel::User);
53    SetConsoleCommand(OrxonoxOverlay, scrollOverlay, false).accessLevel(AccessLevel::User);
54    SetConsoleCommand(OrxonoxOverlay, rotateOverlay, false).accessLevel(AccessLevel::User);
55
56    OrxonoxOverlay::OrxonoxOverlay(BaseObject* creator)
57        : BaseObject(creator)
58        , overlay_(0)
59        , background_(0)
60    {
61        RegisterObject(OrxonoxOverlay);
62    }
63
64    /**
65    @brief
66        Make sure everything gets removed/destroyed.
67    @remark
68        We assume that the Ogre::OverlayManager exists (there is an assert in Ogre for that!)
69    */
70    OrxonoxOverlay::~OrxonoxOverlay()
71    {
72        // erase ourself from the map with all overlays
73        std::map<std::string, OrxonoxOverlay*>::iterator it = overlays_s.find(this->getName());
74        if (it != overlays_s.end())
75            overlays_s.erase(it);
76
77        if (this->background_)
78            Ogre::OverlayManager::getSingleton().destroyOverlayElement(this->background_);
79        if (this->overlay_)
80            Ogre::OverlayManager::getSingleton().destroy(this->overlay_);
81    }
82
83    /**
84    @brief
85        Loads the OrxonoxOverlay.
86
87        This has to be called before usage, otherwise strange behaviour is
88        guaranteed! (there should be no segfaults however).
89    @copydoc
90        BaseObject::XMLPort()
91    */
92    void OrxonoxOverlay::XMLPort(Element& xmlElement, XMLPort::Mode mode)
93    {
94        SUPER(OrxonoxOverlay, XMLPort, xmlElement, mode);
95
96        if (mode == XMLPort::LoadObject)
97        {
98            // add this overlay to the static map of OrxonoxOverlays
99            if (overlays_s.find(this->getName()) != overlays_s.end())
100            {
101                COUT(1) << "Overlay names should be unique or you cannnot access them via console." << std::endl;
102            }
103            overlays_s[this->getName()] = this;
104
105            // create the Ogre::Overlay
106            overlay_ = Ogre::OverlayManager::getSingleton().create("OrxonoxOverlay_overlay_"
107                + convertToString(hudOverlayCounter_s++));
108
109            // create background panel (can be used to show any picture)
110            this->background_ = static_cast<Ogre::PanelOverlayElement*>(
111                Ogre::OverlayManager::getSingleton().createOverlayElement("Panel",
112                "OrxonoxOverlay_background_" + convertToString(hudOverlayCounter_s++)));
113            this->overlay_->add2D(this->background_);
114
115            // We'll have to get the aspect ratio manually for the first time. Afterwards windowResized() gets
116            // called automatically by GSGraphics.
117            //this->windowResized(GraphicsEngine::getInstance().getWindowWidth(),
118            //    GraphicsEngine::getInstance().getWindowHeight());
119            this->windowAspectRatio_ = Ogre::OverlayManager::getSingleton().getViewportAspectRatio();
120            this->sizeCorrectionChanged();
121
122            this->changedVisibility();
123        }
124
125        XMLPortParam(OrxonoxOverlay, "size",      setSize,      getSize,      xmlElement, mode)
126            .defaultValues(Vector2(1.0f, 1.0f));
127        XMLPortParam(OrxonoxOverlay, "pickPoint", setPickPoint, getPickPoint, xmlElement, mode)
128            .defaultValues(Vector2(0.0f, 0.0f));
129        XMLPortParam(OrxonoxOverlay, "position",  setPosition,  getPosition,  xmlElement, mode)
130            .defaultValues(Vector2(0.0f, 0.0f));
131        XMLPortParam(OrxonoxOverlay, "rotation",  setRotation,  getRotation,  xmlElement, mode)
132            .defaultValues(0.0f);
133        XMLPortParam(OrxonoxOverlay, "correctAspect", setAspectCorrection,   getAspectCorrection,   xmlElement, mode)
134            .defaultValues(true);
135        XMLPortParam(OrxonoxOverlay, "background",    setBackgroundMaterial, getBackgroundMaterial, xmlElement, mode)
136            .defaultValues("");
137    }
138
139    //! Only sets the background material name if not ""
140    void OrxonoxOverlay::setBackgroundMaterial(const std::string& material)
141    {
142        if (this->background_ && material != "")
143            this->background_->setMaterialName(material);
144    }
145
146    //! Returns the the material name of the background
147    const std::string& OrxonoxOverlay::getBackgroundMaterial() const
148    {
149        if (this->background_)
150            return this->background_->getMaterialName();
151        else
152            return BLANKSTRING;
153    }
154
155    //! Called by BaseObject when visibility has changed.
156    void OrxonoxOverlay::changedVisibility()
157    {
158        if (!this->overlay_)
159            return;
160
161        if (this->isVisible())
162            this->overlay_->show();
163        else
164            this->overlay_->hide();
165    }
166
167    /**
168    @brief
169        Called by the GraphicsEngine whenever the window size changes.
170        Calculates the aspect ratio only.
171    */
172    void OrxonoxOverlay::windowResized(int newWidth, int newHeight)
173    {
174        this->windowAspectRatio_ = newWidth/(float)newHeight;
175        this->sizeCorrectionChanged();
176    }
177
178    /**
179    @brief
180        Called whenever the rotation angle has changed.
181    */
182    void OrxonoxOverlay::angleChanged()
183    {
184        if (!this->overlay_)
185            return;
186
187        this->overlay_->setRotate(this->angle_);
188        this->sizeCorrectionChanged();
189    }
190
191    /**
192    @brief
193        Called whenever the aspect ratio or the angle has changed.
194        The method calculates a correction factor for the size to compensate
195        for aspect distortion if desired.
196    @remarks
197        This only works when the angle is about 0 or 90 degrees.
198    */
199    void OrxonoxOverlay::sizeCorrectionChanged()
200    {
201        if (this->bCorrectAspect_)
202        {
203            float angle = this->angle_.valueDegrees();
204            if (angle < 0.0)
205                angle = -angle;
206            angle -= 180.0 * (int)(angle / 180.0);
207
208            // take the reverse if angle is about 90 degrees
209            float tempAspect;
210            if (angle > 89.0 && angle < 91.0)
211            {
212                tempAspect = 1.0 / this->windowAspectRatio_;
213                rotState_ = Vertical;
214            }
215            else if (angle > 179 || angle < 1)
216            {
217                tempAspect = this->windowAspectRatio_;
218                rotState_ = Horizontal;
219            }
220            else
221            {
222                tempAspect = 1.0;
223                rotState_ = Inbetween;
224            }
225
226            // note: this is only an approximation that is mostly valid when the
227            // magnitude of the width is about the magnitude of the height.
228            // Correctly we would have to take the square root of width*height
229            this->sizeCorrection_.x = 2.0 / (tempAspect + 1.0);
230            this->sizeCorrection_.y = tempAspect * this->sizeCorrection_.x;
231        }
232        else
233        {
234            this->sizeCorrection_ = Vector2::UNIT_SCALE;
235        }
236
237        this->sizeChanged();
238    }
239
240    /**
241    @brief
242        Sets the overlay size using the actual corrected size.
243    */
244    void OrxonoxOverlay::sizeChanged()
245    {
246        if (!this->overlay_)
247            return;
248
249        this->overlay_->setScale(size_.x * sizeCorrection_.x, size_.y * sizeCorrection_.y);
250        positionChanged();
251    }
252
253    /**
254    @brief
255        Determines the position of the overlay.
256        This works also well when a rotation angle is applied. The overlay always
257        gets aligned correctly as well as possible.
258    */
259    void OrxonoxOverlay::positionChanged()
260    {
261        if (!this->overlay_)
262            return;
263
264        // transform the angle to a range of 0 - pi/2 first.
265        float angle = this->angle_.valueRadians();
266        if (angle < 0.0)
267            angle = -angle;
268        angle -= Ogre::Math::PI * (int)(angle / (Ogre::Math::PI));
269        if (angle > Ogre::Math::PI * 0.5)
270            angle = Ogre::Math::PI - angle;
271
272        // do some mathematical fiddling for a bounding box
273        Vector2 actualSize = size_ * sizeCorrection_;
274        float radius = actualSize.length();
275        float phi = atan(actualSize.y / actualSize.x);
276        Vector2 boundingBox(radius * cos(angle - phi), radius * sin(angle + phi));
277
278        // calculate the scrolling offset
279        Vector2 scroll = (position_ - 0.5 - boundingBox * (pickPoint_ - 0.5)) * 2.0;
280        this->overlay_->setScroll(scroll.x, -scroll.y);
281    }
282
283
284    //########### Console commands ############
285
286    /**
287    @brief
288        Scales an overlay by its name.
289    @param name
290        The name of the overlay defined BaseObject::setName() (usually done with the "name"
291        attribute in the xml file).
292    */
293    /*static*/ void OrxonoxOverlay::scaleOverlay(const std::string& name, float scale)
294    {
295        std::map<std::string, OrxonoxOverlay*>::const_iterator it = overlays_s.find(name);
296        if (it != overlays_s.end())
297            (*it).second->scale(Vector2(scale, scale));
298    }
299
300    /**
301    @brief
302        Scrolls an overlay by its name.
303    @param name
304        The name of the overlay defined BaseObject::setName() (usually done with the "name"
305        attribute in the xml file).
306    */
307    /*static*/ void OrxonoxOverlay::scrollOverlay(const std::string& name, const Vector2& scroll)
308    {
309        std::map<std::string, OrxonoxOverlay*>::const_iterator it = overlays_s.find(name);
310        if (it != overlays_s.end())
311            (*it).second->scroll(scroll);
312    }
313
314    /**
315    @brief
316        Rotates an overlay by its name.
317    @param name
318        The name of the overlay defined BaseObject::setName() (usually done with the "name"
319        attribute in the xml file).
320    */
321    /*static*/ void OrxonoxOverlay::rotateOverlay(const std::string& name, const Degree& angle)
322    {
323        std::map<std::string, OrxonoxOverlay*>::const_iterator it = overlays_s.find(name);
324        if (it != overlays_s.end())
325            (*it).second->rotate(angle);
326    }
327}
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