[1588] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Reto Grieder |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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[1622] | 29 | /** |
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| 30 | @file |
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| 31 | @brief Declaration of the OrxonoxOverlay class. |
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| 32 | */ |
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| 33 | |
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[1601] | 34 | #ifndef _OrxonoxOverlay_H__ |
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| 35 | #define _OrxonoxOverlay_H__ |
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[1588] | 36 | |
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| 37 | #include "OrxonoxPrereqs.h" |
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| 38 | |
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| 39 | #include <OgrePrerequisites.h> |
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[1590] | 40 | #include "tools/WindowEventListener.h" |
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[1588] | 41 | #include "util/Math.h" |
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| 42 | #include "core/BaseObject.h" |
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| 43 | |
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| 44 | namespace orxonox |
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| 45 | { |
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[1622] | 46 | /** |
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| 47 | @brief |
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| 48 | Base class to display content directly onto the screen. |
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| 49 | This is merely a wrapper of the Ogre::Overlay to implement more features and integrate it |
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| 50 | in our class hierarchy for xml loading and config values. |
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| 51 | The mentioned features are: |
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| 52 | - Automatic positioning depending on the scale and the rotation angle. |
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| 53 | You can specify a "pick point" relative to the overlay itself. This point will always be exactly |
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| 54 | at the position (position_) of the overlay. That allows for margin/corner aligment. |
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| 55 | It even works when a rotation angle is applied. |
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| 56 | - Virtual methods for changedVisibilty() (BaseObject), angleChanged(), sizeCorrectionChanged(), |
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| 57 | sizeChanged() and positionChanged(), that can be overridden by any derivative. This enables for |
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| 58 | custom configurability of the size, position and rotation attributes. For intance, the HUDNavigation |
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| 59 | should behave differently to sizeChanged() than a standard overlay. |
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| 60 | - Console commands for scale, rotate and scroll (accessed by name) |
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| 61 | - Standard Ogre::PanelOverlayElement for a background image (class doesn't have to be derived |
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| 62 | only for displaying a picture). |
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| 63 | - Reacts to changes of the window aspect |
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| 64 | - Last but not least: On demand you can tell the overlay to automatically resale to correct for |
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| 65 | aspect distortion. E.g. if you play 1024x768 you wouldn't want a round object to be oval. |
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| 66 | Remark: This can (due to the Ogre::Overlay transformation order) only work for angle that are |
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| 67 | multiples of 90 degrees. But it's only a small drawback. |
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| 68 | */ |
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[1614] | 69 | class _OrxonoxExport OrxonoxOverlay : public BaseObject, public WindowEventListener |
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| 70 | { |
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[1588] | 71 | public: |
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[1632] | 72 | /** |
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| 73 | @brief |
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| 74 | Describes the rotational state of a an overlay. |
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| 75 | Horizontal means 0/180 degrees, Vertical is 90/270 degrees |
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| 76 | and Inbetween is everything else. |
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| 77 | */ |
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| 78 | enum RotationState |
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| 79 | { |
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| 80 | Horizontal, |
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| 81 | Vertical, |
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| 82 | Inbetween |
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| 83 | }; |
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| 84 | |
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| 85 | public: |
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[2019] | 86 | OrxonoxOverlay(BaseObject* creator); |
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[1614] | 87 | virtual ~OrxonoxOverlay(); |
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[1588] | 88 | |
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[1614] | 89 | virtual void XMLPort(Element& xmlElement, XMLPort::Mode mode); |
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[1588] | 90 | |
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[1622] | 91 | //! Shows the overlay with an detour to BaseObject::visibility_ |
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[1625] | 92 | void show() { this->setVisible(true); } |
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[1622] | 93 | //! Hides the overlay with an detour to BaseObject::visibility_ |
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[1625] | 94 | void hide() { this->setVisible(false); } |
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[1588] | 95 | |
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[1622] | 96 | /** Sets whether the aspect of the overlay is corrected. |
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| 97 | This is for instance useful for round objects that should stay round no matter |
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| 98 | what the screen resolution is. */ |
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| 99 | void setAspectCorrection(bool val) { this->bCorrectAspect_ = val; this->sizeCorrectionChanged(); } |
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| 100 | //! Returns whether the window aspect is corrected |
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| 101 | bool getAspectCorrection() const { return this->bCorrectAspect_; } |
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[1588] | 102 | |
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[1622] | 103 | //! Sets the position of this overlay on the screen. |
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| 104 | void setPosition(Vector2 pos) { this->position_ = pos; this->positionChanged(); } |
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[1588] | 105 | |
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[1622] | 106 | //! Returns the current position on the screen. |
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| 107 | const Vector2& getPosition() const { return this->position_; } |
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[1588] | 108 | |
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[1622] | 109 | //! Scrolls the overlay. @param offset The offset given. |
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| 110 | void scroll(const Vector2& offset) { this->position_ += offset; this->positionChanged(); } |
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[1598] | 111 | |
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[1622] | 112 | /** Sets the point in the overlay where to pick it when translating. |
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| 113 | For instance setting it to (1.0,1.0) means that the lower right corner of the |
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| 114 | overlay will be put at position_. |
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| 115 | This primarily helps aligning an overlay to any corner/margin on the screen. */ |
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| 116 | void setPickPoint(const Vector2& position){ this->pickPoint_ = position; this->positionChanged(); } |
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[1598] | 117 | |
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[1622] | 118 | //! Gets the pick point of this overlay. @see setPickPoint() |
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| 119 | const Vector2& getPickPoint() const { return this->pickPoint_; } |
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[1588] | 120 | |
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[1622] | 121 | //! Sets the rotation angle applied to this overlay in degrees. |
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| 122 | void setRotation(const Degree& angle) { this->angle_ = angle; this->angleChanged(); } |
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[1588] | 123 | |
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[1622] | 124 | //! Gets the rotation angle applied to this overlay in degrees. |
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| 125 | const Radian& getRotation() const { return this->angle_; } |
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[1588] | 126 | |
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[1622] | 127 | //! Rotates the overlay by angle degrees. |
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| 128 | void rotate(const Degree& angle) { this->angle_ += angle; this->angleChanged(); } |
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[1588] | 129 | |
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[1622] | 130 | //! Sets the size of this overlay. |
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| 131 | void setSize(const Vector2& size) { this->size_ = size; this->sizeChanged(); } |
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[1588] | 132 | |
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[1622] | 133 | //! Gets the current size that was set (uncorrected) |
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[1633] | 134 | const Vector2& getSize() const { return this->size_; } |
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[1595] | 135 | |
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[1622] | 136 | //! Gets the actual size of the overlay on the screen (corrected) |
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[1633] | 137 | Vector2 getActualSize() const { return this->size_ * this->sizeCorrection_; } |
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[1595] | 138 | |
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[1622] | 139 | //! Gets the current size correction (default: 1.0, 1.0) |
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| 140 | const Vector2& getSizeCorrection() const { return this->sizeCorrection_; } |
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[1588] | 141 | |
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[1622] | 142 | //! Scales the overlay by scale. |
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| 143 | void scale(const Vector2& scale) { this->size_ *= scale; this->sizeChanged(); } |
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[1614] | 144 | |
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[1622] | 145 | //! ConsoleCommand: Accesses the overlay by its name and scales it. |
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[1615] | 146 | static void scaleOverlay(const std::string& name, float scale); |
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[1622] | 147 | //! ConsoleCommand: Accesses the overlay by its name and scrolls it. |
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[1615] | 148 | static void scrollOverlay(const std::string& name, const Vector2& scroll); |
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[1622] | 149 | //! ConsoleCommand: Accesses the overlay by its name and rotates it. |
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[1615] | 150 | static void rotateOverlay(const std::string& name, const Degree& angle); |
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| 151 | |
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[1747] | 152 | virtual void changedVisibility(); |
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| 153 | |
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[1588] | 154 | protected: |
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[1622] | 155 | virtual void angleChanged(); |
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| 156 | virtual void sizeCorrectionChanged(); |
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[1614] | 157 | virtual void sizeChanged(); |
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| 158 | virtual void positionChanged(); |
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[1590] | 159 | |
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[1614] | 160 | void setBackgroundMaterial(const std::string& material); |
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[1615] | 161 | const std::string& getBackgroundMaterial() const; |
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[1595] | 162 | |
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[1622] | 163 | Ogre::Overlay* overlay_; //!< The overlay the entire class is about. |
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| 164 | Ogre::PanelOverlayElement* background_; //!< Background image (blank per default). |
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[1588] | 165 | |
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[1622] | 166 | float windowAspectRatio_; //!< Screen.width / screen.height |
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| 167 | bool bCorrectAspect_; //!< Whether or not to correct the size. @see setAspectCorrection() |
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| 168 | Vector2 size_; //!< Internal size of the overlay. |
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| 169 | Vector2 sizeCorrection_; //!< Value to correct the size because of the window aspect. |
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| 170 | Vector2 position_; //!< Position of the pickPoint on the screen. |
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| 171 | Vector2 pickPoint_; //!< Point on the overlay to pick when translating |
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| 172 | Radian angle_; //!< Rotation angle of the overlay |
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[1632] | 173 | RotationState rotState_; //!< horizontal, vertical or inbetween |
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[1622] | 174 | |
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[1615] | 175 | private: |
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| 176 | void windowResized(int newWidth, int newHeight); |
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| 177 | |
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[1622] | 178 | static unsigned int hudOverlayCounter_s; //!< Static counter for hud elements |
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| 179 | /** Contains all the overlays in a map for quick access via console commands. |
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| 180 | We could also use the ObjectList, but that doesn't guarantee XMLPort(.) was called and is slower. */ |
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[1615] | 181 | static std::map<std::string, OrxonoxOverlay*> overlays_s; |
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[1588] | 182 | }; |
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| 183 | } |
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| 184 | |
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[1601] | 185 | #endif /* _OrxonoxOverlay_H__ */ |
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