[2040] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "OrxonoxStableHeaders.h" |
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| 30 | #include "ChatOverlay.h" |
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| 31 | |
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| 32 | #include <OgreTextAreaOverlayElement.h> |
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| 33 | |
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| 34 | #include "core/CoreIncludes.h" |
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| 35 | #include "core/ConfigValueIncludes.h" |
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| 36 | #include "core/Executor.h" |
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| 37 | |
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| 38 | #include "network/ClientInformation.h" |
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| 39 | |
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| 40 | #include "LevelManager.h" |
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| 41 | #include "objects/infos/PlayerInfo.h" |
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| 42 | #include "overlays/console/InGameConsole.h" |
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| 43 | #include "tools/Timer.h" |
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| 44 | |
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| 45 | #include "util/Convert.h" |
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| 46 | |
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| 47 | namespace orxonox |
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| 48 | { |
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| 49 | CreateFactory(ChatOverlay); |
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| 50 | |
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[2046] | 51 | ChatOverlay::ChatOverlay(BaseObject* creator) |
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| 52 | : OverlayText(creator) |
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[2040] | 53 | { |
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| 54 | RegisterObject(ChatOverlay); |
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| 55 | |
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[2046] | 56 | this->displayTime_ = 0.0; |
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[2040] | 57 | |
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| 58 | this->setConfigValues(); |
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| 59 | } |
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| 60 | |
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| 61 | ChatOverlay::~ChatOverlay() |
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| 62 | { |
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| 63 | } |
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| 64 | |
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| 65 | void ChatOverlay::setConfigValues() |
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| 66 | { |
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| 67 | SetConfigValue(displayTime_, 6.0f); |
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| 68 | } |
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| 69 | |
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| 70 | void ChatOverlay::incomingChat(const std::string& message, unsigned int senderID) |
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| 71 | { |
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| 72 | std::string text; |
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| 73 | |
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| 74 | if (senderID != network::CLIENTID_UNKNOWN) |
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| 75 | { |
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| 76 | std::string name = "unknown"; |
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| 77 | |
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| 78 | PlayerInfo* player = LevelManager::getInstance().getClient(senderID); |
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| 79 | if (player) |
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| 80 | name = player->getName(); |
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| 81 | |
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| 82 | text = name + ": " + message; |
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| 83 | } |
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| 84 | else |
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| 85 | { |
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| 86 | text = message; |
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| 87 | } |
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| 88 | |
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| 89 | this->messages_.push_back(InGameConsole::convert2UTF(text)); |
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| 90 | COUT(0) << "Chat: " << text << std::endl; |
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| 91 | |
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| 92 | new Timer<ChatOverlay>(this->displayTime_, false, this, createExecutor(createFunctor(&ChatOverlay::dropMessage)), true); |
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| 93 | |
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| 94 | this->updateOverlayText(); |
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| 95 | } |
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| 96 | |
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| 97 | void ChatOverlay::dropMessage() |
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| 98 | { |
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[2042] | 99 | if (this->messages_.size() > 0) |
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| 100 | this->messages_.pop_front(); |
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[2040] | 101 | this->updateOverlayText(); |
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| 102 | } |
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| 103 | |
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| 104 | void ChatOverlay::updateOverlayText() |
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| 105 | { |
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| 106 | this->text_->setCaption(""); |
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| 107 | |
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| 108 | for (std::list<Ogre::UTFString>::reverse_iterator it = this->messages_.rbegin(); it != this->messages_.rend(); ++it) |
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| 109 | { |
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| 110 | this->text_->setCaption(this->text_->getCaption() + "\n" + (*it)); |
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| 111 | } |
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| 112 | } |
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| 113 | } |
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