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source: code/branches/objecthierarchy/src/orxonox/overlays/hud/ChatOverlay.cc @ 2210

Last change on this file since 2210 was 2168, checked in by landauf, 16 years ago

Split up LevelManager into LevelManager and PlayerManager where LevelManager handles all levels and is only active on the server, while PlayerManager handles client connections and passes new players to the LevelManager (if running on a server). If running on a client, PlayerManager just maps PlayerInfos with clientIDs.

Also added a small hack in Level.cc to show the ChatOverlay on clients.

  • Property svn:eol-style set to native
File size: 2.9 KB
RevLine 
[2072]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "ChatOverlay.h"
31
32#include <OgreTextAreaOverlayElement.h>
33
34#include "core/CoreIncludes.h"
35#include "core/ConfigValueIncludes.h"
36#include "core/Executor.h"
37
38#include "network/ClientInformation.h"
39
[2168]40#include "PlayerManager.h"
[2072]41#include "objects/infos/PlayerInfo.h"
42#include "overlays/console/InGameConsole.h"
43#include "tools/Timer.h"
44
45#include "util/Convert.h"
46
47namespace orxonox
48{
49    CreateFactory(ChatOverlay);
50
51    ChatOverlay::ChatOverlay(BaseObject* creator)
52        : OverlayText(creator)
53    {
54        RegisterObject(ChatOverlay);
55
56        this->displayTime_ = 0.0;
57
58        this->setConfigValues();
59    }
60
61    ChatOverlay::~ChatOverlay()
62    {
63    }
64
65    void ChatOverlay::setConfigValues()
66    {
67        SetConfigValue(displayTime_, 6.0f);
68    }
69
70    void ChatOverlay::incomingChat(const std::string& message, unsigned int senderID)
71    {
72        std::string text;
73
[2112]74        if (senderID != CLIENTID_UNKNOWN)
[2072]75        {
76            std::string name = "unknown";
77
[2168]78            PlayerInfo* player = PlayerManager::getInstance().getClient(senderID);
[2072]79            if (player)
80                name = player->getName();
81
82            text = name + ": " + message;
83        }
84        else
85        {
86            text = message;
87        }
88
89        this->messages_.push_back(InGameConsole::convert2UTF(text));
90        COUT(0) << "Chat: " << text << std::endl;
91
92        new Timer<ChatOverlay>(this->displayTime_, false, this, createExecutor(createFunctor(&ChatOverlay::dropMessage)), true);
93
94        this->updateOverlayText();
95    }
96
97    void ChatOverlay::dropMessage()
98    {
99        if (this->messages_.size() > 0)
100            this->messages_.pop_front();
101        this->updateOverlayText();
102    }
103
104    void ChatOverlay::updateOverlayText()
105    {
106        this->text_->setCaption("");
107
108        for (std::list<Ogre::UTFString>::reverse_iterator it = this->messages_.rbegin(); it != this->messages_.rend(); ++it)
109        {
110            this->text_->setCaption(this->text_->getCaption() + "\n" + (*it));
111        }
112    }
113}
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