/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabian 'x3n' Landau * Co-authors: * ... * */ #include "OrxonoxStableHeaders.h" #include "ChatOverlay.h" #include #include "core/CoreIncludes.h" #include "core/ConfigValueIncludes.h" #include "core/Executor.h" #include "network/ClientInformation.h" #include "LevelManager.h" #include "objects/infos/PlayerInfo.h" #include "overlays/console/InGameConsole.h" #include "tools/Timer.h" #include "util/Convert.h" namespace orxonox { CreateFactory(ChatOverlay); ChatOverlay::ChatOverlay(BaseObject* creator) : OverlayText(creator) { RegisterObject(ChatOverlay); this->displayTime_ = 0.0; this->setConfigValues(); } ChatOverlay::~ChatOverlay() { } void ChatOverlay::setConfigValues() { SetConfigValue(displayTime_, 6.0f); } void ChatOverlay::incomingChat(const std::string& message, unsigned int senderID) { std::string text; if (senderID != CLIENTID_UNKNOWN) { std::string name = "unknown"; PlayerInfo* player = LevelManager::getInstance().getClient(senderID); if (player) name = player->getName(); text = name + ": " + message; } else { text = message; } this->messages_.push_back(InGameConsole::convert2UTF(text)); COUT(0) << "Chat: " << text << std::endl; new Timer(this->displayTime_, false, this, createExecutor(createFunctor(&ChatOverlay::dropMessage)), true); this->updateOverlayText(); } void ChatOverlay::dropMessage() { if (this->messages_.size() > 0) this->messages_.pop_front(); this->updateOverlayText(); } void ChatOverlay::updateOverlayText() { this->text_->setCaption(""); for (std::list::reverse_iterator it = this->messages_.rbegin(); it != this->messages_.rend(); ++it) { this->text_->setCaption(this->text_->getCaption() + "\n" + (*it)); } } }