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source: code/branches/objecthierarchy/src/orxonox/overlays/hud/HUDSpeedBar.cc @ 2024

Last change on this file since 2024 was 2019, checked in by landauf, 16 years ago

many changes, most important: BaseObject takes now a pointer to it's creator which is needed to build a level hierarchy (with different scenes)

  • Property svn:eol-style set to native
File size: 1.6 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Felix Schulthess
24 *      Reto Grieder
25 *   Co-authors:
26 *      ...
27 *
28 */
29
30#include "OrxonoxStableHeaders.h"
31#include "HUDSpeedBar.h"
32#include "core/CoreIncludes.h"
33
34namespace orxonox
35{
36    CreateFactory(HUDSpeedBar);
37
38    HUDSpeedBar::HUDSpeedBar(BaseObject* creator) : HUDBar(creator)
39    {
40        RegisterObject(HUDSpeedBar);
41
42    }
43
44    HUDSpeedBar::~HUDSpeedBar()
45    {
46    }
47
48    void HUDSpeedBar::tick(float dt)
49    {
50/*
51        SpaceShip* ship = SpaceShip::getLocalShip();
52        if (ship)
53        {
54            float v = ship->getVelocity().length();
55            float value = v / ship->getMaxSpeed();
56            if (value != this->getValue())
57                this->setValue(value);
58        }
59*/
60    }
61}
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