[1505] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include <set> |
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| 30 | |
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| 31 | #include "OrxonoxStableHeaders.h" |
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| 32 | #include "Timer.h" |
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| 33 | |
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| 34 | #include "core/Executor.h" |
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| 35 | #include "core/CoreIncludes.h" |
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| 36 | #include "core/ConsoleCommand.h" |
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| 37 | #include "core/CommandExecutor.h" |
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[1755] | 38 | #include "core/Clock.h" |
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[1505] | 39 | |
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| 40 | namespace orxonox |
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| 41 | { |
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| 42 | SetConsoleCommandShortcutExtern(delay); |
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| 43 | SetConsoleCommandShortcutExtern(killdelays); |
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| 44 | |
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| 45 | static std::set<StaticTimer*> delaytimerset; |
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| 46 | |
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| 47 | /** |
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| 48 | @brief Calls a console command after 'delay' seconds. |
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| 49 | @param delay The delay in seconds |
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| 50 | @param command The console command |
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| 51 | */ |
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| 52 | void delay(float delay, const std::string& command) |
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| 53 | { |
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| 54 | StaticTimer *delaytimer = new StaticTimer(); |
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| 55 | delaytimerset.insert(delaytimer); |
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| 56 | |
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| 57 | ExecutorStatic* delayexecutor = createExecutor(createFunctor(&executeDelayedCommand)); |
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| 58 | delayexecutor->setDefaultValues(delaytimer, command); |
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| 59 | delaytimer->setTimer(delay, false, delayexecutor); |
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| 60 | } |
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| 61 | |
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| 62 | /** |
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| 63 | @brief Executes the command. |
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| 64 | @param timer The timer to destroy after the command-execution |
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| 65 | @param command The command to execute |
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| 66 | */ |
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| 67 | void executeDelayedCommand(StaticTimer* timer, const std::string& command) |
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| 68 | { |
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| 69 | CommandExecutor::execute(command); |
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| 70 | delete timer; |
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| 71 | delaytimerset.erase(timer); |
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| 72 | } |
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| 73 | |
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| 74 | /** |
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| 75 | @brief Kills all delayed commands. |
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| 76 | */ |
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| 77 | void killdelays() |
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| 78 | { |
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| 79 | for (std::set<StaticTimer*>::iterator it = delaytimerset.begin(); it != delaytimerset.end(); ++it) |
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| 80 | delete (*it); |
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| 81 | |
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| 82 | delaytimerset.clear(); |
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| 83 | } |
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| 84 | |
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| 85 | /** |
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| 86 | @brief Constructor: Sets the default-values. |
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| 87 | */ |
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| 88 | TimerBase::TimerBase() |
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| 89 | { |
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| 90 | this->executor_ = 0; |
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| 91 | this->interval_ = 0; |
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| 92 | this->bLoop_ = false; |
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| 93 | this->bActive_ = false; |
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[1968] | 94 | this->bKillAfterCall_ = false; |
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[1505] | 95 | |
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| 96 | this->time_ = 0; |
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| 97 | |
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| 98 | RegisterRootObject(TimerBase); |
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| 99 | } |
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| 100 | |
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| 101 | /** |
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| 102 | @brief Deletes the executor. |
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| 103 | */ |
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| 104 | TimerBase::~TimerBase() |
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| 105 | { |
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[1552] | 106 | this->deleteExecutor(); |
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[1505] | 107 | } |
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| 108 | |
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| 109 | /** |
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| 110 | @brief Executes the executor. |
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| 111 | */ |
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| 112 | void TimerBase::run() const |
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| 113 | { |
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| 114 | (*this->executor_)(); |
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[1968] | 115 | |
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| 116 | if (this->bKillAfterCall_) |
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| 117 | delete this; |
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[1505] | 118 | } |
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| 119 | |
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| 120 | /** |
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[1552] | 121 | @brief Deletes the executor. |
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| 122 | */ |
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| 123 | void TimerBase::deleteExecutor() |
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| 124 | { |
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| 125 | if (this->executor_) |
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| 126 | delete this->executor_; |
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| 127 | } |
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| 128 | |
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| 129 | /** |
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[1505] | 130 | @brief Updates the timer before the frames are rendered. |
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| 131 | */ |
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[1755] | 132 | void TimerBase::tick(const Clock& time) |
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[1505] | 133 | { |
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| 134 | if (this->bActive_) |
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| 135 | { |
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| 136 | // If active: Decrease the timer by the duration of the last frame |
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[1755] | 137 | this->time_ -= time.getDeltaTimeMicroseconds(); |
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[1505] | 138 | |
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| 139 | if (this->time_ <= 0) |
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| 140 | { |
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| 141 | // It's time to call the function |
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[1968] | 142 | if (this->bLoop_ && !this->bKillAfterCall_) |
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[1505] | 143 | { |
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| 144 | this->time_ += this->interval_; // Q: Why '+=' and not '='? A: Think about it. It's more accurate like that. Seriously. |
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| 145 | while (this->time_ <= 0) |
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| 146 | { |
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| 147 | // The interval was shorter than one tick, so execute the function more than once |
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| 148 | this->run(); |
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| 149 | this->time_ += this->interval_; |
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| 150 | } |
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| 151 | } |
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| 152 | else |
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| 153 | this->stopTimer(); // Stop the timer if we don't want to loop |
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| 154 | |
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| 155 | this->run(); |
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| 156 | } |
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| 157 | } |
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| 158 | } |
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| 159 | } |
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