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source: code/branches/objecthierarchy/src/util/Sleep.h @ 2193

Last change on this file since 2193 was 2123, checked in by scheusso, 16 years ago

had to change the call of usleep in order to prevent segfaults on unix

  • Property svn:eol-style set to native
File size: 1.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30 @file
31 @brief
32    Functions for using sleep() and usleep() under windows.
33 */
34
35#ifndef _Sleep_H__
36#define _Sleep_H__
37
38#include "OrxonoxPlatform.h"
39
40#if ORXONOX_PLATFORM == ORXONOX_PLATFORM_WIN32
41#include <winbase.h>
42
43namespace orxonox
44{
45    inline void usleep(DWORD dwMicroseconds)
46    {
47        Sleep(dwMicroseconds / 1000);
48    }
49
50    inline void msleep(DWORD dwMilliseconds)
51    {
52        Sleep(dwMilliseconds);
53    }
54
55    inline void sleep(DWORD dwSeconds)
56    {
57        Sleep(dwSeconds * 1000);
58    }
59}
60
61#else /* Linux/Apple */
62
63#include <unistd.h>
64
65namespace orxonox
66{
67    inline void usleep(unsigned long usec)
68    {
69        ::usleep(usec);
70    }
71    inline void msleep(unsigned long msec)
72    {
73        ::usleep(msec * 1000);
74    }
75    inline void sleep(unsigned long sec)
76    {
77        ::usleep(sec * 1000000);
78    }
79}
80
81#endif
82
83#endif /* _Sleep_H__ */
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