Last change
on this file since 2304 was
2131,
checked in by rgrieder, 16 years ago
|
Added CMakeLists.txt to every subfolder and adjusted accordingly.
The CMake script I have written can be used as follows:
ADD_SOURCE_DIRECTORY(_source_list directory) # Adds a new source subdirectory where _source_list is the name of the source list in CURRENT folder
ADD_SOURCE_FILES(_source_list) # Adds the source files in a subdirectory to the source list in the super directory (has to be called!)
Note: When adding more subdirectories in a subdirectory, call ADD_SOURCE_FILES after ADD_SOURCE_DIRECTORY!
|
-
Property svn:eol-style set to
native
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File size:
993 bytes
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Line | |
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1 | SET( NETWORK_SRC_FILES |
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2 | ChatListener.cc |
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3 | Client.cc |
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4 | ClientConnection.cc |
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5 | ClientInformation.cc |
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6 | ClientConnectionListener.cc |
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7 | ConnectionManager.cc |
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8 | GamestateManager.cc |
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9 | GamestateClient.cc |
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10 | GamestateHandler.cc |
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11 | PacketBuffer.cc |
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12 | Server.cc |
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13 | Synchronisable.cc |
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14 | Host.cc |
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15 | ) |
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16 | |
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17 | ADD_SOURCE_DIRECTORY(NETWORK_SRC_FILES packet) |
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18 | |
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19 | IF(WIN32) |
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20 | ADD_LIBRARY( network ${NETWORK_SRC_FILES} ) |
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21 | ELSE(WIN32) |
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22 | ADD_LIBRARY( network SHARED ${NETWORK_SRC_FILES} ) |
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23 | ENDIF(WIN32) |
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24 | |
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25 | TARGET_LINK_LIBRARIES( network |
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26 | ${ZLIB_LIBRARY} |
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27 | ${ENet_LIBRARY} |
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28 | ${Boost_thread_LIBRARIES} |
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29 | core |
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30 | ) |
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31 | |
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32 | |
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33 | # build those parts only on request. |
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34 | IF(NETWORK_TESTING_ENABLED) |
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35 | ##### test for gamestate stuff ##### |
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36 | SET( TEST_SRC_FILES |
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37 | ${NETWORK_SRC_FILES} |
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38 | ) |
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39 | ADD_EXECUTABLE(networktest ${TEST_SRC_FILES}) |
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40 | TARGET_LINK_LIBRARIES( networktest |
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41 | ${OGRE_LIBRARIES} |
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42 | network |
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43 | ${ENet_LIBRARY} |
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44 | ${ZLIB_LIBRARY} |
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45 | ${WINDOWS_ENET_DEPENDENCIES} |
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46 | ) |
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47 | ##### end test for gamestate stuff ##### |
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48 | ENDIF(NETWORK_TESTING_ENABLED) |
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