[1705] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Oliver Scheuss, (C) 2007 |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | // |
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| 30 | // C++ Implementation: GameStateManager |
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| 31 | // |
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| 32 | // Description: |
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| 33 | // |
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| 34 | // |
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| 35 | // Author: Oliver Scheuss, (C) 2007 |
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| 36 | // |
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| 37 | // Copyright: See COPYING file that comes with this distribution |
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| 38 | // |
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| 39 | // |
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| 40 | |
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| 41 | #include "GamestateManager.h" |
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| 42 | |
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| 43 | #include <utility> |
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| 44 | #include <iostream> |
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| 45 | #include <zlib.h> |
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[1755] | 46 | #include <cassert> |
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[1705] | 47 | |
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| 48 | #include "core/CoreIncludes.h" |
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| 49 | #include "core/BaseObject.h" |
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| 50 | #include "ClientInformation.h" |
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| 51 | #include "Synchronisable.h" |
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[2176] | 52 | #include "packet/Acknowledgement.h" |
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[1705] | 53 | |
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[2171] | 54 | namespace orxonox |
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[1705] | 55 | { |
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| 56 | GamestateManager::GamestateManager() { |
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| 57 | id_=0; |
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| 58 | } |
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| 59 | |
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| 60 | GamestateManager::~GamestateManager() { |
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| 61 | } |
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| 62 | |
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| 63 | bool GamestateManager::update(){ |
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[1907] | 64 | // cleanup(); |
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[1730] | 65 | return getSnapshot(); |
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[1705] | 66 | } |
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[2087] | 67 | |
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| 68 | bool GamestateManager::add(packet::Gamestate *gs, unsigned int clientID){ |
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[1705] | 69 | assert(gs); |
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[2087] | 70 | std::map<unsigned int, packet::Gamestate*>::iterator it = gamestateQueue.find(clientID); |
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[1705] | 71 | if(it!=gamestateQueue.end()){ |
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| 72 | // delete obsolete gamestate |
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| 73 | delete it->second; |
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| 74 | } |
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| 75 | gamestateQueue[clientID] = gs; |
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| 76 | return true; |
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| 77 | } |
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[2087] | 78 | |
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[1705] | 79 | bool GamestateManager::processGamestates(){ |
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[2087] | 80 | std::map<unsigned int, packet::Gamestate*>::iterator it; |
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[1705] | 81 | // now push only the most recent gamestates we received (ignore obsolete ones) |
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| 82 | for(it = gamestateQueue.begin(); it!=gamestateQueue.end(); it++){ |
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[2087] | 83 | bool b = processGamestate(it->second); |
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| 84 | assert(b); |
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[1705] | 85 | delete it->second; |
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| 86 | } |
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| 87 | // now clear the queue |
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| 88 | gamestateQueue.clear(); |
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| 89 | return true; |
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| 90 | } |
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[2087] | 91 | |
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| 92 | |
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[1705] | 93 | bool GamestateManager::getSnapshot(){ |
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| 94 | reference = new packet::Gamestate(); |
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[2087] | 95 | if(!reference->collectData(++id_)){ //we have no data to send |
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| 96 | delete reference; |
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| 97 | reference=0; |
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| 98 | } |
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[1705] | 99 | return true; |
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| 100 | } |
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[2087] | 101 | |
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[1705] | 102 | /** |
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| 103 | * this function is used to keep the memory usage low |
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| 104 | * it tries to delete all the unused gamestates |
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[2087] | 105 | * |
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| 106 | * |
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[1705] | 107 | */ |
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[1907] | 108 | /* void GamestateManager::cleanup(){ |
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[1705] | 109 | std::map<int,int>::iterator it = gamestateUsed.begin(); |
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| 110 | while(it!=gamestateUsed.end()){ |
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| 111 | if((id_-(*it).first)<KEEP_GAMESTATES) |
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| 112 | break; |
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| 113 | if( (*it).second <= 0 ){ |
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| 114 | COUT(5) << "GameStateManager: deleting gamestate with id: " << (*it).first << ", uses: " << (*it).second << std::endl; |
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| 115 | std::map<int, packet::Gamestate *>::iterator tempit = gamestateMap.find((*it).first); |
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| 116 | if( tempit != gamestateMap.end() ){ |
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| 117 | packet::Gamestate *temp = tempit->second; |
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| 118 | if(temp){ |
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| 119 | delete gamestateMap[(*it).first]; |
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| 120 | gamestateMap.erase((*it).first); |
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| 121 | } |
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| 122 | } |
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| 123 | gamestateUsed.erase(it++); |
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| 124 | continue; |
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| 125 | } |
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| 126 | it++; |
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| 127 | } |
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[1907] | 128 | }*/ |
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[1705] | 129 | |
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[2087] | 130 | packet::Gamestate *GamestateManager::popGameState(unsigned int clientID) { |
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[1705] | 131 | //why are we searching the same client's gamestate id as we searched in |
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| 132 | //Server::sendGameState? |
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[1751] | 133 | packet::Gamestate *gs; |
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[2087] | 134 | unsigned int gID = ClientInformation::findClient(clientID)->getGamestateID(); |
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| 135 | if(!reference) |
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| 136 | return 0; |
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[1907] | 137 | gs = reference->doSelection(clientID); |
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| 138 | // gs = new packet::Gamestate(*reference); |
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| 139 | // gs = new packet::Gamestate(*reference); |
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| 140 | // save the (undiffed) gamestate in the clients gamestate map |
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| 141 | gamestateMap_[clientID].insert(std::pair<int, packet::Gamestate*>(gs->getID(), gs)); |
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[1705] | 142 | //chose wheather the next gamestate is the first or not |
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[1907] | 143 | packet::Gamestate *client=NULL; |
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[1705] | 144 | if(gID != GAMESTATEID_INITIAL){ |
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[2087] | 145 | std::map<unsigned int, std::map<unsigned int, packet::Gamestate*> >::iterator clientMap = gamestateMap_.find(clientID); |
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[1907] | 146 | if(clientMap!=gamestateMap_.end()){ |
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[2087] | 147 | std::map<unsigned int, packet::Gamestate*>::iterator it = clientMap->second.find(gID); |
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[1907] | 148 | if(it!=clientMap->second.end()) |
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| 149 | client = it->second; |
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| 150 | } |
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[1705] | 151 | } |
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[1907] | 152 | if(client){ |
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| 153 | // COUT(3) << "diffing" << std::endl; |
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| 154 | gs = gs->diff(client); |
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| 155 | } |
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| 156 | else{ |
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| 157 | // COUT(3) << "not diffing" << std::endl; |
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| 158 | gs = new packet::Gamestate(*gs); |
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| 159 | } |
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| 160 | bool b = gs->compressData(); |
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| 161 | assert(b); |
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[1751] | 162 | return gs; |
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[1705] | 163 | } |
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[2087] | 164 | |
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| 165 | |
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| 166 | bool GamestateManager::ack(unsigned int gamestateID, unsigned int clientID) { |
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[1705] | 167 | ClientInformation *temp = ClientInformation::findClient(clientID); |
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[1907] | 168 | assert(temp); |
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[2087] | 169 | unsigned int curid = temp->getGamestateID(); |
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| 170 | |
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[2176] | 171 | if(gamestateID == ACKID_NACK){ |
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[1705] | 172 | temp->setGamestateID(GAMESTATEID_INITIAL); |
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[1769] | 173 | return true; |
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[1705] | 174 | } |
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[2087] | 175 | |
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| 176 | assert(curid==(unsigned int)GAMESTATEID_INITIAL || curid<gamestateID); |
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[1705] | 177 | COUT(4) << "acking gamestate " << gamestateID << " for clientid: " << clientID << " curid: " << curid << std::endl; |
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[2087] | 178 | std::map<unsigned int, packet::Gamestate*>::iterator it, tempit; |
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[1907] | 179 | for(it = gamestateMap_[clientID].begin(); it!=gamestateMap_[clientID].end() && it->first<gamestateID; it++){ |
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| 180 | delete it->second; |
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| 181 | tempit=it++; |
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| 182 | gamestateMap_[clientID].erase(tempit); |
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[1705] | 183 | } |
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[1907] | 184 | temp->setGamestateID(gamestateID); |
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[1705] | 185 | return true; |
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| 186 | } |
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| 187 | |
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| 188 | void GamestateManager::removeClient(ClientInformation* client){ |
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[1907] | 189 | assert(client); |
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[2087] | 190 | std::map<unsigned int, std::map<unsigned int, packet::Gamestate*> >::iterator clientMap = gamestateMap_.find(client->getID()); |
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[1907] | 191 | // first delete all remained gamestates |
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[2087] | 192 | std::map<unsigned int, packet::Gamestate*>::iterator it; |
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[1907] | 193 | for(it=clientMap->second.begin(); it!=clientMap->second.end(); it++) |
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| 194 | delete it->second; |
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| 195 | // now delete the clients gamestatemap |
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| 196 | gamestateMap_.erase(clientMap); |
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[1705] | 197 | } |
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[2087] | 198 | |
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[1712] | 199 | bool GamestateManager::processGamestate(packet::Gamestate *gs){ |
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[1751] | 200 | if(gs->isCompressed()) |
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[1907] | 201 | { |
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| 202 | bool b = gs->decompressData(); |
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| 203 | assert(b); |
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| 204 | } |
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[1712] | 205 | assert(!gs->isDiffed()); |
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| 206 | return gs->spreadData(); |
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| 207 | } |
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[1705] | 208 | |
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| 209 | } |
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