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source: code/branches/objecthierarchy2/src/network/Synchronisable.h @ 2662

Last change on this file since 2662 was 2428, checked in by landauf, 16 years ago
  • Moved some variables from Gametype to GametypeInfo (Gametype exists only on the Server while GametypeInfo is synchronized)
  • Created a new HUD-element, GametypeStatus, based on GametypeInfo (the same effect was formerly achieved by using a hack in Spectator and a TextOverlay)
  • HumanController creates a HUD (additionally to the SpaceShips HUD) which includes GametypeStatus and ChatOverlay and even more in the future
  • Property svn:eol-style set to native
File size: 4.4 KB
RevLine 
[1505]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss, (C) 2007
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _Synchronisable_H__
30#define _Synchronisable_H__
31
32#include "NetworkPrereqs.h"
33
34#include <list>
[1907]35#include <map>
36#include <queue>
[1909]37#include "util/Integers.h"
[1505]38#include "core/OrxonoxClass.h"
[1841]39#include "core/XMLIncludes.h"
[1534]40#include "NetworkCallback.h"
[1910]41#include "util/Integers.h"
[1505]42
[2087]43#define REGISTERDATA(varname, ...) \
[2171]44    registerVariable((void*)&varname, sizeof(varname), DATA, __VA_ARGS__)
[2087]45#define REGISTERSTRING(stringname, ...) \
[2171]46    registerVariable(&stringname, stringname.length()+1, STRING, __VA_ARGS__)
[1907]47
[2171]48namespace orxonox
[1505]49{
[2087]50  static const unsigned int OBJECTID_UNKNOWN = (unsigned int)-1;
51
[1907]52  namespace direction{
53    enum syncdirection{
54      toclient=0x1,
55      toserver=0x2,
[2087]56      bidirectional=0x3,
57      serverMaster=0x3,
58      clientMaster=0x7
[1907]59    };
60  }
[2087]61
[1907]62  namespace syncmode{
63    enum mode{
[2171]64      once=0,
[1907]65      always=1
66    };
67  }
[2087]68
[1505]69  enum variableType{
70    DATA,
71    STRING,
72  };
73
[2087]74  struct _NetworkExport synchronisableHeader{
[1907]75    uint32_t size:31;
76    bool dataAvailable:1;
77    uint32_t objectID;
[2087]78    uint32_t creatorID;
[1907]79    uint32_t classID;
[1505]80  };
81
[2087]82  struct _NetworkExport synchronisableVariable{
[2171]83    size_t size;
84    uint8_t mode; // this determines in which direction the variable gets synchronised
[1505]85    void *var;
86    variableType type;
[1534]87    NetworkCallbackBase *callback;
[2087]88    void *varBuffer;
89    uint8_t varReference;
90  };
[1505]91
92  /**
93  * This class is the base class of all the Objects in the universe that need to be synchronised over the network
[1907]94   * Every class, that inherits from this class has to link the DATA THAT NEEDS TO BE SYNCHRONISED into the linked list.
[1505]95  * @author Oliver Scheuss
96  */
[2171]97  class _NetworkExport Synchronisable : virtual public OrxonoxClass{
[1505]98  public:
[1907]99    friend class packet::Gamestate;
[2171]100//     friend class Server;
[1505]101    virtual ~Synchronisable();
102
[2087]103
[1505]104    virtual bool create();
105    static void setClient(bool b);
[2087]106
[2171]107    static Synchronisable *fabricate(uint8_t*& mem, uint8_t mode=0x0);
[1907]108    static bool deleteObject(unsigned int objectID);
109    static Synchronisable *getSynchronisable(unsigned int objectID);
110    static unsigned int getNumberOfDeletedObject(){ return deletedObjects_.size(); }
111    static unsigned int popDeletedObject(){ unsigned int i = deletedObjects_.front(); deletedObjects_.pop(); return i; }
[2087]112
[2428]113    inline unsigned int getObjectID() const { return objectID; }
114    inline unsigned int getClassID() const { return classID; }
[1505]115  protected:
[2171]116    Synchronisable(BaseObject* creator);
117    void registerVariable(void *var, int size, variableType t, uint8_t mode=0x1, NetworkCallbackBase *cb=0);
118    void unregisterVariable(void *var);
119    void setObjectMode(uint8_t mode);
[1907]120    void setObjectFrequency(unsigned int freq){ objectFrequency_ = freq; }
[2087]121
122
[1505]123  private:
[2171]124    bool getData(uint8_t*& men, unsigned int id, uint8_t mode=0x0);
125    uint32_t getSize(unsigned int id, uint8_t mode=0x0);
126    bool updateData(uint8_t*& mem, uint8_t mode=0x0, bool forceCallback=false);
[1907]127    bool isMyData(uint8_t* mem);
128    bool doSelection(unsigned int id);
[2171]129    bool doSync(unsigned int id, uint8_t mode=0x0);
[2087]130
[1907]131    unsigned int objectID;
[2087]132    unsigned int creatorID;
[1907]133    unsigned int classID;
[2087]134
[1505]135    std::list<synchronisableVariable *> *syncList;
[2171]136    static uint8_t state_; // detemines wheter we are server (default) or client
[1505]137    bool backsync_; // if true the variables with mode > 1 will be synchronised to server (client -> server)
[1751]138    unsigned int objectFrequency_;
139    int objectMode_;
[1907]140    static std::map<unsigned int, Synchronisable *> objectMap_;
141    static std::queue<unsigned int> deletedObjects_;
[1505]142  };
143}
144
145#endif /* _Synchronisable_H__ */
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