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source: code/branches/objecthierarchy2/src/orxonox/Main.cc @ 2548

Last change on this file since 2548 was 2344, checked in by rgrieder, 16 years ago

Completed destruction of static elements like XMLPort, Identifier, etc.
Of initially about 250 memory leaks (not in the actual meaning but the memory was never freed anyway) only 1 remains in TinyCpp.

  • Core class is now a normal Singleton that gets created and destroyed in main.
  • The same goes for Language, LuaBind, SignalHandler and PlayerManager.
  • Added a new std::set to the CommandExecutor so that the external ConsoleCommands can get destroyed too.
  • Code for destroying CommandLineArguments
  • Added destruction code for ConstructionCallbacks in Identifier
  • Moved internal identifier map (the one with the typeid(.) names) in a static function in Identifier. This was necessary in order to destroy ALL Identifiers with the static destruction function. Before it was possible to create an Identifier with having a class instance (that would call RegisterObject) for instance by simply accessing it via getIdentifier.
  • Removed a big memory leak in Button (forgot to destroy the ConfigValueContainers)
  • Added destruction code for InputBufferListenerTuples in InputBuffer destructor.
  • Added destruction code for load and save executors in both XMLPortParam and XMLPortObject
  • Added destruction code for ConsoleCommands in GSRoot, GSGraphics and GSLevel (temporary solution anyway)
  • Deleting the CEGUILua script module seems to work properly now, one memory leak less (GUIManager.cc)
  • Added global destruction calls in Main.cc
  • Property svn:eol-style set to native
File size: 4.6 KB
RevLine 
[612]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
[1293]3 *                    > www.orxonox.net <
[612]4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Benjamin Knecht <beni_at_orxonox.net>, (C) 2007
[1755]24 *      Reto Grieder
[612]25 *   Co-authors:
26 *      ...
27 *
28 */
29
30 /**
[1021]31 @file
32 @brief Entry point of the program. Platform specific code.
[612]33  */
34
[1293]35#include "OrxonoxStableHeaders.h"
[612]36
[1293]37#include <exception>
[1755]38#include <cassert>
[1293]39
[1502]40#include "util/OrxonoxPlatform.h"
[1891]41#include "util/Debug.h"
[2087]42#include "util/SignalHandler.h"
[1891]43#include "core/ConfigFileManager.h"
[2103]44#include "core/CommandLine.h"
[2344]45#include "core/CommandExecutor.h"
46#include "core/Identifier.h"
47#include "core/Core.h"
48#include "core/Language.h"
[612]49
[1755]50#include "gamestates/GSRoot.h"
51#include "gamestates/GSGraphics.h"
52#include "gamestates/GSStandalone.h"
53#include "gamestates/GSServer.h"
54#include "gamestates/GSClient.h"
55#include "gamestates/GSDedicated.h"
56#include "gamestates/GSGUI.h"
57#include "gamestates/GSIOConsole.h"
58
[1021]59#if ORXONOX_PLATFORM == ORXONOX_PLATFORM_APPLE
[612]60#include <CoreFoundation/CoreFoundation.h>
61
62// This function will locate the path to our application on OS X,
63// unlike windows you can not rely on the curent working directory
64// for locating your configuration files and resources.
65             std::string macBundlePath()
66{
[1755]67    char path[1024];
68    CFBundleRef mainBundle = CFBundleGetMainBundle();
69    assert(mainBundle);
[612]70
[1755]71    CFURLRef mainBundleURL = CFBundleCopyBundleURL(mainBundle);
72    assert(mainBundleURL);
[612]73
[1755]74    CFStringRef cfStringRef = CFURLCopyFileSystemPath( mainBundleURL, kCFURLPOSIXPathStyle);
75    assert(cfStringRef);
[612]76
[1755]77    CFStringGetCString(cfStringRef, path, 1024, kCFStringEncodingASCII);
[612]78
[1755]79    CFRelease(mainBundleURL);
80    CFRelease(cfStringRef);
[612]81
[1755]82    return std::string(path);
[612]83}
84#endif
85
86
[1755]87//#ifdef __cplusplus
88//extern "C" {
89//#endif
90
[2103]91SetCommandLineArgument(settingsFile, "orxonox.ini");
92
[1755]93int main(int argc, char** argv)
[622]94{
[2103]95    using namespace orxonox;
96
[1755]97    // create a signal handler (only works for linux)
[2344]98    SignalHandler signalHandler;
99    signalHandler.doCatch(argv[0], "orxonox.log");
[1021]100
[2103]101    // Parse command line arguments
102    try
103    {
104        CommandLine::parseAll(argc, argv);
105    }
106    catch (ArgumentException& ex)
107    {
108        COUT(1) << ex.what() << std::endl;
109        COUT(0) << "Usage:" << std::endl << "orxonox " << CommandLine::getUsageInformation() << std::endl;
110    }
111
112    // Create the ConfigFileManager before creating the GameStates in order to have
[1891]113    // setConfigValues() in the constructor (required).
[2103]114    ConfigFileManager* configFileManager = new ConfigFileManager();
115    configFileManager->setFilename(ConfigFileType::Settings, CommandLine::getValue("settingsFile").getString());
[2344]116    // create the Core settings to configure the output level
117    Language* language = new Language();
118    Core*     core     = new Core();
[1891]119
[2344]120    // put GameStates in its own scope so we can destroy the identifiers at the end of main().
121    {
122        // create the gamestates
123        GSRoot root;
124        GSGraphics graphics;
125        GSStandalone standalone;
126        GSServer server;
127        GSClient client;
128        GSDedicated dedicated;
129        GSGUI gui;
130        GSIOConsole ioConsole;
[612]131
[2344]132        // make the hierarchy
133        root.addChild(&graphics);
134        graphics.addChild(&standalone);
135        graphics.addChild(&server);
136        graphics.addChild(&client);
137        graphics.addChild(&gui);
138        root.addChild(&ioConsole);
139        root.addChild(&dedicated);
[1755]140
[2344]141        // Here happens the game
142        root.start();
143    }
[1755]144
[2344]145    // destroy singletons
146    delete core;
147    delete language;
[2103]148    delete configFileManager;
149
[2344]150    // Clean up class hierarchy stuff (identifiers, xmlport, configvalue, consolecommand)
151    Identifier::destroyAllIdentifiers();
152    // destroy command line arguments
153    CommandLine::destroyAllArguments();
154    // Also delete external console command that don't belong to an Identifier
155    CommandExecutor::destroyExternalCommands();
156
[1755]157    return 0;
[612]158}
159
[1755]160//#ifdef __cplusplus
161//}
162//#endif
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